bevy/src/render/render_graph/uniforms/standard_material.rs
2020-02-17 18:36:31 -08:00

26 lines
565 B
Rust

use crate::{
math,
math::Vec4,
render::render_graph::{
uniform::{AsUniforms, GetBytes, UniformInfo},
BindType, ShaderDefSuffixProvider, UniformPropertyType,
},
};
use bevy_derive::Uniforms;
#[derive(Uniforms)]
pub struct StandardMaterial {
pub albedo: Vec4,
#[uniform(ignore, shader_def)]
pub everything_is_red: bool,
}
impl Default for StandardMaterial {
fn default() -> Self {
StandardMaterial {
albedo: math::vec4(0.3, 0.3, 0.3, 1.0),
everything_is_red: false,
}
}
}