bevy/examples/ios/Cargo.toml
François ccee658436 Fix iOS CI on Intel (for real this time) (#3232)
# Objective

- iOS CI has linker issues https://github.com/bevyengine/bevy/runs/4388921574?check_suite_focus=true

## Solution

- Building for iOS actually requires ~~both iOS SDK for target and~~ macOS SDK for build scripts. ~~I added them both when needed~~ I replaced the iOS SDK with the maOS. This was not an issue on m1 as they are compatible enough to make the build pass.
- This completely confused `shader-sys` which fails to build in this configuration. Luckily as the example now uses the new renderer, I was able to remove the old renderer and depend no more on this lib.

This is confirmed to work:
- on intel mac with simulator
- on m1 mac with simulator
- on m1 mac with real iphone
2021-12-02 07:44:40 +00:00

25 lines
484 B
TOML

[package]
name = "bevy-ios-example"
version = "0.1.0"
edition = "2021"
description = "Example for building an iOS app with Bevy"
publish = false
license = "MIT OR Apache-2.0"
[lib]
name = "bevy_ios_example"
crate-type = ["staticlib"]
[dependencies]
bevy = { path = "../../", features = [
"bevy_audio",
"bevy_core_pipeline",
"bevy_gltf2",
"bevy_sprite2",
"bevy_render2",
"bevy_pbr2",
"bevy_winit",
"mp3",
"x11",
"filesystem_watcher"
], default-features = false}