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# Objective - Use the `..default()` method in examples instead of `..Default::default()`
41 lines
1.2 KiB
Rust
41 lines
1.2 KiB
Rust
//! Demonstrates how to use transparency in 2D.
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//! Shows 3 bevy logos on top of each other, each with a different amount of transparency.
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use bevy::prelude::*;
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fn main() {
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App::new()
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.add_plugins(DefaultPlugins)
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.add_startup_system(setup)
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.run();
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}
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fn setup(mut commands: Commands, asset_server: Res<AssetServer>) {
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commands.spawn_bundle(Camera2dBundle::default());
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let sprite_handle = asset_server.load("branding/icon.png");
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commands.spawn_bundle(SpriteBundle {
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texture: sprite_handle.clone(),
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..default()
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});
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commands.spawn_bundle(SpriteBundle {
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sprite: Sprite {
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// Alpha channel of the color controls transparency.
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color: Color::rgba(0.0, 0.0, 1.0, 0.7),
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..default()
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},
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texture: sprite_handle.clone(),
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transform: Transform::from_xyz(100.0, 0.0, 0.0),
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..default()
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});
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commands.spawn_bundle(SpriteBundle {
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sprite: Sprite {
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color: Color::rgba(0.0, 1.0, 0.0, 0.3),
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..default()
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},
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texture: sprite_handle,
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transform: Transform::from_xyz(200.0, 0.0, 0.0),
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..default()
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});
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}
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