bevy/crates/bevy_ecs/src/system/system.rs
Carter Anderson aefe1f0739
Schedule-First: the new and improved add_systems (#8079)
Co-authored-by: Mike <mike.hsu@gmail.com>
2023-03-18 01:45:34 +00:00

120 lines
5 KiB
Rust

use bevy_utils::tracing::warn;
use core::fmt::Debug;
use crate::component::Tick;
use crate::{archetype::ArchetypeComponentId, component::ComponentId, query::Access, world::World};
use std::any::TypeId;
use std::borrow::Cow;
/// An ECS system that can be added to a [`Schedule`](crate::schedule::Schedule)
///
/// Systems are functions with all arguments implementing
/// [`SystemParam`](crate::system::SystemParam).
///
/// Systems are added to an application using `App::add_system(my_system)`
/// or similar methods, and will generally run once per pass of the main loop.
///
/// Systems are executed in parallel, in opportunistic order; data access is managed automatically.
/// It's possible to specify explicit execution order between specific systems,
/// see [`IntoSystemConfigs`](crate::schedule::IntoSystemConfigs).
pub trait System: Send + Sync + 'static {
/// The system's input. See [`In`](crate::system::In) for
/// [`FunctionSystem`](crate::system::FunctionSystem)s.
type In;
/// The system's output.
type Out;
/// Returns the system's name.
fn name(&self) -> Cow<'static, str>;
/// Returns the [`TypeId`] of the underlying system type.
fn type_id(&self) -> TypeId;
/// Returns the system's component [`Access`].
fn component_access(&self) -> &Access<ComponentId>;
/// Returns the system's archetype component [`Access`].
fn archetype_component_access(&self) -> &Access<ArchetypeComponentId>;
/// Returns true if the system is [`Send`].
fn is_send(&self) -> bool;
/// Returns true if the system must be run exclusively.
fn is_exclusive(&self) -> bool;
/// Runs the system with the given input in the world. Unlike [`System::run`], this function
/// takes a shared reference to [`World`] and may therefore break Rust's aliasing rules, making
/// it unsafe to call.
///
/// # Safety
///
/// This might access world and resources in an unsafe manner. This should only be called in one
/// of the following contexts:
/// 1. This system is the only system running on the given world across all threads.
/// 2. This system only runs in parallel with other systems that do not conflict with the
/// [`System::archetype_component_access()`].
unsafe fn run_unsafe(&mut self, input: Self::In, world: &World) -> Self::Out;
/// Runs the system with the given input in the world.
fn run(&mut self, input: Self::In, world: &mut World) -> Self::Out {
self.update_archetype_component_access(world);
// SAFETY: world and resources are exclusively borrowed
unsafe { self.run_unsafe(input, world) }
}
fn apply_buffers(&mut self, world: &mut World);
/// Initialize the system.
fn initialize(&mut self, _world: &mut World);
/// Update the system's archetype component [`Access`].
fn update_archetype_component_access(&mut self, world: &World);
fn check_change_tick(&mut self, change_tick: Tick);
/// Returns the system's default [system sets](crate::schedule::SystemSet).
fn default_system_sets(&self) -> Vec<Box<dyn crate::schedule::SystemSet>> {
Vec::new()
}
/// Gets the tick indicating the last time this system ran.
fn get_last_run(&self) -> Tick;
/// Overwrites the tick indicating the last time this system ran.
///
/// # Warning
/// This is a complex and error-prone operation, that can have unexpected consequences on any system relying on this code.
/// However, it can be an essential escape hatch when, for example,
/// you are trying to synchronize representations using change detection and need to avoid infinite recursion.
fn set_last_run(&mut self, last_run: Tick);
}
/// [`System`] types that do not modify the [`World`] when run.
/// This is implemented for any systems whose parameters all implement [`ReadOnlySystemParam`].
///
/// [`ReadOnlySystemParam`]: crate::system::ReadOnlySystemParam
///
/// # Safety
///
/// This must only be implemented for system types which do not mutate the `World`.
pub unsafe trait ReadOnlySystem: System {}
/// A convenience type alias for a boxed [`System`] trait object.
pub type BoxedSystem<In = (), Out = ()> = Box<dyn System<In = In, Out = Out>>;
pub(crate) fn check_system_change_tick(last_run: &mut Tick, this_run: Tick, system_name: &str) {
if last_run.check_tick(this_run) {
let age = this_run.relative_to(*last_run).get();
warn!(
"System '{system_name}' has not run for {age} ticks. \
Changes older than {} ticks will not be detected.",
Tick::MAX.get() - 1,
);
}
}
impl Debug for dyn System<In = (), Out = ()> {
fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
write!(f, "System {}: {{{}}}", self.name(), {
if self.is_send() {
if self.is_exclusive() {
"is_send is_exclusive"
} else {
"is_send"
}
} else if self.is_exclusive() {
"is_exclusive"
} else {
""
}
},)
}
}