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https://github.com/bevyengine/bevy
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ffecb05a0a
This makes the [New Bevy Renderer](#2535) the default (and only) renderer. The new renderer isn't _quite_ ready for the final release yet, but I want as many people as possible to start testing it so we can identify bugs and address feedback prior to release. The examples are all ported over and operational with a few exceptions: * I removed a good portion of the examples in the `shader` folder. We still have some work to do in order to make these examples possible / ergonomic / worthwhile: #3120 and "high level shader material plugins" are the big ones. This is a temporary measure. * Temporarily removed the multiple_windows example: doing this properly in the new renderer will require the upcoming "render targets" changes. Same goes for the render_to_texture example. * Removed z_sort_debug: entity visibility sort info is no longer available in app logic. we could do this on the "render app" side, but i dont consider it a priority.
22 lines
692 B
TOML
22 lines
692 B
TOML
[package]
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name = "bevy_core_pipeline"
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version = "0.5.0"
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edition = "2021"
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authors = [
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"Bevy Contributors <bevyengine@gmail.com>",
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"Carter Anderson <mcanders1@gmail.com>",
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]
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description = "Provides a core render pipeline for Bevy Engine."
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homepage = "https://bevyengine.org"
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repository = "https://github.com/bevyengine/bevy"
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license = "MIT OR Apache-2.0"
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keywords = ["bevy"]
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[dependencies]
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# bevy
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bevy_app = { path = "../bevy_app", version = "0.5.0" }
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bevy_asset = { path = "../bevy_asset", version = "0.5.0" }
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bevy_core = { path = "../bevy_core", version = "0.5.0" }
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bevy_ecs = { path = "../bevy_ecs", version = "0.5.0" }
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bevy_render = { path = "../bevy_render", version = "0.5.0" }
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