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https://github.com/bevyengine/bevy
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17 lines
361 B
GLSL
17 lines
361 B
GLSL
#version 450
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layout(location = 0) in vec3 Vertex_Position;
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layout(location = 1) in vec2 Vertex_Uv;
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layout(location = 0) out vec2 v_Uv;
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layout(set = 0, binding = 0) uniform View {
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mat4 ViewProj;
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vec4 ViewWorldPosition;
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// vec3 ViewWorldPosition;
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};
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void vertex() {
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v_Uv = Vertex_Uv;
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gl_Position = ViewProj * vec4(Vertex_Position, 1.0);
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}
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