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# Objective Fixes https://github.com/bevyengine/bevy/issues/13225 ## Solution Invalidate `TrackedRenderPass` internal state upon accessing internal `wgpu::RenderPass`. ## Testing - Tested by calling `set_bind_group` on `RenderPass` returned by `TrackedRenderPass::wgpu_pass` and checking if in later `set_bind_group` calls on `TrackedRenderPass` correct bind group is restored. |
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