mirror of
https://github.com/bevyengine/bevy
synced 2024-11-26 06:30:19 +00:00
6f5a4d9deb
* Renamed add_resource to insert_resource * Changed usage of add_resource to insert_resource * Renamed add_thread_local_resource
35 lines
1.1 KiB
Rust
35 lines
1.1 KiB
Rust
use bevy::prelude::*;
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/// This example illustrates how to customize the default window settings
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fn main() {
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App::build()
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.insert_resource(WindowDescriptor {
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title: "I am a window!".to_string(),
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width: 500.,
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height: 300.,
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vsync: true,
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..Default::default()
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})
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.add_plugins(DefaultPlugins)
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.add_system(change_title.system())
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.add_system(toggle_cursor.system())
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.run();
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}
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/// This system will then change the title during execution
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fn change_title(time: Res<Time>, mut windows: ResMut<Windows>) {
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let window = windows.get_primary_mut().unwrap();
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window.set_title(format!(
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"Seconds since startup: {}",
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time.seconds_since_startup().round()
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));
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}
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/// This system toggles the cursor's visibility when the space bar is pressed
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fn toggle_cursor(input: Res<Input<KeyCode>>, mut windows: ResMut<Windows>) {
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let window = windows.get_primary_mut().unwrap();
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if input.just_pressed(KeyCode::Space) {
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window.set_cursor_lock_mode(!window.cursor_locked());
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window.set_cursor_visibility(!window.cursor_visible());
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}
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}
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