mirror of
https://github.com/bevyengine/bevy
synced 2024-11-26 14:40:19 +00:00
63 lines
1.9 KiB
Rust
63 lines
1.9 KiB
Rust
use bevy::prelude::*;
|
|
|
|
struct Rotator;
|
|
|
|
fn main() {
|
|
App::build()
|
|
.add_default_plugins()
|
|
.add_startup_system(setup.system())
|
|
.add_system(rotator_system.system())
|
|
.run();
|
|
}
|
|
|
|
/// rotates the parent, which will result in the child also rotating
|
|
fn rotator_system(time: Res<Time>, _rotator: ComMut<Rotator>, mut rotation: ComMut<Rotation>) {
|
|
rotation.0 = rotation.0 * Quat::from_rotation_x(3.0 * time.delta_seconds);
|
|
}
|
|
|
|
/// set up a simple scene with a "parent" cube and a "child" cube
|
|
fn setup(
|
|
command_buffer: &mut CommandBuffer,
|
|
mut meshes: ResMut<Assets<Mesh>>,
|
|
mut materials: ResMut<Assets<StandardMaterial>>,
|
|
) {
|
|
let cube_handle = meshes.add(Mesh::from(shape::Cube { size: 1.0 }));
|
|
let cube_material_handle = materials.add(StandardMaterial {
|
|
albedo: Color::rgb(0.5, 0.4, 0.3),
|
|
..Default::default()
|
|
});
|
|
|
|
command_buffer
|
|
.build()
|
|
// parent cube
|
|
.add_entity(MeshEntity {
|
|
mesh: cube_handle,
|
|
material: cube_material_handle,
|
|
translation: Translation::new(0.0, 0.0, 1.0),
|
|
..Default::default()
|
|
})
|
|
.add(Rotator)
|
|
.add_children(|builder| {
|
|
// child cube
|
|
builder.add_entity(MeshEntity {
|
|
mesh: cube_handle,
|
|
material: cube_material_handle,
|
|
translation: Translation::new(0.0, 0.0, 3.0),
|
|
..Default::default()
|
|
})
|
|
})
|
|
// light
|
|
.add_entity(LightEntity {
|
|
translation: Translation::new(4.0, -4.0, 5.0),
|
|
..Default::default()
|
|
})
|
|
// camera
|
|
.add_entity(CameraEntity {
|
|
local_to_world: LocalToWorld(Mat4::look_at_rh(
|
|
Vec3::new(5.0, 10.0, 10.0),
|
|
Vec3::new(0.0, 0.0, 0.0),
|
|
Vec3::new(0.0, 0.0, 1.0),
|
|
)),
|
|
..Default::default()
|
|
});
|
|
}
|