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# Objective - Reduce edge artifacts and noise in motion blur with TAA. ## Solution - Reorder's motion blur and TAA, so TAA is run after motion blur. ## Testing - Tested with built in examples, as well as some external test scenes. Before: ![image](https://github.com/bevyengine/bevy/assets/2632925/5522b749-9235-4b11-b560-c35350ab4b92) ![image](https://github.com/bevyengine/bevy/assets/2632925/e675aa0d-de0d-4833-9c33-ba7b3cd79955) After: ![image](https://github.com/bevyengine/bevy/assets/2632925/97261093-1b8e-41ab-840f-f999a4e15a6d) ![image](https://github.com/bevyengine/bevy/assets/2632925/70215d8f-2ec7-4835-9e2d-ccead8972a5e) |
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.. | ||
auto_exposure | ||
blit | ||
bloom | ||
contrast_adaptive_sharpening | ||
core_2d | ||
core_3d | ||
deferred | ||
dof | ||
fullscreen_vertex_shader | ||
fxaa | ||
motion_blur | ||
prepass | ||
skybox | ||
taa | ||
tonemapping | ||
upscaling | ||
lib.rs | ||
msaa_writeback.rs |