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https://github.com/bevyengine/bevy
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1ba7429371
# Objective Provide a starting point for #3951, or a partial solution. Providing a few comment blocks to discuss, and hopefully find better one in the process. ## Solution Since I am pretty new to pretty much anything in this context, I figured I'd just start with a draft for some file level doc blocks. For some of them I found more relevant details (or at least things I considered interessting), for some others there is less. ## Changelog - Moved some existing comments from main() functions in the 2d examples to the file header level - Wrote some more comment blocks for most other 2d examples TODO: - [x] 2d/sprite_sheet, wasnt able to come up with something good yet - [x] all other example groups... Also: Please let me know if the commit style is okay, or to verbose. I could certainly squash these things, or add more details if needed. I also hope its okay to raise this PR this early, with just a few files changed. Took me long enough and I dont wanted to let it go to waste because I lost motivation to do the whole thing. Additionally I am somewhat uncertain over the style and contents of the commets. So let me know what you thing please.
62 lines
2.1 KiB
Rust
62 lines
2.1 KiB
Rust
//! Allows reflection with trait objects.
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use bevy::{prelude::*, reflect::TypeRegistry};
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fn main() {
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App::new()
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.add_plugins(DefaultPlugins)
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.add_startup_system(setup)
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.register_type::<MyType>()
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.run();
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}
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#[derive(Reflect)]
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#[reflect(DoThing)]
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struct MyType {
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value: String,
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}
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impl DoThing for MyType {
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fn do_thing(&self) -> String {
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format!("{} World!", self.value)
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}
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}
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#[reflect_trait]
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pub trait DoThing {
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fn do_thing(&self) -> String;
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}
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fn setup(type_registry: Res<TypeRegistry>) {
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// First, lets box our type as a Box<dyn Reflect>
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let reflect_value: Box<dyn Reflect> = Box::new(MyType {
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value: "Hello".to_string(),
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});
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// This means we no longer have direct access to MyType or its methods. We can only call Reflect
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// methods on reflect_value. What if we want to call `do_thing` on our type? We could
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// downcast using reflect_value.downcast_ref::<MyType>(), but what if we don't know the type
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// at compile time?
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// Normally in rust we would be out of luck at this point. Lets use our new reflection powers to
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// do something cool!
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let type_registry = type_registry.read();
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// The #[reflect] attribute we put on our DoThing trait generated a new `ReflectDoThing` struct,
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// which implements TypeData. This was added to MyType's TypeRegistration.
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let reflect_do_thing = type_registry
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.get_type_data::<ReflectDoThing>(reflect_value.type_id())
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.unwrap();
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// We can use this generated type to convert our `&dyn Reflect` reference to a `&dyn DoThing`
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// reference
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let my_trait: &dyn DoThing = reflect_do_thing.get(&*reflect_value).unwrap();
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// Which means we can now call do_thing(). Magic!
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info!("{}", my_trait.do_thing());
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// This works because the #[reflect(MyTrait)] we put on MyType informed the Reflect derive to
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// insert a new instance of ReflectDoThing into MyType's registration. The instance knows
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// how to cast &dyn Reflect to &dyn MyType, because it knows that &dyn Reflect should first
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// be downcasted to &MyType, which can then be safely casted to &dyn MyType
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}
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