mirror of
https://github.com/bevyengine/bevy
synced 2024-12-23 11:33:06 +00:00
135 lines
4.4 KiB
Rust
135 lines
4.4 KiB
Rust
use crate::Node;
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use bevy_app::{EventReader, Events};
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use bevy_core::FloatOrd;
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use bevy_ecs::prelude::*;
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use bevy_input::{mouse::MouseButton, Input};
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use bevy_math::Vec2;
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use bevy_transform::components::Transform;
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use bevy_window::CursorMoved;
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#[derive(Copy, Clone, Eq, PartialEq, Debug)]
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pub enum Interaction {
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Clicked,
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Hovered,
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None,
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}
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impl Default for Interaction {
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fn default() -> Self {
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Interaction::None
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}
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}
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#[derive(Copy, Clone, Eq, PartialEq, Debug)]
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pub enum FocusPolicy {
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Block,
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Pass,
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}
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impl Default for FocusPolicy {
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fn default() -> Self {
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FocusPolicy::Block
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}
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}
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#[derive(Default)]
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pub struct State {
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cursor_moved_event_reader: EventReader<CursorMoved>,
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cursor_position: Vec2,
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hovered_entity: Option<Entity>,
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}
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pub fn ui_focus_system(
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mut state: Local<State>,
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mouse_button_input: Res<Input<MouseButton>>,
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cursor_moved_events: Res<Events<CursorMoved>>,
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mut node_query: Query<(
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Entity,
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&Node,
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&Transform,
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Option<&mut Interaction>,
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Option<&FocusPolicy>,
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)>,
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) {
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if let Some(cursor_moved) = state.cursor_moved_event_reader.latest(&cursor_moved_events) {
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state.cursor_position = cursor_moved.position;
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}
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if mouse_button_input.just_released(MouseButton::Left) {
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for (_entity, _node, _transform, interaction, _focus_policy) in &mut node_query.iter() {
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if let Some(mut interaction) = interaction {
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if *interaction == Interaction::Clicked {
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*interaction = Interaction::None;
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}
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}
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}
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}
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let mouse_clicked = mouse_button_input.just_pressed(MouseButton::Left);
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let mut hovered_entity = None;
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{
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let mut query_iter = node_query.iter();
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let mut moused_over_z_sorted_nodes = query_iter
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.iter()
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.filter_map(|(entity, node, transform, interaction, focus_policy)| {
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let position = transform.value.w_axis();
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let ui_position = position.truncate().truncate();
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let extents = node.size / 2.0;
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let min = ui_position - extents;
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let max = ui_position + extents;
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// if the current cursor position is within the bounds of the node, consider it for clicking
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if (min.x()..max.x()).contains(&state.cursor_position.x())
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&& (min.y()..max.y()).contains(&state.cursor_position.y())
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{
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Some((entity, focus_policy, interaction, FloatOrd(position.z())))
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} else {
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if let Some(mut interaction) = interaction {
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if *interaction == Interaction::Hovered {
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*interaction = Interaction::None;
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}
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}
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None
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}
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})
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.collect::<Vec<_>>();
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moused_over_z_sorted_nodes.sort_by_key(|(_, _, _, z)| -*z);
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for (entity, focus_policy, interaction, _) in moused_over_z_sorted_nodes {
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if let Some(mut interaction) = interaction {
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if mouse_clicked {
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// only consider nodes with ClickState "clickable"
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if *interaction != Interaction::Clicked {
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*interaction = Interaction::Clicked;
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}
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} else if *interaction == Interaction::None {
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*interaction = Interaction::Hovered;
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}
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}
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hovered_entity = Some(entity);
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match focus_policy.cloned().unwrap_or(FocusPolicy::Block) {
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FocusPolicy::Block => {
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break;
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}
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FocusPolicy::Pass => { /* allow the next node to be hovered/clicked */ }
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}
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}
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}
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// if there is a new hovered entity, but an entity is currently hovered, unhover the old entity
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if let Some(new_hovered_entity) = hovered_entity {
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if let Some(old_hovered_entity) = state.hovered_entity {
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if new_hovered_entity != old_hovered_entity {
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if let Ok(mut interaction) = node_query.get_mut::<Interaction>(old_hovered_entity) {
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if *interaction == Interaction::Hovered {
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*interaction = Interaction::None;
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}
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}
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state.hovered_entity = None;
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}
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}
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state.hovered_entity = hovered_entity;
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}
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}
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