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# Objective Fixes #15940 ## Solution Remove the `pub use` and fix the compile errors. Make `bevy_image` available as `bevy::image`. ## Testing Feature Frenzy would be good here! Maybe I'll learn how to use it if I have some time this weekend, or maybe a reviewer can use it. ## Migration Guide Use `bevy_image` instead of `bevy_render::texture` items. --------- Co-authored-by: chompaa <antony.m.3012@gmail.com> Co-authored-by: Carter Anderson <mcanders1@gmail.com> |
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.. | ||
animate_shader.rs | ||
array_texture.rs | ||
automatic_instancing.rs | ||
compute_shader_game_of_life.rs | ||
custom_phase_item.rs | ||
custom_post_processing.rs | ||
custom_shader_instancing.rs | ||
custom_vertex_attribute.rs | ||
extended_material.rs | ||
fallback_image.rs | ||
gpu_readback.rs | ||
shader_defs.rs | ||
shader_material.rs | ||
shader_material_2d.rs | ||
shader_material_glsl.rs | ||
shader_material_screenspace_texture.rs | ||
shader_prepass.rs | ||
specialized_mesh_pipeline.rs | ||
storage_buffer.rs | ||
texture_binding_array.rs |