mirror of
https://github.com/bevyengine/bevy
synced 2024-11-22 20:53:53 +00:00
b28365f966
* move print diagnostics to log * entity count diagnostic * asset count diagnostic * remove useless `pub`s * use `BTreeMap` instead of `HashMap` * get entity count from world * keep ordered list of diagnostics
21 lines
906 B
Rust
21 lines
906 B
Rust
use bevy::{
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diagnostic::{FrameTimeDiagnosticsPlugin, LogDiagnosticsPlugin},
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prelude::*,
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};
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fn main() {
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App::build()
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.add_plugins(DefaultPlugins)
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// Adds frame time diagnostics
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.add_plugin(FrameTimeDiagnosticsPlugin::default())
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// Adds a system that prints diagnostics to the console
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.add_plugin(LogDiagnosticsPlugin::default())
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// Any plugin can register diagnostics
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// Uncomment this to add some render resource diagnostics:
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// .add_plugin(bevy::wgpu::diagnostic::WgpuResourceDiagnosticsPlugin::default())
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// Uncomment this to add an entity count diagnostics:
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// .add_plugin(bevy::diagnostic::EntityCountDiagnosticsPlugin::default())
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// Uncomment this to add an asset count diagnostics:
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// .add_plugin(bevy::asset::diagnostic::AssetCountDiagnosticsPlugin::<Texture>::default())
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.run();
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}
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