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# Objective - For curves that also include derivatives, make accessing derivative information via the `Curve` API ergonomic: that is, provide access to a curve that also samples derivative information. - Implement this functionality for cubic spline curves provided by `bevy_math`. Ultimately, this is to serve the purpose of doing more geometric operations on curves, like reparametrization by arclength and the construction of moving frames. ## Solution This has several parts, some of which may seem redundant. However, care has been put into this to satisfy the following constraints: - Accessing a `Curve` that samples derivative information should be not just possible but easy and non-error-prone. For example, given a differentiable `Curve<Vec2>`, one should be able to access something like a `Curve<(Vec2, Vec2)>` ergonomically, and not just sample the derivatives piecemeal from point to point. - Derivative access should not step on the toes of ordinary curve usage. In particular, in the above scenario, we want to avoid simply making the same curve both a `Curve<Vec2>` and a `Curve<(Vec2, Vec2)>` because this requires manual disambiguation when the API is used. - Derivative access must work gracefully in both owned and borrowed contexts. ### `HasTangent` We introduce a trait `HasTangent` that provides an associated `Tangent` type for types that have tangent spaces: ```rust pub trait HasTangent { /// The tangent type. type Tangent: VectorSpace; } ``` (Mathematically speaking, it would be more precise to say that these are types that represent spaces which are canonically [parallelized](https://en.wikipedia.org/wiki/Parallelizable_manifold). ) The idea here is that a point moving through a `HasTangent` type may have a derivative valued in the associated `Tangent` type at each time in its journey. We reify this with a `WithDerivative<T>` type that uses `HasTangent` to include derivative information: ```rust pub struct WithDerivative<T> where T: HasTangent, { /// The underlying value. pub value: T, /// The derivative at `value`. pub derivative: T::Tangent, } ``` And we can play the same game with second derivatives as well, since every `VectorSpace` type is `HasTangent` where `Tangent` is itself (we may want to be more restrictive with this in practice, but this holds mathematically). ```rust pub struct WithTwoDerivatives<T> where T: HasTangent, { /// The underlying value. pub value: T, /// The derivative at `value`. pub derivative: T::Tangent, /// The second derivative at `value`. pub second_derivative: <T::Tangent as HasTangent>::Tangent, } ``` In this PR, `HasTangent` is only implemented for `VectorSpace` types, but it would be valuable to have this implementation for types like `Rot2` and `Quat` as well. We could also do it for the isometry types and, potentially, transforms as well. (This is in decreasing order of value in my opinion.) ### `CurveWithDerivative` This is a trait for a `Curve<T>` which allows the construction of a `Curve<WithDerivative<T>>` when derivative information is known intrinsically. It looks like this: ```rust /// Trait for curves that have a well-defined notion of derivative, allowing for /// derivatives to be extracted along with values. pub trait CurveWithDerivative<T> where T: HasTangent, { /// This curve, but with its first derivative included in sampling. fn with_derivative(self) -> impl Curve<WithDerivative<T>>; } ``` The idea here is to provide patterns like this: ```rust let value_and_derivative = my_curve.with_derivative().sample_clamped(t); ``` One of the main points here is that `Curve<WithDerivative<T>>` is useful as an output because it can be used durably. For example, in a dynamic context, something that needs curves with derivatives can store something like a `Box<dyn Curve<WithDerivative<T>>>`. Note that `CurveWithDerivative` is not dyn-compatible. ### `SampleDerivative` Many curves "know" how to sample their derivatives instrinsically, but implementing `CurveWithDerivative` as given would be onerous or require an annoying amount of boilerplate. There are also hurdles to overcome that involve references to curves: for the `Curve` API, the expectation is that curve transformations like `with_derivative` take things by value, with the contract that they can still be used by reference through deref-magic by including `by_ref` in a method chain. These problems are solved simultaneously by a trait `SampleDerivative` which, when implemented, automatically derives `CurveWithDerivative` for a type and all types that dereference to it. It just looks like this: ```rust pub trait SampleDerivative<T>: Curve<T> where T: HasTangent, { fn sample_with_derivative_unchecked(&self, t: f32) -> WithDerivative<T>; // ... other sampling variants as default methods } ``` The point is that the output of `with_derivative` is a `Curve<WithDerivative<T>>` that uses the `SampleDerivative` implementation. On a `SampleDerivative` type, you can also just call `my_curve.sample_with_derivative(t)` instead of something like `my_curve.by_ref().with_derivative().sample(t)`, which is more verbose and less accessible. In practice, `CurveWithDerivative<T>` is actually a "sealed" extension trait of `SampleDerivative<T>`. ## Adaptors `SampleDerivative` has automatic implementations on all curve adaptors except for `FunctionCurve`, `MapCurve`, and `ReparamCurve` (because we do not have a notion of differentiable Rust functions). For example, `CurveReparamCurve` (the reparametrization of a curve by another curve) can compute derivatives using the chain rule in the case both its constituents have them. ## Testing Tests for derivatives on the curve adaptors are included. --- ## Showcase This development allows derivative information to be included with and extracted from curves using the `Curve` API. ```rust let points = [ vec2(-1.0, -20.0), vec2(3.0, 2.0), vec2(5.0, 3.0), vec2(9.0, 8.0), ]; // A cubic spline curve that goes through `points`. let curve = CubicCardinalSpline::new(0.3, points).to_curve().unwrap(); // Calling `with_derivative` causes derivative output to be included in the output of the curve API. let curve_with_derivative = curve.with_derivative(); // A `Curve<f32>` that outputs the speed of the original. let speed_curve = curve_with_derivative.map(|x| x.derivative.norm()); ``` --- ## Questions - ~~Maybe we should seal `WithDerivative` or make it require `SampleDerivative` (i.e. make it unimplementable except through `SampleDerivative`).~~ I decided this is a good idea. - ~~Unclear whether `VectorSpace: HasTangent` blanket implementation is really appropriate. For colors, for example, I'm not sure that the derivative values can really be interpreted as a color. In any case, it should still remain the case that `VectorSpace` types are `HasTangent` and that `HasTangent::Tangent: HasTangent`.~~ I think this is fine. - Infinity bikeshed on names of traits and things. ## Future - Faster implementations of `SampleDerivative` for cubic spline curves. - Improve ergonomics for accessing only derivatives (and other kinds of transformations on derivative curves). - Implement `HasTangent` for: - `Rot2`/`Quat` - `Isometry` types - `Transform`, maybe - Implement derivatives for easing curves. - Marker traits for continuous/differentiable curves. (It's actually unclear to me how much value this has in practice, but we have discussed it in the past.) --------- Co-authored-by: Alice Cecile <alice.i.cecile@gmail.com> |
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What is Bevy?
Bevy is a refreshingly simple data-driven game engine built in Rust. It is free and open-source forever!
WARNING
Bevy is still in the early stages of development. Important features are missing. Documentation is sparse. A new version of Bevy containing breaking changes to the API is released approximately once every 3 months. We provide migration guides, but we can't guarantee migrations will always be easy. Use only if you are willing to work in this environment.
MSRV: Bevy relies heavily on improvements in the Rust language and compiler. As a result, the Minimum Supported Rust Version (MSRV) is generally close to "the latest stable release" of Rust.
Design Goals
- Capable: Offer a complete 2D and 3D feature set
- Simple: Easy for newbies to pick up, but infinitely flexible for power users
- Data Focused: Data-oriented architecture using the Entity Component System paradigm
- Modular: Use only what you need. Replace what you don't like
- Fast: App logic should run quickly, and when possible, in parallel
- Productive: Changes should compile quickly ... waiting isn't fun
About
- Features: A quick overview of Bevy's features.
- News: A development blog that covers our progress, plans and shiny new features.
Docs
- Quick Start Guide: Bevy's official Quick Start Guide. The best place to start learning Bevy.
- Bevy Rust API Docs: Bevy's Rust API docs, which are automatically generated from the doc comments in this repo.
- Official Examples: Bevy's dedicated, runnable examples, which are great for digging into specific concepts.
- Community-Made Learning Resources: More tutorials, documentation, and examples made by the Bevy community.
Community
Before contributing or participating in discussions with the community, you should familiarize yourself with our Code of Conduct.
- Discord: Bevy's official discord server.
- Reddit: Bevy's official subreddit.
- GitHub Discussions: The best place for questions about Bevy, answered right here!
- Bevy Assets: A collection of awesome Bevy projects, tools, plugins and learning materials.
Contributing
If you'd like to help build Bevy, check out the Contributor's Guide. For simple problems, feel free to open an issue or PR and tackle it yourself!
For more complex architecture decisions and experimental mad science, please open an RFC (Request For Comments) so we can brainstorm together effectively!
Getting Started
We recommend checking out the Quick Start Guide for a brief introduction.
Follow the Setup guide to ensure your development environment is set up correctly. Once set up, you can quickly try out the examples by cloning this repo and running the following commands:
# Switch to the correct version (latest release, default is main development branch)
git checkout latest
# Runs the "breakout" example
cargo run --example breakout
To draw a window with standard functionality enabled, use:
use bevy::prelude::*;
fn main(){
App::new()
.add_plugins(DefaultPlugins)
.run();
}
Fast Compiles
Bevy can be built just fine using default configuration on stable Rust. However for really fast iterative compiles, you should enable the "fast compiles" setup by following the instructions here.
Bevy Cargo Features
This list outlines the different cargo features supported by Bevy. These allow you to customize the Bevy feature set for your use-case.
Thanks
Bevy is the result of the hard work of many people. A huge thanks to all Bevy contributors, the many open source projects that have come before us, the Rust gamedev ecosystem, and the many libraries we build on.
A huge thanks to Bevy's generous sponsors. Bevy will always be free and open source, but it isn't free to make. Please consider sponsoring our work if you like what we're building.
This project is tested with BrowserStack.
License
Bevy is free, open source and permissively licensed! Except where noted (below and/or in individual files), all code in this repository is dual-licensed under either:
- MIT License (LICENSE-MIT or http://opensource.org/licenses/MIT)
- Apache License, Version 2.0 (LICENSE-APACHE or http://www.apache.org/licenses/LICENSE-2.0)
at your option. This means you can select the license you prefer! This dual-licensing approach is the de-facto standard in the Rust ecosystem and there are very good reasons to include both.
Some of the engine's code carries additional copyright notices and license terms due to their external origins.
These are generally BSD-like, but exact details vary by crate:
If the README of a crate contains a 'License' header (or similar), the additional copyright notices and license terms applicable to that crate will be listed.
The above licensing requirement still applies to contributions to those crates, and sections of those crates will carry those license terms.
The license field of each crate will also reflect this.
For example, bevy_mikktspace
has code under the Zlib license (as well as a copyright notice when choosing the MIT license).
The assets included in this repository (for our examples) typically fall under different open licenses. These will not be included in your game (unless copied in by you), and they are not distributed in the published bevy crates. See CREDITS.md for the details of the licenses of those files.
Your contributions
Unless you explicitly state otherwise, any contribution intentionally submitted for inclusion in the work by you, as defined in the Apache-2.0 license, shall be dual licensed as above, without any additional terms or conditions.