..
batching
Make render phases render world resources instead of components. ( #13277 )
2024-05-21 18:23:04 +00:00
camera
Fix 2D looking blurry at odd window sizes ( #13440 )
2024-05-22 02:59:40 +00:00
diagnostic
Refactor App
and SubApp
internals for better separation ( #9202 )
2024-03-31 03:16:10 +00:00
mesh
Tetrahedron mesh ( #13463 )
2024-05-22 12:22:11 +00:00
primitives
Implement clone for most bundles. ( #12993 )
2024-04-16 16:37:09 +00:00
render_graph
Fix beta lints ( #12980 )
2024-04-16 02:46:46 +00:00
render_phase
Make render phases render world resources instead of components. ( #13277 )
2024-05-21 18:23:04 +00:00
render_resource
multi_threaded feature rename ( #12997 )
2024-05-06 20:49:32 +00:00
renderer
Disable RAY_QUERY and RAY_TRACING_ACCELERATION_STRUCTURE by default ( #12862 )
2024-04-04 19:20:19 +00:00
texture
Throttle render assets ( #12622 )
2024-04-26 23:43:33 +00:00
view
#12502 Remove limit on RenderLayers. ( #13317 )
2024-05-16 16:15:47 +00:00
alpha.rs
Implement alpha to coverage (A2C) support. ( #12970 )
2024-04-15 20:37:52 +00:00
color_operations.wgsl
move wgsl color operations from bevy_pbr to bevy_render ( #13209 )
2024-05-04 10:30:23 +00:00
extract_component.rs
Fix some nightly Clippy lints ( #12927 )
2024-04-13 02:05:38 +00:00
extract_instances.rs
Refactor App
and SubApp
internals for better separation ( #9202 )
2024-03-31 03:16:10 +00:00
extract_param.rs
Enable the unsafe_op_in_unsafe_fn
lint ( #11591 )
2024-01-28 23:18:11 +00:00
extract_resource.rs
Add error when extract resource build fails ( #4964 )
2024-04-28 05:20:59 +00:00
globals.rs
Refactor App
and SubApp
internals for better separation ( #9202 )
2024-03-31 03:16:10 +00:00
globals.wgsl
Refactor Globals and View structs into separate shaders ( #7512 )
2023-02-11 17:55:18 +00:00
gpu_component_array_buffer.rs
Refactor App
and SubApp
internals for better separation ( #9202 )
2024-03-31 03:16:10 +00:00
lib.rs
Common MeshBuilder
trait ( #13411 )
2024-05-18 11:58:11 +00:00
maths.wgsl
move wgsl color operations from bevy_pbr to bevy_render ( #13209 )
2024-05-04 10:30:23 +00:00
pipelined_rendering.rs
Make AppExit
more specific about exit reason. ( #13022 )
2024-04-22 16:48:18 +00:00
render_asset.rs
asset throttling: don't be exhausted if there is no limit ( #13112 )
2024-04-27 09:00:10 +00:00
settings.rs
Update to wgpu 0.19 and raw-window-handle 0.6 ( #11280 )
2024-01-26 18:14:21 +00:00
spatial_bundle.rs
Implement Clone for VisibilityBundle and SpatialBundle ( #10394 )
2023-11-07 21:25:00 +00:00