bevy/examples/ui/text_debug.rs
UkoeHB c2c19e5ae4
Text rework (#15591)
**Ready for review. Examples migration progress: 100%.**

# Objective

- Implement https://github.com/bevyengine/bevy/discussions/15014

## Solution

This implements [cart's
proposal](https://github.com/bevyengine/bevy/discussions/15014#discussioncomment-10574459)
faithfully except for one change. I separated `TextSpan` from
`TextSpan2d` because `TextSpan` needs to require the `GhostNode`
component, which is a `bevy_ui` component only usable by UI.

Extra changes:
- Added `EntityCommands::commands_mut` that returns a mutable reference.
This is a blocker for extension methods that return something other than
`self`. Note that `sickle_ui`'s `UiBuilder::commands` returns a mutable
reference for this reason.

## Testing

- [x] Text examples all work.

---

## Showcase

TODO: showcase-worthy

## Migration Guide

TODO: very breaking

### Accessing text spans by index

Text sections are now text sections on different entities in a
hierarchy, Use the new `TextReader` and `TextWriter` system parameters
to access spans by index.

Before:
```rust
fn refresh_text(mut query: Query<&mut Text, With<TimeText>>, time: Res<Time>) {
    let text = query.single_mut();
    text.sections[1].value = format_time(time.elapsed());
}
```

After:
```rust
fn refresh_text(
    query: Query<Entity, With<TimeText>>,
    mut writer: UiTextWriter,
    time: Res<Time>
) {
    let entity = query.single();
    *writer.text(entity, 1) = format_time(time.elapsed());
}
```

### Iterating text spans

Text spans are now entities in a hierarchy, so the new `UiTextReader`
and `UiTextWriter` system parameters provide ways to iterate that
hierarchy. The `UiTextReader::iter` method will give you a normal
iterator over spans, and `UiTextWriter::for_each` lets you visit each of
the spans.

---------

Co-authored-by: ickshonpe <david.curthoys@googlemail.com>
Co-authored-by: Carter Anderson <mcanders1@gmail.com>
2024-10-09 18:35:36 +00:00

330 lines
10 KiB
Rust

//! Shows various text layout options.
use std::{collections::VecDeque, time::Duration};
use bevy::{
color::palettes::css::*,
diagnostic::{DiagnosticsStore, FrameTimeDiagnosticsPlugin},
prelude::*,
ui::widget::UiTextWriter,
window::PresentMode,
};
fn main() {
App::new()
.add_plugins((
DefaultPlugins.set(WindowPlugin {
primary_window: Some(Window {
present_mode: PresentMode::AutoNoVsync,
..default()
}),
..default()
}),
FrameTimeDiagnosticsPlugin,
))
.add_systems(Startup, infotext_system)
.add_systems(Update, change_text_system)
.run();
}
#[derive(Component)]
struct TextChanges;
fn infotext_system(mut commands: Commands, asset_server: Res<AssetServer>) {
let font = asset_server.load("fonts/FiraSans-Bold.ttf");
let background_color = MAROON.into();
commands.spawn(Camera2d);
let root_uinode = commands
.spawn(NodeBundle {
style: Style {
width: Val::Percent(100.),
height: Val::Percent(100.),
justify_content: JustifyContent::SpaceBetween,
..default()
},
..default()
})
.id();
let left_column = commands.spawn(NodeBundle {
style: Style {
flex_direction: FlexDirection::Column,
justify_content: JustifyContent::SpaceBetween,
align_items: AlignItems::Start,
flex_grow: 1.,
margin: UiRect::axes(Val::Px(15.), Val::Px(5.)),
..default()
},
..default()
}).with_children(|builder| {
builder.spawn((
Text::new("This is\ntext with\nline breaks\nin the top left."),
TextStyle {
font: font.clone(),
font_size: 25.0,
..default()
},
BackgroundColor(background_color)
));
builder.spawn((
Text::new(
"This text is right-justified. The `JustifyText` component controls the horizontal alignment of the lines of multi-line text relative to each other, and does not affect the text node's position in the UI layout.",
),
TextStyle {
font: font.clone(),
font_size: 25.0,
color: YELLOW.into(),
..default()
},
TextBlock::new_with_justify(JustifyText::Right),
Style {
max_width: Val::Px(300.),
..default()
},
BackgroundColor(background_color)
));
builder.spawn((
Text::new(
"This\ntext has\nline breaks and also a set width in the bottom left."),
TextStyle {
font: font.clone(),
font_size: 25.0,
..default()
},
Style {
max_width: Val::Px(300.),
..default()
},
BackgroundColor(background_color)
)
);
}).id();
let right_column = commands.spawn(NodeBundle {
style: Style {
flex_direction: FlexDirection::Column,
justify_content: JustifyContent::SpaceBetween,
align_items: AlignItems::End,
flex_grow: 1.,
margin: UiRect::axes(Val::Px(15.), Val::Px(5.)),
..default()
},
..default()
}).with_children(|builder| {
builder.spawn((Text::new(
"This text is very long, has a limited width, is center-justified, is positioned in the top right and is also colored pink."),
TextStyle {
font: font.clone(),
font_size: 33.0,
color: Color::srgb(0.8, 0.2, 0.7),
..default()
},
TextBlock::new_with_justify(JustifyText::Center),
Style {
max_width: Val::Px(400.),
..default()
},BackgroundColor(background_color))
);
builder.spawn((Text::new(
"This text is left-justified and is vertically positioned to distribute the empty space equally above and below it."),
TextStyle {
font: font.clone(),
font_size: 29.0,
color: YELLOW.into(),
..default()
},
TextBlock::new_with_justify(JustifyText::Left),
Style {
max_width: Val::Px(300.),
..default()
},
BackgroundColor(background_color)
));
builder.spawn((
Text::new("This text is fully justified and is positioned in the same way."),
TextStyle {
font: font.clone(),
font_size: 29.0,
color: GREEN_YELLOW.into(),
..default()
},
TextBlock::new_with_justify(JustifyText::Justified),
Style {
max_width: Val::Px(300.),
..default()
},
BackgroundColor(background_color)
)
);
builder.spawn((
Text::default(),
TextStyle {
font: font.clone(),
font_size: 21.0,
..default()
},
TextChanges,
BackgroundColor(background_color)
))
.with_children(|p| {
p.spawn((
TextSpan::new("\nThis text changes in the bottom right"),
TextStyle {
font: font.clone(),
font_size: 21.0,
..default()
},
));
p.spawn((
TextSpan::new(" this text has zero fontsize"),
TextStyle {
font: font.clone(),
font_size: 0.0,
color: BLUE.into(),
..default()
},
));
p.spawn((
TextSpan::new("\nThis text changes in the bottom right - "),
TextStyle {
font: font.clone(),
font_size: 21.0,
color: RED.into(),
..default()
},
));
p.spawn((
TextSpan::default(),
TextStyle {
font: font.clone(),
font_size: 21.0,
color: ORANGE_RED.into(),
..default()
}
));
p.spawn((
TextSpan::new(" fps, "),
TextStyle {
font: font.clone(),
font_size: 10.0,
color: YELLOW.into(),
..default()
},
));
p.spawn((
TextSpan::default(),
TextStyle {
font: font.clone(),
font_size: 21.0,
color: LIME.into(),
..default()
}
));
p.spawn((
TextSpan::new(" ms/frame"),
TextStyle {
font: font.clone(),
font_size: 42.0,
color: BLUE.into(),
..default()
},
));
p.spawn((
TextSpan::new(" this text has negative fontsize"),
TextStyle {
font: font.clone(),
font_size: -42.0,
color: BLUE.into(),
..default()
},
));
});
})
.id();
commands
.entity(root_uinode)
.add_children(&[left_column, right_column]);
}
fn change_text_system(
mut fps_history: Local<VecDeque<f64>>,
mut time_history: Local<VecDeque<Duration>>,
time: Res<Time>,
diagnostics: Res<DiagnosticsStore>,
query: Query<Entity, With<TextChanges>>,
mut writer: UiTextWriter,
) {
time_history.push_front(time.elapsed());
time_history.truncate(120);
let avg_fps = (time_history.len() as f64)
/ (time_history.front().copied().unwrap_or_default()
- time_history.back().copied().unwrap_or_default())
.as_secs_f64()
.max(0.0001);
fps_history.push_front(avg_fps);
fps_history.truncate(120);
let fps_variance = std_deviation(fps_history.make_contiguous()).unwrap_or_default();
for entity in &query {
let mut fps = 0.0;
if let Some(fps_diagnostic) = diagnostics.get(&FrameTimeDiagnosticsPlugin::FPS) {
if let Some(fps_smoothed) = fps_diagnostic.smoothed() {
fps = fps_smoothed;
}
}
let mut frame_time = time.delta_seconds_f64();
if let Some(frame_time_diagnostic) =
diagnostics.get(&FrameTimeDiagnosticsPlugin::FRAME_TIME)
{
if let Some(frame_time_smoothed) = frame_time_diagnostic.smoothed() {
frame_time = frame_time_smoothed;
}
}
*writer.text(entity, 0) =
format!("{avg_fps:.1} avg fps, {fps_variance:.1} frametime variance",);
*writer.text(entity, 1) = format!(
"\nThis text changes in the bottom right - {fps:.1} fps, {frame_time:.3} ms/frame",
);
*writer.text(entity, 4) = format!("{fps:.1}");
*writer.text(entity, 6) = format!("{frame_time:.3}");
}
}
fn mean(data: &[f64]) -> Option<f64> {
let sum = data.iter().sum::<f64>();
let count = data.len();
match count {
positive if positive > 0 => Some(sum / count as f64),
_ => None,
}
}
fn std_deviation(data: &[f64]) -> Option<f64> {
match (mean(data), data.len()) {
(Some(data_mean), count) if count > 0 => {
let variance = data
.iter()
.map(|value| {
let diff = data_mean - *value;
diff * diff
})
.sum::<f64>()
/ count as f64;
Some(variance.sqrt())
}
_ => None,
}
}