bevy/crates/bevy_pbr/Cargo.toml
François 9d54f33974 Skinned extraction speedup (#4428)
# Objective

- While animating 501 https://github.com/KhronosGroup/glTF-Sample-Models/tree/master/2.0/BrainStem, I noticed things were getting a little slow
- Looking in tracy, the system `extract_skinned_meshes` is taking a lot of time, with a mean duration of 15.17ms

## Solution

- ~~Use `Vec` instead of a `SmallVec`~~
- ~~Don't use an temporary variable~~
- Compute the affine matrix as an `Affine3A` instead
- Remove the `temp` vec

| |mean|
|---|---|
|base|15.17ms|
|~~vec~~|~~9.31ms~~|
|~~no temp variable~~|~~11.31ms~~|
|removing the temp vector|8.43ms|
|affine|13.21ms|
|all together|7.23ms|
2022-04-07 16:16:36 +00:00

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1.1 KiB
TOML

[package]
name = "bevy_pbr"
version = "0.7.0-dev"
edition = "2021"
description = "Adds PBR rendering to Bevy Engine"
homepage = "https://bevyengine.org"
repository = "https://github.com/bevyengine/bevy"
license = "MIT OR Apache-2.0"
keywords = ["bevy"]
[features]
webgl = []
[dependencies]
# bevy
bevy_app = { path = "../bevy_app", version = "0.7.0-dev" }
bevy_asset = { path = "../bevy_asset", version = "0.7.0-dev" }
bevy_core = { path = "../bevy_core", version = "0.7.0-dev" }
bevy_core_pipeline = { path = "../bevy_core_pipeline", version = "0.7.0-dev" }
bevy_ecs = { path = "../bevy_ecs", version = "0.7.0-dev" }
bevy_math = { path = "../bevy_math", version = "0.7.0-dev" }
bevy_reflect = { path = "../bevy_reflect", version = "0.7.0-dev", features = ["bevy"] }
bevy_render = { path = "../bevy_render", version = "0.7.0-dev" }
bevy_transform = { path = "../bevy_transform", version = "0.7.0-dev" }
bevy_utils = { path = "../bevy_utils", version = "0.7.0-dev" }
bevy_window = { path = "../bevy_window", version = "0.7.0-dev" }
# other
bitflags = "1.2"
# direct dependency required for derive macro
bytemuck = { version = "1", features = ["derive"] }