bevy/examples/2d/sprite_flipping.rs
Aevyrie 1d8d78ef0e
Update color and naming for consistency (#10367)
The `ClearColor` PR was merged before I was quite finished. This fixes a
few errors, and addresses Cart's feedback about the pixel perfect
example by updating the sprite colors to match the existing bevy bird
branding colors.


![image](https://github.com/bevyengine/bevy/assets/2632925/33722c45-ed66-4d3a-af11-f4197611a13c)
2023-11-04 02:09:23 +00:00

25 lines
686 B
Rust

//! Displays a single [`Sprite`], created from an image, but flipped on one axis.
use bevy::prelude::*;
fn main() {
App::new()
.add_plugins(DefaultPlugins)
.add_systems(Startup, setup)
.run();
}
fn setup(mut commands: Commands, asset_server: Res<AssetServer>) {
commands.spawn(Camera2dBundle::default());
commands.spawn(SpriteBundle {
texture: asset_server.load("branding/bevy_bird_dark.png"),
sprite: Sprite {
// Flip the logo to the left
flip_x: true,
// And don't flip it upside-down ( the default )
flip_y: false,
..default()
},
..default()
});
}