mirror of
https://github.com/bevyengine/bevy
synced 2024-11-25 22:20:20 +00:00
107 lines
3.6 KiB
Rust
107 lines
3.6 KiB
Rust
use bevy::prelude::*;
|
|
use rand::{rngs::StdRng, Rng, SeedableRng};
|
|
|
|
fn main() {
|
|
App::build()
|
|
.add_defaults()
|
|
.add_system(build_move_system())
|
|
.add_system(bevy::diagnostics::build_fps_printer_system())
|
|
.setup_world(setup)
|
|
.run();
|
|
}
|
|
|
|
fn build_move_system() -> Box<dyn Schedulable> {
|
|
SystemBuilder::new("Move")
|
|
.read_resource::<Time>()
|
|
.write_resource::<AssetStorage<StandardMaterial>>()
|
|
.with_query(<(Write<Translation>, Read<Handle<StandardMaterial>>)>::query())
|
|
.build(move |_, world, (time, material_storage), person_query| {
|
|
for (mut translation, material_handle) in person_query.iter_mut(world) {
|
|
let material = material_storage.get_mut(&material_handle).unwrap();
|
|
translation.0 += math::vec3(1.0, 0.0, 0.0) * time.delta_seconds;
|
|
material.albedo = material.albedo
|
|
+ Color::rgb(-time.delta_seconds, -time.delta_seconds, time.delta_seconds);
|
|
}
|
|
})
|
|
}
|
|
|
|
fn setup(world: &mut World, resources: &mut Resources) {
|
|
let mut mesh_storage = resources.get_mut::<AssetStorage<Mesh>>().unwrap();
|
|
let mut material_storage = resources
|
|
.get_mut::<AssetStorage<StandardMaterial>>()
|
|
.unwrap();
|
|
let cube_handle = mesh_storage.add(Mesh::load(MeshType::Cube));
|
|
let plane_handle = mesh_storage.add(Mesh::load(MeshType::Plane { size: 10.0 }));
|
|
let cube_material_handle = material_storage.add(StandardMaterial {
|
|
albedo: Color::rgb(0.5, 0.4, 0.3),
|
|
..Default::default()
|
|
});
|
|
let plane_material_handle = material_storage.add(StandardMaterial {
|
|
albedo: Color::rgb(0.1, 0.2, 0.1),
|
|
..Default::default()
|
|
});
|
|
|
|
let mut builder = world
|
|
.build()
|
|
// plane
|
|
.add_entity(MeshEntity {
|
|
mesh: plane_handle,
|
|
material: plane_material_handle,
|
|
..Default::default()
|
|
})
|
|
// cube
|
|
.add_entity(MeshEntity {
|
|
mesh: cube_handle,
|
|
material: cube_material_handle,
|
|
translation: Translation::new(0.0, 0.0, 1.0),
|
|
..Default::default()
|
|
})
|
|
// light
|
|
.add_entity(LightEntity {
|
|
translation: Translation::new(4.0, -4.0, 5.0),
|
|
..Default::default()
|
|
})
|
|
// camera
|
|
.add_entity(CameraEntity {
|
|
camera: Camera::new(CameraType::Projection {
|
|
fov: std::f32::consts::PI / 4.0,
|
|
near: 1.0,
|
|
far: 1000.0,
|
|
aspect_ratio: 1.0,
|
|
}),
|
|
active_camera: ActiveCamera,
|
|
local_to_world: LocalToWorld(Mat4::look_at_rh(
|
|
Vec3::new(3.0, 8.0, 5.0),
|
|
Vec3::new(0.0, 0.0, 0.0),
|
|
Vec3::new(0.0, 0.0, 1.0),
|
|
)),
|
|
});
|
|
|
|
let mut rng = StdRng::from_entropy();
|
|
for _ in 0..500 {
|
|
let spawned_material_handle = material_storage.add(StandardMaterial {
|
|
albedo: Color::rgb(
|
|
rng.gen_range(0.0, 1.0),
|
|
rng.gen_range(0.0, 1.0),
|
|
rng.gen_range(0.0, 1.0),
|
|
),
|
|
..Default::default()
|
|
});
|
|
builder = builder.add_entity(MeshEntity {
|
|
mesh: cube_handle,
|
|
material: spawned_material_handle,
|
|
translation: Translation::new(
|
|
rng.gen_range(-50.0, 50.0),
|
|
rng.gen_range(-50.0, 50.0),
|
|
0.0,
|
|
),
|
|
renderable: Renderable {
|
|
instanced: true,
|
|
..Default::default()
|
|
},
|
|
..Default::default()
|
|
})
|
|
}
|
|
|
|
builder.build();
|
|
}
|