mirror of
https://github.com/bevyengine/bevy
synced 2024-11-10 15:14:50 +00:00
36 lines
967 B
Rust
36 lines
967 B
Rust
use bevy::{input::touch::*, prelude::*};
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fn main() {
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App::build()
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.add_plugins(DefaultPlugins)
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.add_system(touch_system.system())
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.run();
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}
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fn touch_system(touches: Res<Touches>) {
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for touch in touches.iter_just_pressed() {
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println!(
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"just pressed touch with id: {:?}, at: {:?}",
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touch.id(),
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touch.position()
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);
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}
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for touch in touches.iter_just_released() {
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println!(
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"just released touch with id: {:?}, at: {:?}",
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touch.id(),
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touch.position()
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);
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}
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for touch in touches.iter_just_cancelled() {
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println!("cancelled touch with id: {:?}", touch.id());
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}
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// you can also iterate all current touches and retrieve their state like this:
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for touch in touches.iter() {
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println!("active touch: {:?}", touch);
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println!(" just_pressed: {}", touches.just_pressed(touch.id()));
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}
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}
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