bevy/crates/bevy_render
Nicola Papale 035ec7b763 Implement non-indexed mesh rendering (#3415)
# Objective

Instead of panicking when the `indices` field of a mesh is `None`, actually manage it.

This is just a question of keeping track of the vertex buffer size.

## Notes

* Relying on this change to improve performance on [bevy_debug_lines using the new renderer](https://github.com/Toqozz/bevy_debug_lines/pull/10)
* I'm still new to rendering, my only expertise with wgpu is the learn-wgpu tutorial, likely I'm overlooking something.
2021-12-23 19:19:13 +00:00
..
src Implement non-indexed mesh rendering (#3415) 2021-12-23 19:19:13 +00:00
Cargo.toml report shader processing errors in RenderPipelineCache (#3289) 2021-12-22 22:16:42 +00:00