bevy/examples/mobile
François c3627248f5
Fix alignment on ios simulator (#10178)
# Objective

- Fix #10165 
- On iOS simulator on apple silicon Macs, shader validation is going
through the host, but device limits are reported for the device. They
sometimes differ, and cause the validation to crash on something that
should work
```
-[MTLDebugRenderCommandEncoder validateCommonDrawErrors:]:5775: failed assertion `Draw Errors Validation
Fragment Function(fragment_): the offset into the buffer _naga_oil_mod_MJSXM6K7OBRHEOR2NVSXG2C7OZUWK527MJUW4ZDJNZTXG_memberfog that is bound at buffer index 6 must be a multiple of 256 but was set to 448.
```

## Solution

- Add a custom flag when building for the simulator and override the
buffer alignment
2023-10-21 22:19:46 +00:00
..
.cargo Fix alignment on ios simulator (#10178) 2023-10-21 22:19:46 +00:00
bevy_mobile_example.xcodeproj daily job running mobile example on real devices (#8216) 2023-03-28 23:16:07 +00:00
ios-src IOS, Android... same thing (#7493) 2023-02-06 18:08:49 +00:00
src Allow clippy::type_complexity in more places. (#9796) 2023-10-02 21:55:16 +00:00
.gitignore IOS, Android... same thing (#7493) 2023-02-06 18:08:49 +00:00
build_rust_deps.sh Fix alignment on ios simulator (#10178) 2023-10-21 22:19:46 +00:00
Cargo.toml Reduce android example APK size (#8932) 2023-07-05 23:21:33 +00:00
Makefile Improve selection of iOS device in mobile example (#9282) 2023-10-08 20:57:41 +00:00