bevy/examples/tools/scene_viewer/morph_viewer_plugin.rs
UkoeHB c2c19e5ae4
Text rework (#15591)
**Ready for review. Examples migration progress: 100%.**

# Objective

- Implement https://github.com/bevyengine/bevy/discussions/15014

## Solution

This implements [cart's
proposal](https://github.com/bevyengine/bevy/discussions/15014#discussioncomment-10574459)
faithfully except for one change. I separated `TextSpan` from
`TextSpan2d` because `TextSpan` needs to require the `GhostNode`
component, which is a `bevy_ui` component only usable by UI.

Extra changes:
- Added `EntityCommands::commands_mut` that returns a mutable reference.
This is a blocker for extension methods that return something other than
`self`. Note that `sickle_ui`'s `UiBuilder::commands` returns a mutable
reference for this reason.

## Testing

- [x] Text examples all work.

---

## Showcase

TODO: showcase-worthy

## Migration Guide

TODO: very breaking

### Accessing text spans by index

Text sections are now text sections on different entities in a
hierarchy, Use the new `TextReader` and `TextWriter` system parameters
to access spans by index.

Before:
```rust
fn refresh_text(mut query: Query<&mut Text, With<TimeText>>, time: Res<Time>) {
    let text = query.single_mut();
    text.sections[1].value = format_time(time.elapsed());
}
```

After:
```rust
fn refresh_text(
    query: Query<Entity, With<TimeText>>,
    mut writer: UiTextWriter,
    time: Res<Time>
) {
    let entity = query.single();
    *writer.text(entity, 1) = format_time(time.elapsed());
}
```

### Iterating text spans

Text spans are now entities in a hierarchy, so the new `UiTextReader`
and `UiTextWriter` system parameters provide ways to iterate that
hierarchy. The `UiTextReader::iter` method will give you a normal
iterator over spans, and `UiTextWriter::for_each` lets you visit each of
the spans.

---------

Co-authored-by: ickshonpe <david.curthoys@googlemail.com>
Co-authored-by: Carter Anderson <mcanders1@gmail.com>
2024-10-09 18:35:36 +00:00

297 lines
10 KiB
Rust

//! Enable controls for morph targets detected in a loaded scene.
//!
//! Collect morph targets and assign keys to them,
//! shows on screen additional controls for morph targets.
//!
//! Illustrates how to access and modify individual morph target weights.
//! See the [`update_morphs`] system for details.
//!
//! Also illustrates how to read morph target names in [`detect_morphs`].
use crate::scene_viewer_plugin::SceneHandle;
use bevy::prelude::*;
use std::fmt;
const WEIGHT_PER_SECOND: f32 = 0.8;
const ALL_MODIFIERS: &[KeyCode] = &[KeyCode::ShiftLeft, KeyCode::ControlLeft, KeyCode::AltLeft];
const AVAILABLE_KEYS: [MorphKey; 56] = [
MorphKey::new("r", &[], KeyCode::KeyR),
MorphKey::new("t", &[], KeyCode::KeyT),
MorphKey::new("z", &[], KeyCode::KeyZ),
MorphKey::new("i", &[], KeyCode::KeyI),
MorphKey::new("o", &[], KeyCode::KeyO),
MorphKey::new("p", &[], KeyCode::KeyP),
MorphKey::new("f", &[], KeyCode::KeyF),
MorphKey::new("g", &[], KeyCode::KeyG),
MorphKey::new("h", &[], KeyCode::KeyH),
MorphKey::new("j", &[], KeyCode::KeyJ),
MorphKey::new("k", &[], KeyCode::KeyK),
MorphKey::new("y", &[], KeyCode::KeyY),
MorphKey::new("x", &[], KeyCode::KeyX),
MorphKey::new("c", &[], KeyCode::KeyC),
MorphKey::new("v", &[], KeyCode::KeyV),
MorphKey::new("b", &[], KeyCode::KeyB),
MorphKey::new("n", &[], KeyCode::KeyN),
MorphKey::new("m", &[], KeyCode::KeyM),
MorphKey::new("0", &[], KeyCode::Digit0),
MorphKey::new("1", &[], KeyCode::Digit1),
MorphKey::new("2", &[], KeyCode::Digit2),
MorphKey::new("3", &[], KeyCode::Digit3),
MorphKey::new("4", &[], KeyCode::Digit4),
MorphKey::new("5", &[], KeyCode::Digit5),
MorphKey::new("6", &[], KeyCode::Digit6),
MorphKey::new("7", &[], KeyCode::Digit7),
MorphKey::new("8", &[], KeyCode::Digit8),
MorphKey::new("9", &[], KeyCode::Digit9),
MorphKey::new("lshift-R", &[KeyCode::ShiftLeft], KeyCode::KeyR),
MorphKey::new("lshift-T", &[KeyCode::ShiftLeft], KeyCode::KeyT),
MorphKey::new("lshift-Z", &[KeyCode::ShiftLeft], KeyCode::KeyZ),
MorphKey::new("lshift-I", &[KeyCode::ShiftLeft], KeyCode::KeyI),
MorphKey::new("lshift-O", &[KeyCode::ShiftLeft], KeyCode::KeyO),
MorphKey::new("lshift-P", &[KeyCode::ShiftLeft], KeyCode::KeyP),
MorphKey::new("lshift-F", &[KeyCode::ShiftLeft], KeyCode::KeyF),
MorphKey::new("lshift-G", &[KeyCode::ShiftLeft], KeyCode::KeyG),
MorphKey::new("lshift-H", &[KeyCode::ShiftLeft], KeyCode::KeyH),
MorphKey::new("lshift-J", &[KeyCode::ShiftLeft], KeyCode::KeyJ),
MorphKey::new("lshift-K", &[KeyCode::ShiftLeft], KeyCode::KeyK),
MorphKey::new("lshift-Y", &[KeyCode::ShiftLeft], KeyCode::KeyY),
MorphKey::new("lshift-X", &[KeyCode::ShiftLeft], KeyCode::KeyX),
MorphKey::new("lshift-C", &[KeyCode::ShiftLeft], KeyCode::KeyC),
MorphKey::new("lshift-V", &[KeyCode::ShiftLeft], KeyCode::KeyV),
MorphKey::new("lshift-B", &[KeyCode::ShiftLeft], KeyCode::KeyB),
MorphKey::new("lshift-N", &[KeyCode::ShiftLeft], KeyCode::KeyN),
MorphKey::new("lshift-M", &[KeyCode::ShiftLeft], KeyCode::KeyM),
MorphKey::new("lshift-0", &[KeyCode::ShiftLeft], KeyCode::Digit0),
MorphKey::new("lshift-1", &[KeyCode::ShiftLeft], KeyCode::Digit1),
MorphKey::new("lshift-2", &[KeyCode::ShiftLeft], KeyCode::Digit2),
MorphKey::new("lshift-3", &[KeyCode::ShiftLeft], KeyCode::Digit3),
MorphKey::new("lshift-4", &[KeyCode::ShiftLeft], KeyCode::Digit4),
MorphKey::new("lshift-5", &[KeyCode::ShiftLeft], KeyCode::Digit5),
MorphKey::new("lshift-6", &[KeyCode::ShiftLeft], KeyCode::Digit6),
MorphKey::new("lshift-7", &[KeyCode::ShiftLeft], KeyCode::Digit7),
MorphKey::new("lshift-8", &[KeyCode::ShiftLeft], KeyCode::Digit8),
MorphKey::new("lshift-9", &[KeyCode::ShiftLeft], KeyCode::Digit9),
];
#[derive(Clone, Copy)]
enum WeightChange {
Increase,
Decrease,
}
impl WeightChange {
fn reverse(&mut self) {
*self = match *self {
WeightChange::Increase => WeightChange::Decrease,
WeightChange::Decrease => WeightChange::Increase,
}
}
fn sign(self) -> f32 {
match self {
WeightChange::Increase => 1.0,
WeightChange::Decrease => -1.0,
}
}
fn change_weight(&mut self, weight: f32, change: f32) -> f32 {
let mut change = change * self.sign();
let new_weight = weight + change;
if new_weight <= 0.0 || new_weight >= 1.0 {
self.reverse();
change = -change;
}
weight + change
}
}
struct Target {
entity_name: Option<String>,
entity: Entity,
name: Option<String>,
index: usize,
weight: f32,
change_dir: WeightChange,
}
impl fmt::Display for Target {
fn fmt(&self, f: &mut fmt::Formatter<'_>) -> fmt::Result {
match (self.name.as_ref(), self.entity_name.as_ref()) {
(None, None) => write!(f, "animation{} of {:?}", self.index, self.entity),
(None, Some(entity)) => write!(f, "animation{} of {entity}", self.index),
(Some(target), None) => write!(f, "{target} of {:?}", self.entity),
(Some(target), Some(entity)) => write!(f, "{target} of {entity}"),
}?;
write!(f, ": {}", self.weight)
}
}
impl Target {
fn text_span(&self, key: &str, style: TextStyle) -> (String, TextStyle) {
(format!("[{key}] {self}\n"), style)
}
fn new(
entity_name: Option<&Name>,
weights: &[f32],
target_names: Option<&[String]>,
entity: Entity,
) -> Vec<Target> {
let get_name = |i| target_names.and_then(|names| names.get(i));
let entity_name = entity_name.map(Name::as_str);
weights
.iter()
.enumerate()
.map(|(index, weight)| Target {
entity_name: entity_name.map(ToOwned::to_owned),
entity,
name: get_name(index).cloned(),
index,
weight: *weight,
change_dir: WeightChange::Increase,
})
.collect()
}
}
#[derive(Resource)]
struct WeightsControl {
weights: Vec<Target>,
}
struct MorphKey {
name: &'static str,
modifiers: &'static [KeyCode],
key: KeyCode,
}
impl MorphKey {
const fn new(name: &'static str, modifiers: &'static [KeyCode], key: KeyCode) -> Self {
MorphKey {
name,
modifiers,
key,
}
}
fn active(&self, inputs: &ButtonInput<KeyCode>) -> bool {
let mut modifier = self.modifiers.iter();
let mut non_modifier = ALL_MODIFIERS.iter().filter(|m| !self.modifiers.contains(m));
let key = inputs.pressed(self.key);
let modifier = modifier.all(|m| inputs.pressed(*m));
let non_modifier = non_modifier.all(|m| !inputs.pressed(*m));
key && modifier && non_modifier
}
}
fn update_text(
controls: Option<ResMut<WeightsControl>>,
text: Query<Entity, With<Text>>,
morphs: Query<&MorphWeights>,
mut writer: UiTextWriter,
) {
let Some(mut controls) = controls else {
return;
};
for (i, target) in controls.weights.iter_mut().enumerate() {
let Ok(weights) = morphs.get(target.entity) else {
continue;
};
let Some(&actual_weight) = weights.weights().get(target.index) else {
continue;
};
if actual_weight != target.weight {
target.weight = actual_weight;
}
let key_name = &AVAILABLE_KEYS[i].name;
*writer.text(text.single(), i + 3) = format!("[{key_name}] {target}\n");
}
}
fn update_morphs(
controls: Option<ResMut<WeightsControl>>,
mut morphs: Query<&mut MorphWeights>,
input: Res<ButtonInput<KeyCode>>,
time: Res<Time>,
) {
let Some(mut controls) = controls else {
return;
};
for (i, target) in controls.weights.iter_mut().enumerate() {
if !AVAILABLE_KEYS[i].active(&input) {
continue;
}
let Ok(mut weights) = morphs.get_mut(target.entity) else {
continue;
};
// To update individual morph target weights, get the `MorphWeights`
// component and call `weights_mut` to get access to the weights.
let weights_slice = weights.weights_mut();
let i = target.index;
let change = time.delta_seconds() * WEIGHT_PER_SECOND;
let new_weight = target.change_dir.change_weight(weights_slice[i], change);
weights_slice[i] = new_weight;
target.weight = new_weight;
}
}
fn detect_morphs(
mut commands: Commands,
morphs: Query<(Entity, &MorphWeights, Option<&Name>)>,
meshes: Res<Assets<Mesh>>,
scene_handle: Res<SceneHandle>,
mut setup: Local<bool>,
) {
let no_morphing = morphs.iter().len() == 0;
if no_morphing {
return;
}
if scene_handle.is_loaded && !*setup {
*setup = true;
} else {
return;
}
let mut detected = Vec::new();
for (entity, weights, name) in &morphs {
let target_names = weights
.first_mesh()
.and_then(|h| meshes.get(h))
.and_then(|m| m.morph_target_names());
let targets = Target::new(name, weights.weights(), target_names, entity);
detected.extend(targets);
}
detected.truncate(AVAILABLE_KEYS.len());
let style = TextStyle {
font_size: 13.0,
..default()
};
let mut spans = vec![
("Morph Target Controls\n".into(), style.clone()),
("---------------\n".into(), style.clone()),
];
let target_to_text =
|(i, target): (usize, &Target)| target.text_span(AVAILABLE_KEYS[i].name, style.clone());
spans.extend(detected.iter().enumerate().map(target_to_text));
commands.insert_resource(WeightsControl { weights: detected });
commands
.spawn((
Text::default(),
Style {
position_type: PositionType::Absolute,
top: Val::Px(10.0),
left: Val::Px(10.0),
..default()
},
))
.with_children(|p| {
p.spawn((TextSpan::new("Morph Target Controls\n"), style.clone()));
p.spawn((TextSpan::new("---------------\n"), style));
});
}
pub struct MorphViewerPlugin;
impl Plugin for MorphViewerPlugin {
fn build(&self, app: &mut App) {
app.add_systems(
Update,
(
update_morphs,
detect_morphs,
update_text.after(update_morphs),
),
);
}
}