bevy/crates/bevy_input
radiish 632ef0c823
input: allow multiple gamepad inputs to be registered for one button in one frame (#9446)
# Objective

- Currently, (AFAIC, accidentally) after registering an event for a
Gilrs button event, we ignore all subsequent events for the same button
in the same frame, because we don't update our filter. This is rare, but
I noticed it while adding gamepad support to a terminal app rendering at
15fps.
- Related to #4664, but does not quite fix it.

## Solution

- Move the edit to the `Axis<GamepadButton>` resource to when we read
the events from Gilrs.
2023-08-15 21:50:29 +00:00
..
src input: allow multiple gamepad inputs to be registered for one button in one frame (#9446) 2023-08-15 21:50:29 +00:00
Cargo.toml Bump Version after Release (#9106) 2023-07-10 21:19:27 +00:00