bevy/examples/dev_tools/fps_overlay.rs
Tero Laxström 522d82b21a
Fixing text sizes for examples (#15190)
# Objective

- Fixes #14265

## Solution

- Go through Pixel Eagle examples (and examples all in all)
- If default size is used it is usually left there
- If size of font is touched try dividing with 1.2 and round it to
nearest whole number

## Testing

- Run example before and after
- Make sure examples text are readable or like before cosmic-text change

---

## Showcase

Before:

![image](https://github.com/user-attachments/assets/beb2d5af-d1ee-4c2c-89c4-8e59c53b53b4)

After:

![image](https://github.com/user-attachments/assets/fef28a8d-dc26-4e0e-9870-6b216de906e8)
2024-09-16 23:14:37 +00:00

65 lines
2 KiB
Rust

//! Showcase how to use and configure FPS overlay.
use bevy::{
dev_tools::fps_overlay::{FpsOverlayConfig, FpsOverlayPlugin},
prelude::*,
};
fn main() {
App::new()
.add_plugins((
DefaultPlugins,
FpsOverlayPlugin {
config: FpsOverlayConfig {
text_config: TextStyle {
// Here we define size of our overlay
font_size: 42.0,
// We can also change color of the overlay
color: Color::srgb(0.0, 1.0, 0.0),
// If we want, we can use a custom font
font: default(),
},
},
},
))
.add_systems(Startup, setup)
.add_systems(Update, customize_config)
.run();
}
fn setup(mut commands: Commands) {
// We need to spawn a camera (2d or 3d) to see the overlay
commands.spawn(Camera2dBundle::default());
// Instruction text
commands
.spawn(NodeBundle {
style: Style {
width: Val::Percent(100.0),
height: Val::Percent(100.0),
align_items: AlignItems::Center,
justify_content: JustifyContent::Center,
..default()
},
..default()
})
.with_children(|c| {
c.spawn(TextBundle::from_section(
concat!(
"Press 1 to change color of the overlay.\n",
"Press 2 to change size of the overlay."
),
TextStyle::default(),
));
});
}
fn customize_config(input: Res<ButtonInput<KeyCode>>, mut overlay: ResMut<FpsOverlayConfig>) {
if input.just_pressed(KeyCode::Digit1) {
// Changing resource will affect overlay
overlay.text_config.color = Color::srgb(1.0, 0.0, 0.0);
}
if input.just_pressed(KeyCode::Digit2) {
overlay.text_config.font_size -= 2.0;
}
}