bevy/examples/asset/hot_asset_reloading.rs
Jonas Matser 5c4f3554f9 Rename Light => PointLight and remove unused properties (#1778)
After an inquiry on Reddit about support for Directional Lights and the unused properties on Light, I wanted to clean it up, to hopefully make it ever so slightly more clear for anyone wanting to add additional light types.

Co-authored-by: Carter Anderson <mcanders1@gmail.com>
2021-04-13 02:21:24 +00:00

35 lines
1.2 KiB
Rust

use bevy::prelude::*;
/// Hot reloading allows you to modify assets on disk and they will be "live reloaded" while your
/// game is running. This lets you immediately see the results of your changes without restarting
/// the game. This example illustrates hot reloading mesh changes.
fn main() {
App::build()
.add_plugins(DefaultPlugins)
.add_startup_system(setup.system())
.run();
}
fn setup(mut commands: Commands, asset_server: Res<AssetServer>) {
// Load our mesh:
let scene_handle = asset_server.load("models/monkey/Monkey.gltf#Scene0");
// Tell the asset server to watch for asset changes on disk:
asset_server.watch_for_changes().unwrap();
// Any changes to the mesh will be reloaded automatically! Try making a change to Monkey.gltf.
// You should see the changes immediately show up in your app.
// mesh
commands.spawn_scene(scene_handle);
// light
commands.spawn_bundle(PointLightBundle {
transform: Transform::from_xyz(4.0, 5.0, 4.0),
..Default::default()
});
// camera
commands.spawn_bundle(PerspectiveCameraBundle {
transform: Transform::from_xyz(2.0, 2.0, 6.0).looking_at(Vec3::ZERO, Vec3::Y),
..Default::default()
});
}