bevy/examples/stress_tests/text_pipeline.rs
UkoeHB c2c19e5ae4
Text rework (#15591)
**Ready for review. Examples migration progress: 100%.**

# Objective

- Implement https://github.com/bevyengine/bevy/discussions/15014

## Solution

This implements [cart's
proposal](https://github.com/bevyengine/bevy/discussions/15014#discussioncomment-10574459)
faithfully except for one change. I separated `TextSpan` from
`TextSpan2d` because `TextSpan` needs to require the `GhostNode`
component, which is a `bevy_ui` component only usable by UI.

Extra changes:
- Added `EntityCommands::commands_mut` that returns a mutable reference.
This is a blocker for extension methods that return something other than
`self`. Note that `sickle_ui`'s `UiBuilder::commands` returns a mutable
reference for this reason.

## Testing

- [x] Text examples all work.

---

## Showcase

TODO: showcase-worthy

## Migration Guide

TODO: very breaking

### Accessing text spans by index

Text sections are now text sections on different entities in a
hierarchy, Use the new `TextReader` and `TextWriter` system parameters
to access spans by index.

Before:
```rust
fn refresh_text(mut query: Query<&mut Text, With<TimeText>>, time: Res<Time>) {
    let text = query.single_mut();
    text.sections[1].value = format_time(time.elapsed());
}
```

After:
```rust
fn refresh_text(
    query: Query<Entity, With<TimeText>>,
    mut writer: UiTextWriter,
    time: Res<Time>
) {
    let entity = query.single();
    *writer.text(entity, 1) = format_time(time.elapsed());
}
```

### Iterating text spans

Text spans are now entities in a hierarchy, so the new `UiTextReader`
and `UiTextWriter` system parameters provide ways to iterate that
hierarchy. The `UiTextReader::iter` method will give you a normal
iterator over spans, and `UiTextWriter::for_each` lets you visit each of
the spans.

---------

Co-authored-by: ickshonpe <david.curthoys@googlemail.com>
Co-authored-by: Carter Anderson <mcanders1@gmail.com>
2024-10-09 18:35:36 +00:00

90 lines
2.7 KiB
Rust

//! Text pipeline benchmark.
//!
//! Continuously recomputes a large block of text with 100 text spans.
use bevy::{
color::palettes::basic::{BLUE, YELLOW},
diagnostic::{FrameTimeDiagnosticsPlugin, LogDiagnosticsPlugin},
prelude::*,
text::{LineBreak, TextBounds},
window::{PresentMode, WindowResolution},
winit::{UpdateMode, WinitSettings},
};
fn main() {
App::new()
.add_plugins((
DefaultPlugins.set(WindowPlugin {
primary_window: Some(Window {
present_mode: PresentMode::AutoNoVsync,
resolution: WindowResolution::new(1920.0, 1080.0)
.with_scale_factor_override(1.0),
..default()
}),
..default()
}),
FrameTimeDiagnosticsPlugin,
LogDiagnosticsPlugin::default(),
))
.insert_resource(WinitSettings {
focused_mode: UpdateMode::Continuous,
unfocused_mode: UpdateMode::Continuous,
})
.add_systems(Startup, spawn)
.add_systems(Update, update_text_bounds)
.run();
}
fn spawn(mut commands: Commands, asset_server: Res<AssetServer>) {
warn!(include_str!("warning_string.txt"));
commands.spawn(Camera2d);
let make_spans = |i| {
[
(
TextSpan("text".repeat(i)),
TextStyle {
font: asset_server.load("fonts/FiraMono-Medium.ttf"),
font_size: (4 + i % 10) as f32,
color: BLUE.into(),
..Default::default()
},
),
(
TextSpan("pipeline".repeat(i)),
TextStyle {
font: asset_server.load("fonts/FiraSans-Bold.ttf"),
font_size: (4 + i % 11) as f32,
color: YELLOW.into(),
..default()
},
),
]
};
let spans = (1..50).flat_map(|i| make_spans(i).into_iter());
commands
.spawn((
Text2d::default(),
TextBlock {
justify: JustifyText::Center,
linebreak: LineBreak::AnyCharacter,
},
TextBounds::default(),
))
.with_children(|p| {
for span in spans {
p.spawn(span);
}
});
}
// changing the bounds of the text will cause a recomputation
fn update_text_bounds(time: Res<Time>, mut text_bounds_query: Query<&mut TextBounds>) {
let width = (1. + ops::sin(time.elapsed_seconds())) * 600.0;
for mut text_bounds in text_bounds_query.iter_mut() {
text_bounds.width = Some(width);
}
}