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# Objective - Fixes #12411 - Add an example demonstrating the usage of asset meta files. ## Solution - Add a new example displaying a basic scene of three pixelated images - Apply a .meta file to one of the assets setting Nearest filtering - Use AssetServer::load_with_settings on the last one as another way to achieve the same effect - The result is one blurry image and two crisp images demonstrating a common scenario in which changing settings are useful.
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(
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meta_format_version: "1.0",
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asset: Load(
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loader: "bevy_render::texture::image_loader::ImageLoader",
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settings: (
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format: FromExtension,
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is_srgb: true,
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sampler: Descriptor (ImageSamplerDescriptor(
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address_mode_u: ClampToEdge,
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address_mode_v: ClampToEdge,
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address_mode_w: ClampToEdge,
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mag_filter: Nearest,
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min_filter: Nearest,
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mipmap_filter: Nearest,
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lod_min_clamp: 0,
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lod_max_clamp: 32.0,
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compare: None,
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anisotropy_clamp: 1,
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border_color: None,
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label: None,
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)),
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asset_usage: RenderAssetUsages("RENDER_WORLD | MAIN_WORLD"),
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),
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),
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) |