bevy/assets
Duncan 46fac78774
Extend the Texture asset type to support 3D data (#903)
Extend the Texture asset type to support 3D data

Textures are still loaded from images as 2D, but they can be reshaped
according to how the render pipeline would like to use them.

Also add an example of how this can be used with the texture2DArray uniform type.
2020-11-22 12:04:47 -08:00
..
android-res/mipmap-mdpi android example polish (#845) 2020-11-11 16:31:16 -08:00
branding organize examples and add ecs guide 2020-05-01 13:12:47 -07:00
data Asset system rework and GLTF scene loading (#693) 2020-10-18 13:48:15 -07:00
fonts initial text rendering 2020-05-13 13:22:12 -07:00
models Asset system rework and GLTF scene loading (#693) 2020-10-18 13:48:15 -07:00
scenes ecs: use generational entity ids and other optimizations (#504) 2020-09-17 17:16:38 -07:00
sounds audio: initial (very minimal) audio plugin 2020-07-16 13:46:51 -07:00
textures Extend the Texture asset type to support 3D data (#903) 2020-11-22 12:04:47 -08:00