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If the gltf loader encounters a mesh without normal attributes, it will duplicate the vertex attributes and compute flat normals, as defined by https://github.com/KhronosGroup/glTF/blob/master/specification/2.0/README.md#meshes: > **Implementation Note**: When normals are not specified, client implementations should calculate flat normals. ![image](https://user-images.githubusercontent.com/22177966/113483243-bb204880-94a2-11eb-8fa1-c4828a4882c5.png) Helps with #1802 Co-authored-by: Carter Anderson <mcanders1@gmail.com> |
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