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# Objective As work on the editor starts to ramp up, it might be nice to start allowing types to specify custom attributes. These can be used to provide certain functionality to fields, such as ranges or controlling how data is displayed. A good example of this can be seen in [`bevy-inspector-egui`](https://github.com/jakobhellermann/bevy-inspector-egui) with its [`InspectorOptions`](https://docs.rs/bevy-inspector-egui/0.22.1/bevy_inspector_egui/struct.InspectorOptions.html): ```rust #[derive(Reflect, Default, InspectorOptions)] #[reflect(InspectorOptions)] struct Slider { #[inspector(min = 0.0, max = 1.0)] value: f32, } ``` Normally, as demonstrated in the example above, these attributes are handled by a derive macro and stored in a corresponding `TypeData` struct (i.e. `ReflectInspectorOptions`). Ideally, we would have a good way of defining this directly via reflection so that users don't need to create and manage a whole proc macro just to allow these sorts of attributes. And note that this doesn't have to just be for inspectors and editors. It can be used for things done purely on the code side of things. ## Solution Create a new method for storing attributes on fields via the `Reflect` derive. These custom attributes are stored in type info (e.g. `NamedField`, `StructInfo`, etc.). ```rust #[derive(Reflect)] struct Slider { #[reflect(@0.0..=1.0)] value: f64, } let TypeInfo::Struct(info) = Slider::type_info() else { panic!("expected struct info"); }; let field = info.field("value").unwrap(); let range = field.get_attribute::<RangeInclusive<f64>>().unwrap(); assert_eq!(*range, 0.0..=1.0); ``` ## TODO - [x] ~~Bikeshed syntax~~ Went with a type-based approach, prefixed by `@` for ease of parsing and flexibility - [x] Add support for custom struct/tuple struct field attributes - [x] Add support for custom enum variant field attributes - [x] ~~Add support for custom enum variant attributes (maybe?)~~ ~~Will require a larger refactor. Can be saved for a future PR if we really want it.~~ Actually, we apparently still have support for variant attributes despite not using them, so it was pretty easy to add lol. - [x] Add support for custom container attributes - [x] Allow custom attributes to store any reflectable value (not just `Lit`) - [x] ~~Store attributes in registry~~ This PR used to store these in attributes in the registry, however, it has since switched over to storing them in type info - [x] Add example ## Bikeshedding > [!note] > This section was made for the old method of handling custom attributes, which stored them by name (i.e. `some_attribute = 123`). The PR has shifted away from that, to a more type-safe approach. > > This section has been left for reference. There are a number of ways we can syntactically handle custom attributes. Feel free to leave a comment on your preferred one! Ideally we want one that is clear, readable, and concise since these will potentially see _a lot_ of use. Below is a small, non-exhaustive list of them. Note that the `skip_serializing` reflection attribute is added to demonstrate how each case plays with existing reflection attributes. <details> <summary>List</summary> ##### 1. `@(name = value)` > The `@` was chosen to make them stand out from other attributes and because the "at" symbol is a subtle pneumonic for "attribute". Of course, other symbols could be used (e.g. `$`, `#`, etc.). ```rust #[derive(Reflect)] struct Slider { #[reflect(@(min = 0.0, max = 1.0), skip_serializing)] #[[reflect(@(bevy_editor::hint = "Range: 0.0 to 1.0"))] value: f32, } ``` ##### 2. `@name = value` > This is my personal favorite. ```rust #[derive(Reflect)] struct Slider { #[reflect(@min = 0.0, @max = 1.0, skip_serializing)] #[[reflect(@bevy_editor::hint = "Range: 0.0 to 1.0")] value: f32, } ``` ##### 3. `custom_attr(name = value)` > `custom_attr` can be anything. Other possibilities include `with` or `tag`. ```rust #[derive(Reflect)] struct Slider { #[reflect(custom_attr(min = 0.0, max = 1.0), skip_serializing)] #[[reflect(custom_attr(bevy_editor::hint = "Range: 0.0 to 1.0"))] value: f32, } ``` ##### 4. `reflect_attr(name = value)` ```rust #[derive(Reflect)] struct Slider { #[reflect(skip_serializing)] #[reflect_attr(min = 0.0, max = 1.0)] #[[reflect_attr(bevy_editor::hint = "Range: 0.0 to 1.0")] value: f32, } ``` </details> --- ## Changelog - Added support for custom attributes on reflected types (i.e. `#[reflect(@Foo::new("bar")]`) |
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README.md |
Bevy Reflect
This crate enables you to dynamically interact with Rust types:
- Derive the Reflect traits
- Interact with fields using their names (for named structs) or indices (for tuple structs)
- "Patch" your types with new values
- Look up nested fields using "path strings"
- Iterate over struct fields
- Automatically serialize and deserialize via Serde (without explicit serde impls)
- Trait "reflection"
Features
Derive the Reflect traits
// this will automatically implement the Reflect trait and the Struct trait (because the type is a struct)
#[derive(Reflect)]
struct Foo {
a: u32,
b: Bar,
c: Vec<i32>,
d: Vec<Baz>,
}
// this will automatically implement the Reflect trait and the TupleStruct trait (because the type is a tuple struct)
#[derive(Reflect)]
struct Bar(String);
#[derive(Reflect)]
struct Baz {
value: f32,
}
// We will use this value to illustrate `bevy_reflect` features
let mut foo = Foo {
a: 1,
b: Bar("hello".to_string()),
c: vec![1, 2],
d: vec![Baz { value: 3.14 }],
};
Interact with fields using their names
assert_eq!(*foo.get_field::<u32>("a").unwrap(), 1);
*foo.get_field_mut::<u32>("a").unwrap() = 2;
assert_eq!(foo.a, 2);
"Patch" your types with new values
let mut dynamic_struct = DynamicStruct::default();
dynamic_struct.insert("a", 42u32);
dynamic_struct.insert("c", vec![3, 4, 5]);
foo.apply(&dynamic_struct);
assert_eq!(foo.a, 42);
assert_eq!(foo.c, vec![3, 4, 5]);
Look up nested fields using "path strings"
let value = *foo.get_path::<f32>("d[0].value").unwrap();
assert_eq!(value, 3.14);
Iterate over struct fields
for (i, value: &Reflect) in foo.iter_fields().enumerate() {
let field_name = foo.name_at(i).unwrap();
if let Some(value) = value.downcast_ref::<u32>() {
println!("{} is a u32 with the value: {}", field_name, *value);
}
}
Automatically serialize and deserialize via Serde (without explicit serde impls)
let mut registry = TypeRegistry::default();
registry.register::<u32>();
registry.register::<i32>();
registry.register::<f32>();
registry.register::<String>();
registry.register::<Bar>();
registry.register::<Baz>();
let serializer = ReflectSerializer::new(&foo, ®istry);
let serialized = ron::ser::to_string_pretty(&serializer, ron::ser::PrettyConfig::default()).unwrap();
let mut deserializer = ron::de::Deserializer::from_str(&serialized).unwrap();
let reflect_deserializer = ReflectDeserializer::new(®istry);
let value = reflect_deserializer.deserialize(&mut deserializer).unwrap();
let dynamic_struct = value.take::<DynamicStruct>().unwrap();
assert!(foo.reflect_partial_eq(&dynamic_struct).unwrap());
Trait "reflection"
Call a trait on a given &dyn Reflect
reference without knowing the underlying type!
#[derive(Reflect)]
#[reflect(DoThing)]
struct MyType {
value: String,
}
impl DoThing for MyType {
fn do_thing(&self) -> String {
format!("{} World!", self.value)
}
}
#[reflect_trait]
pub trait DoThing {
fn do_thing(&self) -> String;
}
// First, lets box our type as a Box<dyn Reflect>
let reflect_value: Box<dyn Reflect> = Box::new(MyType {
value: "Hello".to_string(),
});
// This means we no longer have direct access to MyType or its methods. We can only call Reflect methods on reflect_value.
// What if we want to call `do_thing` on our type? We could downcast using reflect_value.downcast_ref::<MyType>(), but what if we
// don't know the type at compile time?
// Normally in rust we would be out of luck at this point. Lets use our new reflection powers to do something cool!
let mut type_registry = TypeRegistry::default();
type_registry.register::<MyType>();
// The #[reflect] attribute we put on our DoThing trait generated a new `ReflectDoThing` struct, which implements TypeData.
// This was added to MyType's TypeRegistration.
let reflect_do_thing = type_registry
.get_type_data::<ReflectDoThing>(reflect_value.type_id())
.unwrap();
// We can use this generated type to convert our `&dyn Reflect` reference to a `&dyn DoThing` reference
let my_trait: &dyn DoThing = reflect_do_thing.get(&*reflect_value).unwrap();
// Which means we can now call do_thing(). Magic!
println!("{}", my_trait.do_thing());
// This works because the #[reflect(MyTrait)] we put on MyType informed the Reflect derive to insert a new instance
// of ReflectDoThing into MyType's registration. The instance knows how to cast &dyn Reflect to &dyn DoThing, because it
// knows that &dyn Reflect should first be downcasted to &MyType, which can then be safely casted to &dyn DoThing
Why make this?
The whole point of Rust is static safety! Why build something that makes it easy to throw it all away?
- Some problems are inherently dynamic (scripting, some types of serialization / deserialization)
- Sometimes the dynamic way is easier
- Sometimes the dynamic way puts less burden on your users to derive a bunch of traits (this was a big motivator for the Bevy project)