bevy/crates/bevy_hierarchy/src/child_builder.rs
Christian Hughes 584d14808a
Allow World::entity family of functions to take multiple entities and get multiple references back (#15614)
# Objective

Following the pattern established in #15593, we can reduce the API
surface of `World` by providing a single function to grab both a
singular entity reference, or multiple entity references.

## Solution

The following functions can now also take multiple entity IDs and will
return multiple entity references back:
- `World::entity`
- `World::get_entity`
- `World::entity_mut`
- `World::get_entity_mut`
- `DeferredWorld::entity_mut`
- `DeferredWorld::get_entity_mut`

If you pass in X, you receive Y:
- give a single `Entity`, receive a single `EntityRef`/`EntityWorldMut`
(matches current behavior)
- give a `[Entity; N]`/`&[Entity; N]` (array), receive an equally-sized
`[EntityRef; N]`/`[EntityMut; N]`
- give a `&[Entity]` (slice), receive a
`Vec<EntityRef>`/`Vec<EntityMut>`
- give a `&EntityHashSet`, receive a
`EntityHashMap<EntityRef>`/`EntityHashMap<EntityMut>`

Note that `EntityWorldMut` is only returned in the single-entity case,
because having multiple at the same time would lead to UB. Also,
`DeferredWorld` receives an `EntityMut` in the single-entity case
because it does not allow structural access.

## Testing

- Added doc-tests on `World::entity`, `World::entity_mut`, and
`DeferredWorld::entity_mut`
- Added tests for aliased mutability and entity existence

---

## Showcase

<details>
  <summary>Click to view showcase</summary>

The APIs for fetching `EntityRef`s and `EntityMut`s from the `World`
have been unified.

```rust
// This code will be referred to by subsequent code blocks.
let world = World::new();
let e1 = world.spawn_empty().id();
let e2 = world.spawn_empty().id();
let e3 = world.spawn_empty().id();
```

Querying for a single entity remains mostly the same:

```rust
// 0.14
let eref: EntityRef = world.entity(e1);
let emut: EntityWorldMut = world.entity_mut(e1);
let eref: Option<EntityRef> = world.get_entity(e1);
let emut: Option<EntityWorldMut> = world.get_entity_mut(e1);

// 0.15
let eref: EntityRef = world.entity(e1);
let emut: EntityWorldMut = world.entity_mut(e1);
let eref: Result<EntityRef, Entity> = world.get_entity(e1);
let emut: Result<EntityWorldMut, Entity> = world.get_entity_mut(e1);
```

Querying for multiple entities with an array has changed:

```rust
// 0.14
let erefs: [EntityRef; 2] = world.many_entities([e1, e2]);
let emuts: [EntityMut; 2] = world.many_entities_mut([e1, e2]);
let erefs: Result<[EntityRef; 2], Entity> = world.get_many_entities([e1, e2]);
let emuts: Result<[EntityMut; 2], QueryEntityError> = world.get_many_entities_mut([e1, e2]);

// 0.15
let erefs: [EntityRef; 2] = world.entity([e1, e2]);
let emuts: [EntityMut; 2] = world.entity_mut([e1, e2]);
let erefs: Result<[EntityRef; 2], Entity> = world.get_entity([e1, e2]);
let emuts: Result<[EntityMut; 2], EntityFetchError> = world.get_entity_mut([e1, e2]);
```

Querying for multiple entities with a slice has changed:

```rust
let ids = vec![e1, e2, e3]);

// 0.14
let erefs: Result<Vec<EntityRef>, Entity> = world.get_many_entities_dynamic(&ids[..]);
let emuts: Result<Vec<EntityMut>, QueryEntityError> = world.get_many_entities_dynamic_mut(&ids[..]);

// 0.15
let erefs: Result<Vec<EntityRef>, Entity> = world.get_entity(&ids[..]);
let emuts: Result<Vec<EntityMut>, EntityFetchError> = world.get_entity_mut(&ids[..]);
let erefs: Vec<EntityRef> = world.entity(&ids[..]); // Newly possible!
let emuts: Vec<EntityMut> = world.entity_mut(&ids[..]); // Newly possible!
```

Querying for multiple entities with an `EntityHashSet` has changed:

```rust
let set = EntityHashSet::from_iter([e1, e2, e3]);

// 0.14
let emuts: Result<Vec<EntityMut>, QueryEntityError> = world.get_many_entities_from_set_mut(&set);

// 0.15
let emuts: Result<EntityHashMap<EntityMut>, EntityFetchError> = world.get_entity_mut(&set);
let erefs: Result<EntityHashMap<EntityRef>, EntityFetchError> = world.get_entity(&set); // Newly possible!
let emuts: EntityHashMap<EntityMut> = world.entity_mut(&set); // Newly possible!
let erefs: EntityHashMap<EntityRef> = world.entity(&set); // Newly possible!
```

</details>

## Migration Guide

- `World::get_entity` now returns `Result<_, Entity>` instead of
`Option<_>`.
- Use `world.get_entity(..).ok()` to return to the previous behavior.
- `World::get_entity_mut` and `DeferredWorld::get_entity_mut` now return
`Result<_, EntityFetchError>` instead of `Option<_>`.
- Use `world.get_entity_mut(..).ok()` to return to the previous
behavior.
- Type inference for `World::entity`, `World::entity_mut`,
`World::get_entity`, `World::get_entity_mut`,
`DeferredWorld::entity_mut`, and `DeferredWorld::get_entity_mut` has
changed, and might now require the input argument's type to be
explicitly written when inside closures.
- The following functions have been deprecated, and should be replaced
as such:
    - `World::many_entities` -> `World::entity::<[Entity; N]>`
    - `World::many_entities_mut` -> `World::entity_mut::<[Entity; N]>`
    - `World::get_many_entities` -> `World::get_entity::<[Entity; N]>`
- `World::get_many_entities_dynamic` -> `World::get_entity::<&[Entity]>`
- `World::get_many_entities_mut` -> `World::get_entity_mut::<[Entity;
N]>`
- The equivalent return type has changed from `Result<_,
QueryEntityError>` to `Result<_, EntityFetchError>`
- `World::get_many_entities_dynamic_mut` ->
`World::get_entity_mut::<&[Entity]>1
- The equivalent return type has changed from `Result<_,
QueryEntityError>` to `Result<_, EntityFetchError>`
- `World::get_many_entities_from_set_mut` ->
`World::get_entity_mut::<&EntityHashSet>`
- The equivalent return type has changed from `Result<Vec<EntityMut>,
QueryEntityError>` to `Result<EntityHashMap<EntityMut>,
EntityFetchError>`. If necessary, you can still convert the
`EntityHashMap` into a `Vec`.
2024-10-07 15:21:40 +00:00

1307 lines
43 KiB
Rust

use crate::{Children, HierarchyEvent, Parent};
use bevy_ecs::{
bundle::Bundle,
entity::Entity,
prelude::Events,
system::{Commands, EntityCommands},
world::{Command, EntityWorldMut, World},
};
use smallvec::{smallvec, SmallVec};
// Do not use `world.send_event_batch` as it prints error message when the Events are not available in the world,
// even though it's a valid use case to execute commands on a world without events. Loading a GLTF file for example
fn push_events(world: &mut World, events: impl IntoIterator<Item = HierarchyEvent>) {
if let Some(mut moved) = world.get_resource_mut::<Events<HierarchyEvent>>() {
moved.extend(events);
}
}
/// Adds `child` to `parent`'s [`Children`], without checking if it is already present there.
///
/// This might cause unexpected results when removing duplicate children.
fn add_child_unchecked(world: &mut World, parent: Entity, child: Entity) {
let mut parent = world.entity_mut(parent);
if let Some(mut children) = parent.get_mut::<Children>() {
children.0.push(child);
} else {
parent.insert(Children(smallvec![child]));
}
}
/// Sets [`Parent`] of the `child` to `new_parent`. Inserts [`Parent`] if `child` doesn't have one.
fn update_parent(world: &mut World, child: Entity, new_parent: Entity) -> Option<Entity> {
let mut child = world.entity_mut(child);
if let Some(mut parent) = child.get_mut::<Parent>() {
let previous = parent.0;
*parent = Parent(new_parent);
Some(previous)
} else {
child.insert(Parent(new_parent));
None
}
}
/// Remove child from the parent's [`Children`] component.
///
/// Removes the [`Children`] component from the parent if it's empty.
fn remove_from_children(world: &mut World, parent: Entity, child: Entity) {
let Ok(mut parent) = world.get_entity_mut(parent) else {
return;
};
let Some(mut children) = parent.get_mut::<Children>() else {
return;
};
children.0.retain(|x| *x != child);
if children.is_empty() {
parent.remove::<Children>();
}
}
/// Update the [`Parent`] component of the `child`.
/// Removes the `child` from the previous parent's [`Children`].
///
/// Does not update the new parents [`Children`] component.
///
/// Does nothing if `child` was already a child of `parent`.
///
/// Sends [`HierarchyEvent`]'s.
fn update_old_parent(world: &mut World, child: Entity, parent: Entity) {
let previous = update_parent(world, child, parent);
if let Some(previous_parent) = previous {
// Do nothing if the child was already parented to this entity.
if previous_parent == parent {
return;
}
remove_from_children(world, previous_parent, child);
push_events(
world,
[HierarchyEvent::ChildMoved {
child,
previous_parent,
new_parent: parent,
}],
);
} else {
push_events(world, [HierarchyEvent::ChildAdded { child, parent }]);
}
}
/// Update the [`Parent`] components of the `children`.
/// Removes the `children` from their previous parent's [`Children`].
///
/// Does not update the new parents [`Children`] component.
///
/// Does nothing for a child if it was already a child of `parent`.
///
/// Sends [`HierarchyEvent`]'s.
fn update_old_parents(world: &mut World, parent: Entity, children: &[Entity]) {
let mut events: SmallVec<[HierarchyEvent; 8]> = SmallVec::with_capacity(children.len());
for &child in children {
if let Some(previous) = update_parent(world, child, parent) {
// Do nothing if the entity already has the correct parent.
if parent == previous {
continue;
}
remove_from_children(world, previous, child);
events.push(HierarchyEvent::ChildMoved {
child,
previous_parent: previous,
new_parent: parent,
});
} else {
events.push(HierarchyEvent::ChildAdded { child, parent });
}
}
push_events(world, events);
}
/// Removes entities in `children` from `parent`'s [`Children`], removing the component if it ends up empty.
/// Also removes [`Parent`] component from `children`.
fn remove_children(parent: Entity, children: &[Entity], world: &mut World) {
let mut events: SmallVec<[HierarchyEvent; 8]> = SmallVec::new();
if let Some(parent_children) = world.get::<Children>(parent) {
for &child in children {
if parent_children.contains(&child) {
events.push(HierarchyEvent::ChildRemoved { child, parent });
}
}
} else {
return;
}
for event in &events {
if let &HierarchyEvent::ChildRemoved { child, .. } = event {
world.entity_mut(child).remove::<Parent>();
}
}
push_events(world, events);
let mut parent = world.entity_mut(parent);
if let Some(mut parent_children) = parent.get_mut::<Children>() {
parent_children
.0
.retain(|parent_child| !children.contains(parent_child));
if parent_children.is_empty() {
parent.remove::<Children>();
}
}
}
/// Removes all children from `parent` by removing its [`Children`] component, as well as removing
/// [`Parent`] component from its children.
fn clear_children(parent: Entity, world: &mut World) {
if let Some(children) = world.entity_mut(parent).take::<Children>() {
for &child in &children.0 {
world.entity_mut(child).remove::<Parent>();
}
}
}
/// Command that adds a child to an entity.
#[derive(Debug)]
pub struct AddChild {
/// Parent entity to add the child to.
pub parent: Entity,
/// Child entity to add.
pub child: Entity,
}
impl Command for AddChild {
fn apply(self, world: &mut World) {
world.entity_mut(self.parent).add_child(self.child);
}
}
/// Command that inserts a child at a given index of a parent's children, shifting following children back.
#[derive(Debug)]
pub struct InsertChildren {
parent: Entity,
children: SmallVec<[Entity; 8]>,
index: usize,
}
impl Command for InsertChildren {
fn apply(self, world: &mut World) {
world
.entity_mut(self.parent)
.insert_children(self.index, &self.children);
}
}
/// Command that pushes children to the end of the entity's [`Children`].
#[derive(Debug)]
pub struct AddChildren {
parent: Entity,
children: SmallVec<[Entity; 8]>,
}
impl Command for AddChildren {
fn apply(self, world: &mut World) {
world.entity_mut(self.parent).add_children(&self.children);
}
}
/// Command that removes children from an entity, and removes these children's parent.
pub struct RemoveChildren {
parent: Entity,
children: SmallVec<[Entity; 8]>,
}
impl Command for RemoveChildren {
fn apply(self, world: &mut World) {
remove_children(self.parent, &self.children, world);
}
}
/// Command that clears all children from an entity and removes [`Parent`] component from those
/// children.
pub struct ClearChildren {
parent: Entity,
}
impl Command for ClearChildren {
fn apply(self, world: &mut World) {
clear_children(self.parent, world);
}
}
/// Command that clear all children from an entity, replacing them with the given children.
pub struct ReplaceChildren {
parent: Entity,
children: SmallVec<[Entity; 8]>,
}
impl Command for ReplaceChildren {
fn apply(self, world: &mut World) {
clear_children(self.parent, world);
world.entity_mut(self.parent).add_children(&self.children);
}
}
/// Command that removes the parent of an entity, and removes that entity from the parent's [`Children`].
pub struct RemoveParent {
/// `Entity` whose parent must be removed.
pub child: Entity,
}
impl Command for RemoveParent {
fn apply(self, world: &mut World) {
world.entity_mut(self.child).remove_parent();
}
}
/// Struct for building children entities and adding them to a parent entity.
///
/// # Example
///
/// This example creates three entities, a parent and two children.
///
/// ```
/// # use bevy_ecs::bundle::Bundle;
/// # use bevy_ecs::system::Commands;
/// # use bevy_hierarchy::{ChildBuild, BuildChildren};
/// # #[derive(Bundle)]
/// # struct MyBundle {}
/// # #[derive(Bundle)]
/// # struct MyChildBundle {}
/// #
/// # fn test(mut commands: Commands) {
/// commands.spawn(MyBundle {}).with_children(|child_builder| {
/// child_builder.spawn(MyChildBundle {});
/// child_builder.spawn(MyChildBundle {});
/// });
/// # }
/// ```
pub struct ChildBuilder<'a> {
commands: Commands<'a, 'a>,
add_children: AddChildren,
}
/// Trait for building children entities and adding them to a parent entity. This is used in
/// implementations of [`BuildChildren`] as a bound on the [`Builder`](BuildChildren::Builder)
/// associated type. The closure passed to [`BuildChildren::with_children`] accepts an
/// implementation of `ChildBuild` so that children can be spawned via [`ChildBuild::spawn`].
pub trait ChildBuild {
/// Spawn output type. Both [`spawn`](Self::spawn) and [`spawn_empty`](Self::spawn_empty) return
/// an implementation of this type so that children can be operated on via method-chaining.
/// Implementations of `ChildBuild` reborrow `self` when spawning entities (see
/// [`Commands::spawn_empty`] and [`World::get_entity_mut`]). Lifetime `'a` corresponds to this
/// reborrowed self, and `Self` outlives it.
type SpawnOutput<'a>: BuildChildren
where
Self: 'a;
/// Spawns an entity with the given bundle and inserts it into the parent entity's [`Children`].
/// Also adds [`Parent`] component to the created entity.
fn spawn(&mut self, bundle: impl Bundle) -> Self::SpawnOutput<'_>;
/// Spawns an [`Entity`] with no components and inserts it into the parent entity's [`Children`].
/// Also adds [`Parent`] component to the created entity.
fn spawn_empty(&mut self) -> Self::SpawnOutput<'_>;
/// Returns the parent entity.
fn parent_entity(&self) -> Entity;
/// Adds a command to be executed, like [`Commands::queue`].
fn enqueue_command<C: Command>(&mut self, command: C) -> &mut Self;
}
impl ChildBuild for ChildBuilder<'_> {
type SpawnOutput<'a>
= EntityCommands<'a>
where
Self: 'a;
fn spawn(&mut self, bundle: impl Bundle) -> EntityCommands {
let e = self.commands.spawn(bundle);
self.add_children.children.push(e.id());
e
}
fn spawn_empty(&mut self) -> EntityCommands {
let e = self.commands.spawn_empty();
self.add_children.children.push(e.id());
e
}
fn parent_entity(&self) -> Entity {
self.add_children.parent
}
fn enqueue_command<C: Command>(&mut self, command: C) -> &mut Self {
self.commands.queue(command);
self
}
}
/// Trait for removing, adding and replacing children and parents of an entity.
pub trait BuildChildren {
/// Child builder type.
type Builder<'a>: ChildBuild;
/// Takes a closure which builds children for this entity using [`ChildBuild`].
///
/// For convenient spawning of a single child, you can use [`with_child`].
///
/// [`with_child`]: BuildChildren::with_child
fn with_children(&mut self, f: impl FnOnce(&mut Self::Builder<'_>)) -> &mut Self;
/// Spawns the passed bundle and adds it to this entity as a child.
///
/// For efficient spawning of multiple children, use [`with_children`].
///
/// [`with_children`]: BuildChildren::with_children
fn with_child<B: Bundle>(&mut self, bundle: B) -> &mut Self;
/// Pushes children to the back of the builder's children. For any entities that are
/// already a child of this one, this method does nothing.
///
/// If the children were previously children of another parent, that parent's [`Children`] component
/// will have those children removed from its list. Removing all children from a parent causes its
/// [`Children`] component to be removed from the entity.
///
/// # Panics
///
/// Panics if any of the children are the same as the parent.
fn add_children(&mut self, children: &[Entity]) -> &mut Self;
/// Inserts children at the given index.
///
/// If the children were previously children of another parent, that parent's [`Children`] component
/// will have those children removed from its list. Removing all children from a parent causes its
/// [`Children`] component to be removed from the entity.
///
/// # Panics
///
/// Panics if any of the children are the same as the parent.
fn insert_children(&mut self, index: usize, children: &[Entity]) -> &mut Self;
/// Removes the given children
///
/// Removing all children from a parent causes its [`Children`] component to be removed from the entity.
fn remove_children(&mut self, children: &[Entity]) -> &mut Self;
/// Adds a single child.
///
/// If the children were previously children of another parent, that parent's [`Children`] component
/// will have those children removed from its list. Removing all children from a parent causes its
/// [`Children`] component to be removed from the entity.
///
/// # Panics
///
/// Panics if the child is the same as the parent.
fn add_child(&mut self, child: Entity) -> &mut Self;
/// Removes all children from this entity. The [`Children`] component will be removed if it exists, otherwise this does nothing.
fn clear_children(&mut self) -> &mut Self;
/// Removes all current children from this entity, replacing them with the specified list of entities.
///
/// The removed children will have their [`Parent`] component removed.
///
/// # Panics
///
/// Panics if any of the children are the same as the parent.
fn replace_children(&mut self, children: &[Entity]) -> &mut Self;
/// Sets the parent of this entity.
///
/// If this entity already had a parent, the parent's [`Children`] component will have this
/// child removed from its list. Removing all children from a parent causes its [`Children`]
/// component to be removed from the entity.
///
/// # Panics
///
/// Panics if the parent is the same as the child.
fn set_parent(&mut self, parent: Entity) -> &mut Self;
/// Removes the [`Parent`] of this entity.
///
/// Also removes this entity from its parent's [`Children`] component. Removing all children from a parent causes
/// its [`Children`] component to be removed from the entity.
fn remove_parent(&mut self) -> &mut Self;
}
impl BuildChildren for EntityCommands<'_> {
type Builder<'a> = ChildBuilder<'a>;
fn with_children(&mut self, spawn_children: impl FnOnce(&mut Self::Builder<'_>)) -> &mut Self {
let parent = self.id();
let mut builder = ChildBuilder {
commands: self.commands(),
add_children: AddChildren {
children: SmallVec::default(),
parent,
},
};
spawn_children(&mut builder);
let children = builder.add_children;
if children.children.contains(&parent) {
panic!("Entity cannot be a child of itself.");
}
self.commands().queue(children);
self
}
fn with_child<B: Bundle>(&mut self, bundle: B) -> &mut Self {
let parent = self.id();
let child = self.commands().spawn(bundle).id();
self.commands().queue(AddChild { parent, child });
self
}
fn add_children(&mut self, children: &[Entity]) -> &mut Self {
let parent = self.id();
if children.contains(&parent) {
panic!("Cannot push entity as a child of itself.");
}
self.commands().queue(AddChildren {
children: SmallVec::from(children),
parent,
});
self
}
fn insert_children(&mut self, index: usize, children: &[Entity]) -> &mut Self {
let parent = self.id();
if children.contains(&parent) {
panic!("Cannot insert entity as a child of itself.");
}
self.commands().queue(InsertChildren {
children: SmallVec::from(children),
index,
parent,
});
self
}
fn remove_children(&mut self, children: &[Entity]) -> &mut Self {
let parent = self.id();
self.commands().queue(RemoveChildren {
children: SmallVec::from(children),
parent,
});
self
}
fn add_child(&mut self, child: Entity) -> &mut Self {
let parent = self.id();
if child == parent {
panic!("Cannot add entity as a child of itself.");
}
self.commands().queue(AddChild { child, parent });
self
}
fn clear_children(&mut self) -> &mut Self {
let parent = self.id();
self.commands().queue(ClearChildren { parent });
self
}
fn replace_children(&mut self, children: &[Entity]) -> &mut Self {
let parent = self.id();
if children.contains(&parent) {
panic!("Cannot replace entity as a child of itself.");
}
self.commands().queue(ReplaceChildren {
children: SmallVec::from(children),
parent,
});
self
}
fn set_parent(&mut self, parent: Entity) -> &mut Self {
let child = self.id();
if child == parent {
panic!("Cannot set parent to itself");
}
self.commands().queue(AddChild { child, parent });
self
}
fn remove_parent(&mut self) -> &mut Self {
let child = self.id();
self.commands().queue(RemoveParent { child });
self
}
}
/// Struct for adding children to an entity directly through the [`World`] for use in exclusive systems.
#[derive(Debug)]
pub struct WorldChildBuilder<'w> {
world: &'w mut World,
parent: Entity,
}
impl ChildBuild for WorldChildBuilder<'_> {
type SpawnOutput<'a>
= EntityWorldMut<'a>
where
Self: 'a;
fn spawn(&mut self, bundle: impl Bundle) -> EntityWorldMut {
let entity = self.world.spawn((bundle, Parent(self.parent))).id();
add_child_unchecked(self.world, self.parent, entity);
push_events(
self.world,
[HierarchyEvent::ChildAdded {
child: entity,
parent: self.parent,
}],
);
self.world.entity_mut(entity)
}
fn spawn_empty(&mut self) -> EntityWorldMut {
let entity = self.world.spawn(Parent(self.parent)).id();
add_child_unchecked(self.world, self.parent, entity);
push_events(
self.world,
[HierarchyEvent::ChildAdded {
child: entity,
parent: self.parent,
}],
);
self.world.entity_mut(entity)
}
fn parent_entity(&self) -> Entity {
self.parent
}
fn enqueue_command<C: Command>(&mut self, command: C) -> &mut Self {
command.apply(self.world);
self
}
}
impl BuildChildren for EntityWorldMut<'_> {
type Builder<'a> = WorldChildBuilder<'a>;
fn with_children(&mut self, spawn_children: impl FnOnce(&mut WorldChildBuilder)) -> &mut Self {
let parent = self.id();
self.world_scope(|world| {
spawn_children(&mut WorldChildBuilder { world, parent });
});
self
}
fn with_child<B: Bundle>(&mut self, bundle: B) -> &mut Self {
let parent = self.id();
let child = self.world_scope(|world| world.spawn((bundle, Parent(parent))).id());
if let Some(mut children_component) = self.get_mut::<Children>() {
children_component.0.retain(|value| child != *value);
children_component.0.push(child);
} else {
self.insert(Children::from_entities(&[child]));
}
self
}
fn add_child(&mut self, child: Entity) -> &mut Self {
let parent = self.id();
if child == parent {
panic!("Cannot add entity as a child of itself.");
}
self.world_scope(|world| {
update_old_parent(world, child, parent);
});
if let Some(mut children_component) = self.get_mut::<Children>() {
children_component.0.retain(|value| child != *value);
children_component.0.push(child);
} else {
self.insert(Children::from_entities(&[child]));
}
self
}
fn add_children(&mut self, children: &[Entity]) -> &mut Self {
if children.is_empty() {
return self;
}
let parent = self.id();
if children.contains(&parent) {
panic!("Cannot push entity as a child of itself.");
}
self.world_scope(|world| {
update_old_parents(world, parent, children);
});
if let Some(mut children_component) = self.get_mut::<Children>() {
children_component
.0
.retain(|value| !children.contains(value));
children_component.0.extend(children.iter().cloned());
} else {
self.insert(Children::from_entities(children));
}
self
}
fn insert_children(&mut self, index: usize, children: &[Entity]) -> &mut Self {
let parent = self.id();
if children.contains(&parent) {
panic!("Cannot insert entity as a child of itself.");
}
self.world_scope(|world| {
update_old_parents(world, parent, children);
});
if let Some(mut children_component) = self.get_mut::<Children>() {
children_component
.0
.retain(|value| !children.contains(value));
children_component.0.insert_from_slice(index, children);
} else {
self.insert(Children::from_entities(children));
}
self
}
fn remove_children(&mut self, children: &[Entity]) -> &mut Self {
let parent = self.id();
self.world_scope(|world| {
remove_children(parent, children, world);
});
self
}
fn set_parent(&mut self, parent: Entity) -> &mut Self {
let child = self.id();
self.world_scope(|world| {
world.entity_mut(parent).add_child(child);
});
self
}
fn remove_parent(&mut self) -> &mut Self {
let child = self.id();
if let Some(parent) = self.take::<Parent>().map(|p| p.get()) {
self.world_scope(|world| {
remove_from_children(world, parent, child);
push_events(world, [HierarchyEvent::ChildRemoved { child, parent }]);
});
}
self
}
fn clear_children(&mut self) -> &mut Self {
let parent = self.id();
self.world_scope(|world| {
clear_children(parent, world);
});
self
}
fn replace_children(&mut self, children: &[Entity]) -> &mut Self {
self.clear_children().add_children(children)
}
}
#[cfg(test)]
mod tests {
use super::{BuildChildren, ChildBuild};
use crate::{
components::{Children, Parent},
HierarchyEvent::{self, ChildAdded, ChildMoved, ChildRemoved},
};
use smallvec::{smallvec, SmallVec};
use bevy_ecs::{
component::Component,
entity::Entity,
event::Events,
system::Commands,
world::{CommandQueue, World},
};
/// Assert the (non)existence and state of the child's [`Parent`] component.
fn assert_parent(world: &World, child: Entity, parent: Option<Entity>) {
assert_eq!(world.get::<Parent>(child).map(Parent::get), parent);
}
/// Assert the (non)existence and state of the parent's [`Children`] component.
fn assert_children(world: &World, parent: Entity, children: Option<&[Entity]>) {
assert_eq!(world.get::<Children>(parent).map(|c| &**c), children);
}
/// Assert the number of children in the parent's [`Children`] component if it exists.
fn assert_num_children(world: &World, parent: Entity, num_children: usize) {
assert_eq!(
world.get::<Children>(parent).map(|c| c.len()).unwrap_or(0),
num_children
);
}
/// Used to omit a number of events that are not relevant to a particular test.
fn omit_events(world: &mut World, number: usize) {
let mut events_resource = world.resource_mut::<Events<HierarchyEvent>>();
let mut events: Vec<_> = events_resource.drain().collect();
events_resource.extend(events.drain(number..));
}
fn assert_events(world: &mut World, expected_events: &[HierarchyEvent]) {
let events: Vec<_> = world
.resource_mut::<Events<HierarchyEvent>>()
.drain()
.collect();
assert_eq!(events, expected_events);
}
#[test]
fn add_child() {
let world = &mut World::new();
world.insert_resource(Events::<HierarchyEvent>::default());
let [a, b, c, d] = core::array::from_fn(|_| world.spawn_empty().id());
world.entity_mut(a).add_child(b);
assert_parent(world, b, Some(a));
assert_children(world, a, Some(&[b]));
assert_events(
world,
&[ChildAdded {
child: b,
parent: a,
}],
);
world.entity_mut(a).add_child(c);
assert_children(world, a, Some(&[b, c]));
assert_parent(world, c, Some(a));
assert_events(
world,
&[ChildAdded {
child: c,
parent: a,
}],
);
// Children component should be removed when it's empty.
world.entity_mut(d).add_child(b).add_child(c);
assert_children(world, a, None);
}
#[test]
fn set_parent() {
let world = &mut World::new();
world.insert_resource(Events::<HierarchyEvent>::default());
let [a, b, c] = core::array::from_fn(|_| world.spawn_empty().id());
world.entity_mut(a).set_parent(b);
assert_parent(world, a, Some(b));
assert_children(world, b, Some(&[a]));
assert_events(
world,
&[ChildAdded {
child: a,
parent: b,
}],
);
world.entity_mut(a).set_parent(c);
assert_parent(world, a, Some(c));
assert_children(world, b, None);
assert_children(world, c, Some(&[a]));
assert_events(
world,
&[ChildMoved {
child: a,
previous_parent: b,
new_parent: c,
}],
);
}
// regression test for https://github.com/bevyengine/bevy/pull/8346
#[test]
fn set_parent_of_orphan() {
let world = &mut World::new();
let [a, b, c] = core::array::from_fn(|_| world.spawn_empty().id());
world.entity_mut(a).set_parent(b);
assert_parent(world, a, Some(b));
assert_children(world, b, Some(&[a]));
world.entity_mut(b).despawn();
world.entity_mut(a).set_parent(c);
assert_parent(world, a, Some(c));
assert_children(world, c, Some(&[a]));
}
#[test]
fn remove_parent() {
let world = &mut World::new();
world.insert_resource(Events::<HierarchyEvent>::default());
let [a, b, c] = core::array::from_fn(|_| world.spawn_empty().id());
world.entity_mut(a).add_children(&[b, c]);
world.entity_mut(b).remove_parent();
assert_parent(world, b, None);
assert_parent(world, c, Some(a));
assert_children(world, a, Some(&[c]));
omit_events(world, 2); // Omit ChildAdded events.
assert_events(
world,
&[ChildRemoved {
child: b,
parent: a,
}],
);
world.entity_mut(c).remove_parent();
assert_parent(world, c, None);
assert_children(world, a, None);
assert_events(
world,
&[ChildRemoved {
child: c,
parent: a,
}],
);
}
#[allow(dead_code)]
#[derive(Component)]
struct C(u32);
#[test]
fn build_children() {
let mut world = World::default();
let mut queue = CommandQueue::default();
let mut commands = Commands::new(&mut queue, &world);
let parent = commands.spawn(C(1)).id();
let mut children = Vec::new();
commands.entity(parent).with_children(|parent| {
children.extend([
parent.spawn(C(2)).id(),
parent.spawn(C(3)).id(),
parent.spawn(C(4)).id(),
]);
});
queue.apply(&mut world);
assert_eq!(
world.get::<Children>(parent).unwrap().0.as_slice(),
children.as_slice(),
);
assert_eq!(*world.get::<Parent>(children[0]).unwrap(), Parent(parent));
assert_eq!(*world.get::<Parent>(children[1]).unwrap(), Parent(parent));
assert_eq!(*world.get::<Parent>(children[0]).unwrap(), Parent(parent));
assert_eq!(*world.get::<Parent>(children[1]).unwrap(), Parent(parent));
}
#[test]
fn build_child() {
let mut world = World::default();
let mut queue = CommandQueue::default();
let mut commands = Commands::new(&mut queue, &world);
let parent = commands.spawn(C(1)).id();
commands.entity(parent).with_child(C(2));
queue.apply(&mut world);
assert_eq!(world.get::<Children>(parent).unwrap().0.len(), 1);
}
#[test]
fn push_and_insert_and_remove_children_commands() {
let mut world = World::default();
let entities = world
.spawn_batch(vec![C(1), C(2), C(3), C(4), C(5)])
.collect::<Vec<Entity>>();
let mut queue = CommandQueue::default();
{
let mut commands = Commands::new(&mut queue, &world);
commands.entity(entities[0]).add_children(&entities[1..3]);
}
queue.apply(&mut world);
let parent = entities[0];
let child1 = entities[1];
let child2 = entities[2];
let child3 = entities[3];
let child4 = entities[4];
let expected_children: SmallVec<[Entity; 8]> = smallvec![child1, child2];
assert_eq!(
world.get::<Children>(parent).unwrap().0.clone(),
expected_children
);
assert_eq!(*world.get::<Parent>(child1).unwrap(), Parent(parent));
assert_eq!(*world.get::<Parent>(child2).unwrap(), Parent(parent));
assert_eq!(*world.get::<Parent>(child1).unwrap(), Parent(parent));
assert_eq!(*world.get::<Parent>(child2).unwrap(), Parent(parent));
{
let mut commands = Commands::new(&mut queue, &world);
commands.entity(parent).insert_children(1, &entities[3..]);
}
queue.apply(&mut world);
let expected_children: SmallVec<[Entity; 8]> = smallvec![child1, child3, child4, child2];
assert_eq!(
world.get::<Children>(parent).unwrap().0.clone(),
expected_children
);
assert_eq!(*world.get::<Parent>(child3).unwrap(), Parent(parent));
assert_eq!(*world.get::<Parent>(child4).unwrap(), Parent(parent));
let remove_children = [child1, child4];
{
let mut commands = Commands::new(&mut queue, &world);
commands.entity(parent).remove_children(&remove_children);
}
queue.apply(&mut world);
let expected_children: SmallVec<[Entity; 8]> = smallvec![child3, child2];
assert_eq!(
world.get::<Children>(parent).unwrap().0.clone(),
expected_children
);
assert!(world.get::<Parent>(child1).is_none());
assert!(world.get::<Parent>(child4).is_none());
}
#[test]
fn push_and_clear_children_commands() {
let mut world = World::default();
let entities = world
.spawn_batch(vec![C(1), C(2), C(3), C(4), C(5)])
.collect::<Vec<Entity>>();
let mut queue = CommandQueue::default();
{
let mut commands = Commands::new(&mut queue, &world);
commands.entity(entities[0]).add_children(&entities[1..3]);
}
queue.apply(&mut world);
let parent = entities[0];
let child1 = entities[1];
let child2 = entities[2];
let expected_children: SmallVec<[Entity; 8]> = smallvec![child1, child2];
assert_eq!(
world.get::<Children>(parent).unwrap().0.clone(),
expected_children
);
assert_eq!(*world.get::<Parent>(child1).unwrap(), Parent(parent));
assert_eq!(*world.get::<Parent>(child2).unwrap(), Parent(parent));
{
let mut commands = Commands::new(&mut queue, &world);
commands.entity(parent).clear_children();
}
queue.apply(&mut world);
assert!(world.get::<Children>(parent).is_none());
assert!(world.get::<Parent>(child1).is_none());
assert!(world.get::<Parent>(child2).is_none());
}
#[test]
fn push_and_replace_children_commands() {
let mut world = World::default();
let entities = world
.spawn_batch(vec![C(1), C(2), C(3), C(4), C(5)])
.collect::<Vec<Entity>>();
let mut queue = CommandQueue::default();
{
let mut commands = Commands::new(&mut queue, &world);
commands.entity(entities[0]).add_children(&entities[1..3]);
}
queue.apply(&mut world);
let parent = entities[0];
let child1 = entities[1];
let child2 = entities[2];
let child4 = entities[4];
let expected_children: SmallVec<[Entity; 8]> = smallvec![child1, child2];
assert_eq!(
world.get::<Children>(parent).unwrap().0.clone(),
expected_children
);
assert_eq!(*world.get::<Parent>(child1).unwrap(), Parent(parent));
assert_eq!(*world.get::<Parent>(child2).unwrap(), Parent(parent));
let replace_children = [child1, child4];
{
let mut commands = Commands::new(&mut queue, &world);
commands.entity(parent).replace_children(&replace_children);
}
queue.apply(&mut world);
let expected_children: SmallVec<[Entity; 8]> = smallvec![child1, child4];
assert_eq!(
world.get::<Children>(parent).unwrap().0.clone(),
expected_children
);
assert_eq!(*world.get::<Parent>(child1).unwrap(), Parent(parent));
assert_eq!(*world.get::<Parent>(child4).unwrap(), Parent(parent));
assert!(world.get::<Parent>(child2).is_none());
}
#[test]
fn push_and_insert_and_remove_children_world() {
let mut world = World::default();
let entities = world
.spawn_batch(vec![C(1), C(2), C(3), C(4), C(5)])
.collect::<Vec<Entity>>();
world.entity_mut(entities[0]).add_children(&entities[1..3]);
let parent = entities[0];
let child1 = entities[1];
let child2 = entities[2];
let child3 = entities[3];
let child4 = entities[4];
let expected_children: SmallVec<[Entity; 8]> = smallvec![child1, child2];
assert_eq!(
world.get::<Children>(parent).unwrap().0.clone(),
expected_children
);
assert_eq!(*world.get::<Parent>(child1).unwrap(), Parent(parent));
assert_eq!(*world.get::<Parent>(child2).unwrap(), Parent(parent));
world.entity_mut(parent).insert_children(1, &entities[3..]);
let expected_children: SmallVec<[Entity; 8]> = smallvec![child1, child3, child4, child2];
assert_eq!(
world.get::<Children>(parent).unwrap().0.clone(),
expected_children
);
assert_eq!(*world.get::<Parent>(child3).unwrap(), Parent(parent));
assert_eq!(*world.get::<Parent>(child4).unwrap(), Parent(parent));
let remove_children = [child1, child4];
world.entity_mut(parent).remove_children(&remove_children);
let expected_children: SmallVec<[Entity; 8]> = smallvec![child3, child2];
assert_eq!(
world.get::<Children>(parent).unwrap().0.clone(),
expected_children
);
assert!(world.get::<Parent>(child1).is_none());
assert!(world.get::<Parent>(child4).is_none());
}
#[test]
fn push_and_insert_and_clear_children_world() {
let mut world = World::default();
let entities = world
.spawn_batch(vec![C(1), C(2), C(3)])
.collect::<Vec<Entity>>();
world.entity_mut(entities[0]).add_children(&entities[1..3]);
let parent = entities[0];
let child1 = entities[1];
let child2 = entities[2];
let expected_children: SmallVec<[Entity; 8]> = smallvec![child1, child2];
assert_eq!(
world.get::<Children>(parent).unwrap().0.clone(),
expected_children
);
assert_eq!(*world.get::<Parent>(child1).unwrap(), Parent(parent));
assert_eq!(*world.get::<Parent>(child2).unwrap(), Parent(parent));
world.entity_mut(parent).clear_children();
assert!(world.get::<Children>(parent).is_none());
assert!(world.get::<Parent>(child1).is_none());
assert!(world.get::<Parent>(child2).is_none());
}
#[test]
fn push_and_replace_children_world() {
let mut world = World::default();
let entities = world
.spawn_batch(vec![C(1), C(2), C(3), C(4), C(5)])
.collect::<Vec<Entity>>();
world.entity_mut(entities[0]).add_children(&entities[1..3]);
let parent = entities[0];
let child1 = entities[1];
let child2 = entities[2];
let child3 = entities[3];
let child4 = entities[4];
let expected_children: SmallVec<[Entity; 8]> = smallvec![child1, child2];
assert_eq!(
world.get::<Children>(parent).unwrap().0.clone(),
expected_children
);
assert_eq!(*world.get::<Parent>(child1).unwrap(), Parent(parent));
assert_eq!(*world.get::<Parent>(child2).unwrap(), Parent(parent));
world.entity_mut(parent).replace_children(&entities[2..]);
let expected_children: SmallVec<[Entity; 8]> = smallvec![child2, child3, child4];
assert_eq!(
world.get::<Children>(parent).unwrap().0.clone(),
expected_children
);
assert!(world.get::<Parent>(child1).is_none());
assert_eq!(*world.get::<Parent>(child2).unwrap(), Parent(parent));
assert_eq!(*world.get::<Parent>(child3).unwrap(), Parent(parent));
assert_eq!(*world.get::<Parent>(child4).unwrap(), Parent(parent));
}
/// Tests what happens when all children are removed from a parent using world functions
#[test]
fn children_removed_when_empty_world() {
let mut world = World::default();
let entities = world
.spawn_batch(vec![C(1), C(2), C(3)])
.collect::<Vec<Entity>>();
let parent1 = entities[0];
let parent2 = entities[1];
let child = entities[2];
// add child into parent1
world.entity_mut(parent1).add_children(&[child]);
assert_eq!(
world.get::<Children>(parent1).unwrap().0.as_slice(),
&[child]
);
// move only child from parent1 with `add_children`
world.entity_mut(parent2).add_children(&[child]);
assert!(world.get::<Children>(parent1).is_none());
// move only child from parent2 with `insert_children`
world.entity_mut(parent1).insert_children(0, &[child]);
assert!(world.get::<Children>(parent2).is_none());
// remove only child from parent1 with `remove_children`
world.entity_mut(parent1).remove_children(&[child]);
assert!(world.get::<Children>(parent1).is_none());
}
/// Tests what happens when all children are removed form a parent using commands
#[test]
fn children_removed_when_empty_commands() {
let mut world = World::default();
let entities = world
.spawn_batch(vec![C(1), C(2), C(3)])
.collect::<Vec<Entity>>();
let parent1 = entities[0];
let parent2 = entities[1];
let child = entities[2];
let mut queue = CommandQueue::default();
// add child into parent1
{
let mut commands = Commands::new(&mut queue, &world);
commands.entity(parent1).add_children(&[child]);
queue.apply(&mut world);
}
assert_eq!(
world.get::<Children>(parent1).unwrap().0.as_slice(),
&[child]
);
// move only child from parent1 with `add_children`
{
let mut commands = Commands::new(&mut queue, &world);
commands.entity(parent2).add_children(&[child]);
queue.apply(&mut world);
}
assert!(world.get::<Children>(parent1).is_none());
// move only child from parent2 with `insert_children`
{
let mut commands = Commands::new(&mut queue, &world);
commands.entity(parent1).insert_children(0, &[child]);
queue.apply(&mut world);
}
assert!(world.get::<Children>(parent2).is_none());
// move only child from parent1 with `add_child`
{
let mut commands = Commands::new(&mut queue, &world);
commands.entity(parent2).add_child(child);
queue.apply(&mut world);
}
assert!(world.get::<Children>(parent1).is_none());
// remove only child from parent2 with `remove_children`
{
let mut commands = Commands::new(&mut queue, &world);
commands.entity(parent2).remove_children(&[child]);
queue.apply(&mut world);
}
assert!(world.get::<Children>(parent2).is_none());
}
#[test]
fn regression_add_children_same_archetype() {
let mut world = World::new();
let child = world.spawn_empty().id();
world.spawn_empty().add_children(&[child]);
}
#[test]
fn add_children_idempotent() {
let mut world = World::new();
let child = world.spawn_empty().id();
let parent = world
.spawn_empty()
.add_children(&[child])
.add_children(&[child])
.id();
let mut query = world.query::<&Children>();
let children = query.get(&world, parent).unwrap();
assert_eq!(**children, [child]);
}
#[test]
fn add_children_does_not_insert_empty_children() {
let mut world = World::new();
let parent = world.spawn_empty().add_children(&[]).id();
let mut query = world.query::<&Children>();
let children = query.get(&world, parent);
assert!(children.is_err());
}
#[test]
fn with_child() {
let world = &mut World::new();
world.insert_resource(Events::<HierarchyEvent>::default());
let a = world.spawn_empty().id();
let b = ();
let c = ();
let d = ();
world.entity_mut(a).with_child(b);
assert_num_children(world, a, 1);
world.entity_mut(a).with_child(c).with_child(d);
assert_num_children(world, a, 3);
}
}