bevy/crates/bevy_pbr/src/render
2024-08-28 11:38:38 +00:00
..
clustered_forward.wgsl Fix incorrect function calls to hsv_to_rgb in render debug code. (#14260) 2024-07-22 18:25:54 +00:00
fog.rs Add color conversions #13224 (#13276) 2024-05-09 18:01:52 +00:00
fog.wgsl update shader imports (#10180) 2023-10-21 11:51:58 +00:00
forward_io.wgsl Add UV channel selection to StandardMaterial (#13200) 2024-05-13 18:23:09 +00:00
gpu_preprocess.rs Fix a few "repeated word" typos (#13955) 2024-06-20 21:35:20 +00:00
light.rs Remove unnecessary muts in RenderSet::QueueMeshes (#14953) 2024-08-28 11:38:38 +00:00
mesh.rs Apply unused_qualifications lint (#14828) 2024-08-21 12:29:33 +00:00
mesh.wgsl Fix the example regressions from packed growable buffers. (#14375) 2024-07-22 18:55:51 +00:00
mesh_bindings.rs Apply unused_qualifications lint (#14828) 2024-08-21 12:29:33 +00:00
mesh_bindings.wgsl Swap material and mesh bind groups (#10485) 2023-11-28 22:26:22 +00:00
mesh_functions.wgsl Fix meshlet vertex attribute interpolation (#13775) 2024-06-10 20:18:43 +00:00
mesh_preprocess.wgsl Fix the example regressions from packed growable buffers. (#14375) 2024-07-22 18:55:51 +00:00
mesh_types.wgsl Fix the example regressions from packed growable buffers. (#14375) 2024-07-22 18:55:51 +00:00
mesh_view_bindings.rs Move Msaa to component (#14273) 2024-07-22 18:28:23 +00:00
mesh_view_bindings.wgsl Add support for environment map transformation (#14290) 2024-07-19 15:00:50 +00:00
mesh_view_types.wgsl Add support for environment map transformation (#14290) 2024-07-19 15:00:50 +00:00
mod.rs Implement motion vectors and TAA for skinned meshes and meshes with morph targets. (#13572) 2024-05-31 17:02:28 +00:00
morph.rs Apply unused_qualifications lint (#14828) 2024-08-21 12:29:33 +00:00
morph.wgsl Implement motion vectors and TAA for skinned meshes and meshes with morph targets. (#13572) 2024-05-31 17:02:28 +00:00
parallax_mapping.wgsl Fix a few "repeated word" typos (#13955) 2024-06-20 21:35:20 +00:00
pbr.wgsl Implement visibility ranges, also known as hierarchical levels of detail (HLODs). (#12916) 2024-05-03 00:11:35 +00:00
pbr_ambient.wgsl Use “specular occlusion” term to consistently extinguish fresnel on Ambient and Environment Map lights (#10182) 2023-10-23 03:26:20 +00:00
pbr_bindings.wgsl Added feature switch to default Standard Material's new anisotropy texture to off (#14048) 2024-07-02 18:02:05 +00:00
pbr_fragment.wgsl Added feature switch to default Standard Material's new anisotropy texture to off (#14048) 2024-07-02 18:02:05 +00:00
pbr_functions.wgsl Revert "Make FOG_ENABLED a shader_def instead of material flag (#13783)" (#13803) 2024-06-10 23:25:16 +00:00
pbr_lighting.wgsl Rename "point light" to "clusterable object" in cluster contexts. (#13654) 2024-06-04 11:01:13 +00:00
pbr_prepass.wgsl Remove unused mip_bias parameter from apply_normal_mapping (#13752) 2024-06-10 13:00:34 +00:00
pbr_prepass_functions.wgsl Normalise matrix naming (#13489) 2024-06-03 16:56:53 +00:00
pbr_transmission.wgsl Normalise matrix naming (#13489) 2024-06-03 16:56:53 +00:00
pbr_types.wgsl Revert "Make FOG_ENABLED a shader_def instead of material flag (#13783)" (#13803) 2024-06-10 23:25:16 +00:00
rgb9e5.wgsl Deferred Renderer (#9258) 2023-10-12 22:10:38 +00:00
shadow_sampling.wgsl move wgsl color operations from bevy_pbr to bevy_render (#13209) 2024-05-04 10:30:23 +00:00
shadows.wgsl Fix incorrect function calls to hsv_to_rgb in render debug code. (#14260) 2024-07-22 18:25:54 +00:00
skin.rs Apply unused_qualifications lint (#14828) 2024-08-21 12:29:33 +00:00
skinning.wgsl Normalise matrix naming (#13489) 2024-06-03 16:56:53 +00:00
utils.wgsl move wgsl color operations from bevy_pbr to bevy_render (#13209) 2024-05-04 10:30:23 +00:00
view_transformations.wgsl Normalise matrix naming (#13489) 2024-06-03 16:56:53 +00:00
wireframe.wgsl Swap material and mesh bind groups (#10485) 2023-11-28 22:26:22 +00:00