..
camera
Changed (Vec2, Vec2) to Rect in Camera::logical_viewport_rect ( #7867 )
2023-04-24 15:24:52 +00:00
color
conversions between [u8; 4] and Color ( #8564 )
2023-05-08 16:36:46 +00:00
mesh
Fix outdated doc in bevy_render ( #8578 )
2023-05-17 19:46:18 +00:00
primitives
Minor mistake in Frustum::intersects_obb ( #8305 )
2023-04-05 19:37:59 +00:00
render_graph
Add ViewNode to simplify render node management ( #8118 )
2023-05-08 19:42:23 +00:00
render_phase
Webgpu support ( #8336 )
2023-05-04 22:07:57 +00:00
render_resource
Added Vec append to BufferVec - Issue #3531 ( #8575 )
2023-05-09 17:25:50 +00:00
renderer
Fixed several missing links in docs. ( #8117 )
2023-04-23 17:28:36 +00:00
texture
Update ruzstd and basis universal ( #8622 )
2023-05-17 23:29:31 +00:00
view
Webgpu support ( #8336 )
2023-05-04 22:07:57 +00:00
extract_component.rs
Schedule-First: the new and improved add_systems ( #8079 )
2023-03-18 01:45:34 +00:00
extract_param.rs
Use UnsafeWorldCell
to increase code quality for SystemParam
( #8174 )
2023-04-01 15:45:07 +00:00
extract_resource.rs
Schedule-First: the new and improved add_systems ( #8079 )
2023-03-18 01:45:34 +00:00
globals.rs
Webgpu support ( #8336 )
2023-05-04 22:07:57 +00:00
globals.wgsl
Refactor Globals and View structs into separate shaders ( #7512 )
2023-02-11 17:55:18 +00:00
lib.rs
Webgpu support ( #8336 )
2023-05-04 22:07:57 +00:00
pipelined_rendering.rs
Webgpu support ( #8336 )
2023-05-04 22:07:57 +00:00
render_asset.rs
Schedule-First: the new and improved add_systems ( #8079 )
2023-03-18 01:45:34 +00:00
settings.rs
Webgpu support ( #8336 )
2023-05-04 22:07:57 +00:00
spatial_bundle.rs
enum Visibility
component ( #6320 )
2022-12-25 00:39:29 +00:00