mirror of
https://github.com/bevyengine/bevy
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ec1aa48fc6
# Objective - Often in games you will want to create chains of systems that modify some event. For example, a chain of damage systems that handle a DamageEvent and modify the underlying value before the health system finally consumes the event. Right now this requires either: * Using a component added to the entity * Consuming and refiring events Neither is ideal when really all we want to do is read the events value, modify it, and write it back. ## Solution - Create an EventMutator class similar to EventReader but with ResMut<T> and iterators that return &mut so that events can be mutated. ## Testing - I replicated all the existing tests for EventReader to make sure behavior was the same (I believe) and added a number of tests specific to testing that 1) events can actually be mutated, and that 2) EventReader sees changes from EventMutator for events it hasn't already seen. ## Migration Guide Users currently using `ManualEventReader` should use `EventCursor` instead. `ManualEventReader` will be removed in Bevy 0.16. Additionally, `Events::get_reader` has been replaced by `Events::get_cursor`. Users currently directly accessing the `Events` resource for mutation should move to `EventMutator` if possible. --------- Co-authored-by: poopy <gonesbird@gmail.com> Co-authored-by: Alice Cecile <alice.i.cecile@gmail.com>
270 lines
9 KiB
Rust
270 lines
9 KiB
Rust
//! Alerting events when a component is removed from an entity.
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use crate::{
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self as bevy_ecs,
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component::{Component, ComponentId, ComponentIdFor, Tick},
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entity::Entity,
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event::{Event, EventCursor, EventId, EventIterator, EventIteratorWithId, Events},
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prelude::Local,
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storage::SparseSet,
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system::{ReadOnlySystemParam, SystemMeta, SystemParam},
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world::{unsafe_world_cell::UnsafeWorldCell, World},
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};
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use std::{
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fmt::Debug,
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iter,
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marker::PhantomData,
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ops::{Deref, DerefMut},
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option,
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};
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/// Wrapper around [`Entity`] for [`RemovedComponents`].
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/// Internally, `RemovedComponents` uses these as an `Events<RemovedComponentEntity>`.
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#[derive(Event, Debug, Clone)]
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pub struct RemovedComponentEntity(Entity);
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impl From<RemovedComponentEntity> for Entity {
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fn from(value: RemovedComponentEntity) -> Self {
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value.0
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}
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}
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/// Wrapper around a [`EventCursor<RemovedComponentEntity>`] so that we
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/// can differentiate events between components.
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#[derive(Debug)]
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pub struct RemovedComponentReader<T>
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where
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T: Component,
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{
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reader: EventCursor<RemovedComponentEntity>,
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marker: PhantomData<T>,
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}
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impl<T: Component> Default for RemovedComponentReader<T> {
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fn default() -> Self {
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Self {
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reader: Default::default(),
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marker: PhantomData,
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}
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}
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}
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impl<T: Component> Deref for RemovedComponentReader<T> {
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type Target = EventCursor<RemovedComponentEntity>;
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fn deref(&self) -> &Self::Target {
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&self.reader
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}
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}
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impl<T: Component> DerefMut for RemovedComponentReader<T> {
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fn deref_mut(&mut self) -> &mut Self::Target {
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&mut self.reader
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}
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}
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/// Stores the [`RemovedComponents`] event buffers for all types of component in a given [`World`].
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#[derive(Default, Debug)]
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pub struct RemovedComponentEvents {
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event_sets: SparseSet<ComponentId, Events<RemovedComponentEntity>>,
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}
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impl RemovedComponentEvents {
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/// Creates an empty storage buffer for component removal events.
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pub fn new() -> Self {
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Self::default()
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}
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/// For each type of component, swaps the event buffers and clears the oldest event buffer.
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/// In general, this should be called once per frame/update.
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pub fn update(&mut self) {
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for (_component_id, events) in self.event_sets.iter_mut() {
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events.update();
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}
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}
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/// Returns an iterator over components and their entity events.
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pub fn iter(&self) -> impl Iterator<Item = (&ComponentId, &Events<RemovedComponentEntity>)> {
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self.event_sets.iter()
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}
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/// Gets the event storage for a given component.
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pub fn get(
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&self,
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component_id: impl Into<ComponentId>,
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) -> Option<&Events<RemovedComponentEntity>> {
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self.event_sets.get(component_id.into())
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}
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/// Sends a removal event for the specified component.
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pub fn send(&mut self, component_id: impl Into<ComponentId>, entity: Entity) {
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self.event_sets
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.get_or_insert_with(component_id.into(), Default::default)
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.send(RemovedComponentEntity(entity));
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}
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}
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/// A [`SystemParam`] that yields entities that had their `T` [`Component`]
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/// removed or have been despawned with it.
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///
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/// This acts effectively the same as an [`EventReader`](crate::event::EventReader).
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///
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/// Note that this does not allow you to see which data existed before removal.
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/// If you need this, you will need to track the component data value on your own,
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/// using a regularly scheduled system that requests `Query<(Entity, &T), Changed<T>>`
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/// and stores the data somewhere safe to later cross-reference.
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///
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/// If you are using `bevy_ecs` as a standalone crate,
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/// note that the `RemovedComponents` list will not be automatically cleared for you,
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/// and will need to be manually flushed using [`World::clear_trackers`](World::clear_trackers).
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///
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/// For users of `bevy` and `bevy_app`, [`World::clear_trackers`](World::clear_trackers) is
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/// automatically called by `bevy_app::App::update` and `bevy_app::SubApp::update`.
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/// For the main world, this is delayed until after all `SubApp`s have run.
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///
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/// # Examples
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///
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/// Basic usage:
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///
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/// ```
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/// # use bevy_ecs::component::Component;
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/// # use bevy_ecs::system::IntoSystem;
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/// # use bevy_ecs::removal_detection::RemovedComponents;
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/// #
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/// # #[derive(Component)]
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/// # struct MyComponent;
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/// fn react_on_removal(mut removed: RemovedComponents<MyComponent>) {
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/// removed.read().for_each(|removed_entity| println!("{:?}", removed_entity));
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/// }
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/// # bevy_ecs::system::assert_is_system(react_on_removal);
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/// ```
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#[derive(SystemParam)]
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pub struct RemovedComponents<'w, 's, T: Component> {
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component_id: ComponentIdFor<'s, T>,
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reader: Local<'s, RemovedComponentReader<T>>,
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event_sets: &'w RemovedComponentEvents,
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}
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/// Iterator over entities that had a specific component removed.
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///
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/// See [`RemovedComponents`].
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pub type RemovedIter<'a> = iter::Map<
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iter::Flatten<option::IntoIter<iter::Cloned<EventIterator<'a, RemovedComponentEntity>>>>,
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fn(RemovedComponentEntity) -> Entity,
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>;
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/// Iterator over entities that had a specific component removed.
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///
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/// See [`RemovedComponents`].
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pub type RemovedIterWithId<'a> = iter::Map<
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iter::Flatten<option::IntoIter<EventIteratorWithId<'a, RemovedComponentEntity>>>,
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fn(
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(&RemovedComponentEntity, EventId<RemovedComponentEntity>),
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) -> (Entity, EventId<RemovedComponentEntity>),
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>;
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fn map_id_events(
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(entity, id): (&RemovedComponentEntity, EventId<RemovedComponentEntity>),
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) -> (Entity, EventId<RemovedComponentEntity>) {
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(entity.clone().into(), id)
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}
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// For all practical purposes, the api surface of `RemovedComponents<T>`
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// should be similar to `EventReader<T>` to reduce confusion.
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impl<'w, 's, T: Component> RemovedComponents<'w, 's, T> {
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/// Fetch underlying [`EventCursor`].
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pub fn reader(&self) -> &EventCursor<RemovedComponentEntity> {
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&self.reader
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}
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/// Fetch underlying [`EventCursor`] mutably.
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pub fn reader_mut(&mut self) -> &mut EventCursor<RemovedComponentEntity> {
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&mut self.reader
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}
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/// Fetch underlying [`Events`].
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pub fn events(&self) -> Option<&Events<RemovedComponentEntity>> {
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self.event_sets.get(self.component_id.get())
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}
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/// Destructures to get a mutable reference to the `EventCursor`
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/// and a reference to `Events`.
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///
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/// This is necessary since Rust can't detect destructuring through methods and most
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/// usecases of the reader uses the `Events` as well.
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pub fn reader_mut_with_events(
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&mut self,
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) -> Option<(
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&mut RemovedComponentReader<T>,
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&Events<RemovedComponentEntity>,
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)> {
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self.event_sets
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.get(self.component_id.get())
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.map(|events| (&mut *self.reader, events))
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}
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/// Iterates over the events this [`RemovedComponents`] has not seen yet. This updates the
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/// [`RemovedComponents`]'s event counter, which means subsequent event reads will not include events
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/// that happened before now.
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pub fn read(&mut self) -> RemovedIter<'_> {
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self.reader_mut_with_events()
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.map(|(reader, events)| reader.read(events).cloned())
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.into_iter()
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.flatten()
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.map(RemovedComponentEntity::into)
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}
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/// Like [`read`](Self::read), except also returning the [`EventId`] of the events.
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pub fn read_with_id(&mut self) -> RemovedIterWithId<'_> {
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self.reader_mut_with_events()
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.map(|(reader, events)| reader.read_with_id(events))
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.into_iter()
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.flatten()
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.map(map_id_events)
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}
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/// Determines the number of removal events available to be read from this [`RemovedComponents`] without consuming any.
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pub fn len(&self) -> usize {
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self.events()
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.map(|events| self.reader.len(events))
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.unwrap_or(0)
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}
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/// Returns `true` if there are no events available to read.
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pub fn is_empty(&self) -> bool {
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self.events()
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.map(|events| self.reader.is_empty(events))
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.unwrap_or(true)
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}
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/// Consumes all available events.
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///
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/// This means these events will not appear in calls to [`RemovedComponents::read()`] or
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/// [`RemovedComponents::read_with_id()`] and [`RemovedComponents::is_empty()`] will return `true`.
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pub fn clear(&mut self) {
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if let Some((reader, events)) = self.reader_mut_with_events() {
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reader.clear(events);
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}
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}
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}
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// SAFETY: Only reads World removed component events
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unsafe impl<'a> ReadOnlySystemParam for &'a RemovedComponentEvents {}
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// SAFETY: no component value access.
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unsafe impl<'a> SystemParam for &'a RemovedComponentEvents {
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type State = ();
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type Item<'w, 's> = &'w RemovedComponentEvents;
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fn init_state(_world: &mut World, _system_meta: &mut SystemMeta) -> Self::State {}
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#[inline]
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unsafe fn get_param<'w, 's>(
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_state: &'s mut Self::State,
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_system_meta: &SystemMeta,
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world: UnsafeWorldCell<'w>,
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_change_tick: Tick,
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) -> Self::Item<'w, 's> {
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world.removed_components()
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}
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}
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