mirror of
https://github.com/bevyengine/bevy
synced 2024-11-22 20:53:53 +00:00
ffecb05a0a
This makes the [New Bevy Renderer](#2535) the default (and only) renderer. The new renderer isn't _quite_ ready for the final release yet, but I want as many people as possible to start testing it so we can identify bugs and address feedback prior to release. The examples are all ported over and operational with a few exceptions: * I removed a good portion of the examples in the `shader` folder. We still have some work to do in order to make these examples possible / ergonomic / worthwhile: #3120 and "high level shader material plugins" are the big ones. This is a temporary measure. * Temporarily removed the multiple_windows example: doing this properly in the new renderer will require the upcoming "render targets" changes. Same goes for the render_to_texture example. * Removed z_sort_debug: entity visibility sort info is no longer available in app logic. we could do this on the "render app" side, but i dont consider it a priority.
335 lines
10 KiB
Rust
335 lines
10 KiB
Rust
use bevy::{prelude::*, utils::HashSet};
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use rand::{prelude::SliceRandom, Rng};
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use std::{
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env::VarError,
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io::{self, BufRead, BufReader},
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process::Stdio,
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};
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fn main() {
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App::new()
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.add_plugins(DefaultPlugins)
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.add_startup_system(setup_contributor_selection)
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.add_startup_system(setup)
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.add_system(velocity_system)
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.add_system(move_system)
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.add_system(collision_system)
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.add_system(select_system)
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.run();
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}
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// Store contributors in a collection that preserves the uniqueness
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type Contributors = HashSet<String>;
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struct ContributorSelection {
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order: Vec<(String, Entity)>,
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idx: usize,
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}
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#[derive(Component)]
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struct SelectTimer;
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#[derive(Component)]
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struct ContributorDisplay;
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#[derive(Component)]
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struct Contributor {
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hue: f32,
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}
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#[derive(Component)]
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struct Velocity {
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translation: Vec3,
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rotation: f32,
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}
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const GRAVITY: f32 = -9.821 * 100.0;
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const SPRITE_SIZE: f32 = 75.0;
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const SATURATION_DESELECTED: f32 = 0.3;
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const LIGHTNESS_DESELECTED: f32 = 0.2;
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const SATURATION_SELECTED: f32 = 0.9;
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const LIGHTNESS_SELECTED: f32 = 0.7;
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const ALPHA: f32 = 0.92;
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const SHOWCASE_TIMER_SECS: f32 = 3.0;
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const CONTRIBUTORS_LIST: &[&str] = &["Carter Anderson", "And Many More"];
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fn setup_contributor_selection(mut commands: Commands, asset_server: Res<AssetServer>) {
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// Load contributors from the git history log or use default values from
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// the constant array. Contributors must be unique, so they are stored in a HashSet
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let contribs = contributors().unwrap_or_else(|_| {
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CONTRIBUTORS_LIST
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.iter()
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.map(|name| name.to_string())
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.collect()
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});
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let texture_handle = asset_server.load("branding/icon.png");
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let mut contributor_selection = ContributorSelection {
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order: vec![],
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idx: 0,
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};
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let mut rnd = rand::thread_rng();
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for name in contribs {
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let pos = (rnd.gen_range(-400.0..400.0), rnd.gen_range(0.0..400.0));
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let dir = rnd.gen_range(-1.0..1.0);
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let velocity = Vec3::new(dir * 500.0, 0.0, 0.0);
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let hue = rnd.gen_range(0.0..=360.0);
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// some sprites should be flipped
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let flipped = rnd.gen_bool(0.5);
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let transform = Transform::from_xyz(pos.0, pos.1, 0.0);
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let entity = commands
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.spawn()
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.insert_bundle((
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Contributor { hue },
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Velocity {
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translation: velocity,
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rotation: -dir * 5.0,
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},
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))
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.insert_bundle(SpriteBundle {
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sprite: Sprite {
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custom_size: Some(Vec2::new(1.0, 1.0) * SPRITE_SIZE),
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color: Color::hsla(hue, SATURATION_DESELECTED, LIGHTNESS_DESELECTED, ALPHA),
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flip_x: flipped,
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..Default::default()
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},
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texture: texture_handle.clone(),
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transform,
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..Default::default()
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})
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.id();
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contributor_selection.order.push((name, entity));
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}
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contributor_selection.order.shuffle(&mut rnd);
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commands.insert_resource(contributor_selection);
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}
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fn setup(mut commands: Commands, asset_server: Res<AssetServer>) {
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commands.spawn_bundle(OrthographicCameraBundle::new_2d());
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commands.spawn_bundle(UiCameraBundle::default());
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commands.spawn_bundle((SelectTimer, Timer::from_seconds(SHOWCASE_TIMER_SECS, true)));
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commands
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.spawn()
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.insert(ContributorDisplay)
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.insert_bundle(TextBundle {
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style: Style {
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align_self: AlignSelf::FlexEnd,
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..Default::default()
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},
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text: Text {
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sections: vec![
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TextSection {
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value: "Contributor showcase".to_string(),
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style: TextStyle {
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font: asset_server.load("fonts/FiraSans-Bold.ttf"),
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font_size: 60.0,
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color: Color::WHITE,
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},
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},
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TextSection {
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value: "".to_string(),
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style: TextStyle {
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font: asset_server.load("fonts/FiraSans-Bold.ttf"),
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font_size: 60.0,
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color: Color::WHITE,
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},
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},
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],
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..Default::default()
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},
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..Default::default()
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});
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}
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/// Finds the next contributor to display and selects the entity
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fn select_system(
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mut contributor_selection: ResMut<ContributorSelection>,
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mut text_query: Query<&mut Text, With<ContributorDisplay>>,
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mut timer_query: Query<&mut Timer, With<SelectTimer>>,
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mut query: Query<(&Contributor, &mut Sprite, &mut Transform)>,
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time: Res<Time>,
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) {
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let mut timer_fired = false;
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for mut timer in timer_query.iter_mut() {
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if !timer.tick(time.delta()).just_finished() {
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continue;
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}
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timer.reset();
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timer_fired = true;
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}
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if !timer_fired {
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return;
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}
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let prev = contributor_selection.idx;
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if (contributor_selection.idx + 1) < contributor_selection.order.len() {
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contributor_selection.idx += 1;
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} else {
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contributor_selection.idx = 0;
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}
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{
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let (_, entity) = &contributor_selection.order[prev];
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if let Ok((contributor, mut sprite, mut transform)) = query.get_mut(*entity) {
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deselect(&mut sprite, contributor, &mut *transform);
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}
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}
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let (name, entity) = &contributor_selection.order[contributor_selection.idx];
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if let Ok((contributor, mut sprite, mut transform)) = query.get_mut(*entity) {
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if let Some(mut text) = text_query.iter_mut().next() {
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select(&mut sprite, contributor, &mut *transform, &mut *text, name);
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}
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}
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}
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/// Change the modulate color to the "selected" colour,
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/// bring the object to the front and display the name.
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fn select(
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sprite: &mut Sprite,
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contributor: &Contributor,
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transform: &mut Transform,
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text: &mut Text,
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name: &str,
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) {
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sprite.color = Color::hsla(
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contributor.hue,
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SATURATION_SELECTED,
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LIGHTNESS_SELECTED,
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ALPHA,
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);
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transform.translation.z = 100.0;
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text.sections[0].value = "Contributor: ".to_string();
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text.sections[1].value = name.to_string();
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text.sections[1].style.color = sprite.color;
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}
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/// Change the modulate color to the "deselected" colour and push
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/// the object to the back.
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fn deselect(sprite: &mut Sprite, contributor: &Contributor, transform: &mut Transform) {
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sprite.color = Color::hsla(
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contributor.hue,
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SATURATION_DESELECTED,
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LIGHTNESS_DESELECTED,
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ALPHA,
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);
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transform.translation.z = 0.0;
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}
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/// Applies gravity to all entities with velocity
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fn velocity_system(time: Res<Time>, mut velocity_query: Query<&mut Velocity>) {
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let delta = time.delta_seconds();
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for mut velocity in velocity_query.iter_mut() {
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velocity.translation += Vec3::new(0.0, GRAVITY * delta, 0.0);
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}
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}
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/// Checks for collisions of contributor-birds.
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///
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/// On collision with left-or-right wall it resets the horizontal
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/// velocity. On collision with the ground it applies an upwards
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/// force.
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fn collision_system(
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windows: Res<Windows>,
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mut query: Query<(&mut Velocity, &mut Transform), With<Contributor>>,
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) {
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let mut rnd = rand::thread_rng();
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let window = windows.get_primary().unwrap();
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let ceiling = window.height() / 2.;
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let ground = -(window.height() / 2.);
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let wall_left = -(window.width() / 2.);
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let wall_right = window.width() / 2.;
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for (mut velocity, mut transform) in query.iter_mut() {
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let left = transform.translation.x - SPRITE_SIZE / 2.0;
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let right = transform.translation.x + SPRITE_SIZE / 2.0;
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let top = transform.translation.y + SPRITE_SIZE / 2.0;
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let bottom = transform.translation.y - SPRITE_SIZE / 2.0;
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// clamp the translation to not go out of the bounds
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if bottom < ground {
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transform.translation.y = ground + SPRITE_SIZE / 2.0;
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// apply an impulse upwards
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velocity.translation.y = rnd.gen_range(700.0..1000.0);
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}
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if top > ceiling {
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transform.translation.y = ceiling - SPRITE_SIZE / 2.0;
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}
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// on side walls flip the horizontal velocity
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if left < wall_left {
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transform.translation.x = wall_left + SPRITE_SIZE / 2.0;
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velocity.translation.x *= -1.0;
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velocity.rotation *= -1.0;
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}
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if right > wall_right {
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transform.translation.x = wall_right - SPRITE_SIZE / 2.0;
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velocity.translation.x *= -1.0;
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velocity.rotation *= -1.0;
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}
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}
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}
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/// Apply velocity to positions and rotations.
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fn move_system(time: Res<Time>, mut query: Query<(&Velocity, &mut Transform)>) {
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let delta = time.delta_seconds();
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for (velocity, mut transform) in query.iter_mut() {
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transform.translation += delta * velocity.translation;
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transform.rotate(Quat::from_rotation_z(velocity.rotation * delta));
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}
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}
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enum LoadContributorsError {
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IO(io::Error),
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Var(VarError),
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Stdout,
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}
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/// Get the names of all contributors from the git log.
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///
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/// The names are deduplicated.
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/// This function only works if `git` is installed and
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/// the program is run through `cargo`.
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fn contributors() -> Result<Contributors, LoadContributorsError> {
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let manifest_dir = std::env::var("CARGO_MANIFEST_DIR").map_err(LoadContributorsError::Var)?;
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let mut cmd = std::process::Command::new("git")
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.args(&["--no-pager", "log", "--pretty=format:%an"])
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.current_dir(manifest_dir)
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.stdout(Stdio::piped())
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.spawn()
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.map_err(LoadContributorsError::IO)?;
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let stdout = cmd.stdout.take().ok_or(LoadContributorsError::Stdout)?;
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let contributors = BufReader::new(stdout)
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.lines()
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.filter_map(|x| x.ok())
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.collect();
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Ok(contributors)
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}
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