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https://github.com/bevyengine/bevy
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# Objective - Add support for loading lights from glTF 2.0 files ## Solution - This adds support for the KHR_punctual_lights extension which supports point, directional, and spot lights, though we don't yet support spot lights. - Inserting light bundles when creating scenes required registering some more light bundle component types.
36 lines
1.2 KiB
TOML
36 lines
1.2 KiB
TOML
[package]
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name = "bevy_gltf"
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version = "0.5.0"
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edition = "2021"
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description = "Bevy Engine GLTF loading"
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homepage = "https://bevyengine.org"
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repository = "https://github.com/bevyengine/bevy"
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license = "MIT OR Apache-2.0"
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keywords = ["bevy"]
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[dependencies]
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# bevy
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bevy_app = { path = "../bevy_app", version = "0.5.0" }
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bevy_asset = { path = "../bevy_asset", version = "0.5.0" }
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bevy_core = { path = "../bevy_core", version = "0.5.0" }
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bevy_ecs = { path = "../bevy_ecs", version = "0.5.0" }
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bevy_pbr = { path = "../bevy_pbr", version = "0.5.0" }
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bevy_reflect = { path = "../bevy_reflect", version = "0.5.0", features = ["bevy"] }
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bevy_render = { path = "../bevy_render", version = "0.5.0" }
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bevy_transform = { path = "../bevy_transform", version = "0.5.0" }
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bevy_utils = { path = "../bevy_utils", version = "0.5.0" }
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bevy_math = { path = "../bevy_math", version = "0.5.0" }
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bevy_scene = { path = "../bevy_scene", version = "0.5.0" }
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bevy_log = { path = "../bevy_log", version = "0.5.0" }
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# other
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gltf = { version = "0.16.0", default-features = false, features = [
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"KHR_lights_punctual",
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"KHR_materials_unlit",
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"names",
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"utils",
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] }
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thiserror = "1.0"
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anyhow = "1.0.4"
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base64 = "0.13.0"
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percent-encoding = "2.1"
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