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# Objective If you have multiple windows, there is no way to determine which window a `TouchInput` event applies to. This fixes that. ## Solution - Add the window entity directly to `TouchInput`, just like the other input events. - Fixes #6011. ## Migration Guide + Add a `window` field when constructing or destructuring a `TouchInput` struct. |
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.. | ||
axis.rs | ||
button_input.rs | ||
common_conditions.rs | ||
gamepad.rs | ||
keyboard.rs | ||
lib.rs | ||
mouse.rs | ||
touch.rs | ||
touchpad.rs |