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https://github.com/bevyengine/bevy
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1ba7429371
# Objective Provide a starting point for #3951, or a partial solution. Providing a few comment blocks to discuss, and hopefully find better one in the process. ## Solution Since I am pretty new to pretty much anything in this context, I figured I'd just start with a draft for some file level doc blocks. For some of them I found more relevant details (or at least things I considered interessting), for some others there is less. ## Changelog - Moved some existing comments from main() functions in the 2d examples to the file header level - Wrote some more comment blocks for most other 2d examples TODO: - [x] 2d/sprite_sheet, wasnt able to come up with something good yet - [x] all other example groups... Also: Please let me know if the commit style is okay, or to verbose. I could certainly squash these things, or add more details if needed. I also hope its okay to raise this PR this early, with just a few files changed. Took me long enough and I dont wanted to let it go to waste because I lost motivation to do the whole thing. Additionally I am somewhat uncertain over the style and contents of the commets. So let me know what you thing please.
28 lines
817 B
Rust
28 lines
817 B
Rust
//! Demonstrates how reflection is used with generic Rust types.
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use bevy::{prelude::*, reflect::TypeRegistry};
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use std::any::TypeId;
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fn main() {
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App::new()
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.add_plugins(DefaultPlugins)
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// You must manually register each instance of a generic type
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.register_type::<MyType<u32>>()
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.add_startup_system(setup)
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.run();
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}
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#[derive(Reflect)]
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struct MyType<T: Reflect> {
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value: T,
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}
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fn setup(type_registry: Res<TypeRegistry>) {
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let type_registry = type_registry.read();
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let registration = type_registry.get(TypeId::of::<MyType<u32>>()).unwrap();
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info!("Registration for {} exists", registration.short_name());
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// MyType<String> was not manually registered, so it does not exist
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assert!(type_registry.get(TypeId::of::<MyType<String>>()).is_none());
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}
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