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1ba7429371
# Objective Provide a starting point for #3951, or a partial solution. Providing a few comment blocks to discuss, and hopefully find better one in the process. ## Solution Since I am pretty new to pretty much anything in this context, I figured I'd just start with a draft for some file level doc blocks. For some of them I found more relevant details (or at least things I considered interessting), for some others there is less. ## Changelog - Moved some existing comments from main() functions in the 2d examples to the file header level - Wrote some more comment blocks for most other 2d examples TODO: - [x] 2d/sprite_sheet, wasnt able to come up with something good yet - [x] all other example groups... Also: Please let me know if the commit style is okay, or to verbose. I could certainly squash these things, or add more details if needed. I also hope its okay to raise this PR this early, with just a few files changed. Took me long enough and I dont wanted to let it go to waste because I lost motivation to do the whole thing. Additionally I am somewhat uncertain over the style and contents of the commets. So let me know what you thing please.
47 lines
1.5 KiB
Rust
47 lines
1.5 KiB
Rust
//! Demonstrates the creation and registration of a custom plugin.
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//!
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//! Plugins are the foundation of Bevy. They are scoped sets of components, resources, and systems
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//! that provide a specific piece of functionality (generally the smaller the scope, the better).
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//! This example illustrates how to create a simple plugin that prints out a message.
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use bevy::{prelude::*, utils::Duration};
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fn main() {
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App::new()
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.add_plugins(DefaultPlugins)
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// plugins are registered as part of the "app building" process
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.add_plugin(PrintMessagePlugin {
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wait_duration: Duration::from_secs(1),
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message: "This is an example plugin".to_string(),
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})
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.run();
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}
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// This "print message plugin" prints a `message` every `wait_duration`
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pub struct PrintMessagePlugin {
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// Put your plugin configuration here
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wait_duration: Duration,
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message: String,
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}
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impl Plugin for PrintMessagePlugin {
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// this is where we set up our plugin
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fn build(&self, app: &mut App) {
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let state = PrintMessageState {
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message: self.message.clone(),
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timer: Timer::new(self.wait_duration, true),
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};
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app.insert_resource(state).add_system(print_message_system);
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}
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}
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struct PrintMessageState {
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message: String,
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timer: Timer,
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}
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fn print_message_system(mut state: ResMut<PrintMessageState>, time: Res<Time>) {
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if state.timer.tick(time.delta()).finished() {
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info!("{}", state.message);
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}
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}
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