bevy/examples/2d/transparency_2d.rs
François 73174730e4 use the default() method in examples instead of Default::default() (#4952)
# Objective

- Use the `..default()` method in examples instead of `..Default::default()`
2022-06-07 02:16:47 +00:00

41 lines
1.2 KiB
Rust

//! Demonstrates how to use transparency in 2D.
//! Shows 3 bevy logos on top of each other, each with a different amount of transparency.
use bevy::prelude::*;
fn main() {
App::new()
.add_plugins(DefaultPlugins)
.add_startup_system(setup)
.run();
}
fn setup(mut commands: Commands, asset_server: Res<AssetServer>) {
commands.spawn_bundle(Camera2dBundle::default());
let sprite_handle = asset_server.load("branding/icon.png");
commands.spawn_bundle(SpriteBundle {
texture: sprite_handle.clone(),
..default()
});
commands.spawn_bundle(SpriteBundle {
sprite: Sprite {
// Alpha channel of the color controls transparency.
color: Color::rgba(0.0, 0.0, 1.0, 0.7),
..default()
},
texture: sprite_handle.clone(),
transform: Transform::from_xyz(100.0, 0.0, 0.0),
..default()
});
commands.spawn_bundle(SpriteBundle {
sprite: Sprite {
color: Color::rgba(0.0, 1.0, 0.0, 0.3),
..default()
},
texture: sprite_handle,
transform: Transform::from_xyz(200.0, 0.0, 0.0),
..default()
});
}