mirror of
https://github.com/bevyengine/bevy
synced 2024-12-30 15:03:23 +00:00
17e504812b
# Objective clean up example get_single method, make code clean; ## Solution - replace `Query` with `Single` Query - remove `get_single` or `get_single_mut` condition block
419 lines
13 KiB
Rust
419 lines
13 KiB
Rust
//! This example exhibits different available modes of constructing cubic Bezier curves.
|
|
|
|
use bevy::{
|
|
app::{App, Startup, Update},
|
|
color::*,
|
|
ecs::system::Commands,
|
|
gizmos::gizmos::Gizmos,
|
|
input::{mouse::MouseButtonInput, ButtonState},
|
|
math::{cubic_splines::*, vec2},
|
|
prelude::*,
|
|
};
|
|
|
|
fn main() {
|
|
App::new()
|
|
.add_plugins(DefaultPlugins)
|
|
.add_systems(Startup, setup)
|
|
.add_systems(
|
|
Update,
|
|
(
|
|
handle_keypress,
|
|
handle_mouse_move,
|
|
handle_mouse_press,
|
|
draw_edit_move,
|
|
update_curve,
|
|
update_spline_mode_text,
|
|
update_cycling_mode_text,
|
|
draw_curve,
|
|
draw_control_points,
|
|
)
|
|
.chain(),
|
|
)
|
|
.run();
|
|
}
|
|
|
|
fn setup(mut commands: Commands) {
|
|
// Initialize the modes with their defaults:
|
|
let spline_mode = SplineMode::default();
|
|
commands.insert_resource(spline_mode);
|
|
let cycling_mode = CyclingMode::default();
|
|
commands.insert_resource(cycling_mode);
|
|
|
|
// Starting data for [`ControlPoints`]:
|
|
let default_points = vec![
|
|
vec2(-500., -200.),
|
|
vec2(-250., 250.),
|
|
vec2(250., 250.),
|
|
vec2(500., -200.),
|
|
];
|
|
|
|
let default_tangents = vec![
|
|
vec2(0., 200.),
|
|
vec2(200., 0.),
|
|
vec2(0., -200.),
|
|
vec2(-200., 0.),
|
|
];
|
|
|
|
let default_control_data = ControlPoints {
|
|
points_and_tangents: default_points.into_iter().zip(default_tangents).collect(),
|
|
};
|
|
|
|
let curve = form_curve(&default_control_data, spline_mode, cycling_mode);
|
|
commands.insert_resource(curve);
|
|
commands.insert_resource(default_control_data);
|
|
|
|
// Mouse tracking information:
|
|
commands.insert_resource(MousePosition::default());
|
|
commands.insert_resource(MouseEditMove::default());
|
|
|
|
commands.spawn(Camera2d);
|
|
|
|
// The instructions and modes are rendered on the left-hand side in a column.
|
|
let instructions_text = "Click and drag to add control points and their tangents\n\
|
|
R: Remove the last control point\n\
|
|
S: Cycle the spline construction being used\n\
|
|
C: Toggle cyclic curve construction";
|
|
let spline_mode_text = format!("Spline: {spline_mode}");
|
|
let cycling_mode_text = format!("{cycling_mode}");
|
|
let style = TextFont::default();
|
|
|
|
commands
|
|
.spawn(Node {
|
|
position_type: PositionType::Absolute,
|
|
top: Val::Px(12.0),
|
|
left: Val::Px(12.0),
|
|
flex_direction: FlexDirection::Column,
|
|
row_gap: Val::Px(20.0),
|
|
..default()
|
|
})
|
|
.with_children(|parent| {
|
|
parent.spawn((Text::new(instructions_text), style.clone()));
|
|
parent.spawn((SplineModeText, Text(spline_mode_text), style.clone()));
|
|
parent.spawn((CyclingModeText, Text(cycling_mode_text), style.clone()));
|
|
});
|
|
}
|
|
|
|
// -----------------------------------
|
|
// Curve-related Resources and Systems
|
|
// -----------------------------------
|
|
|
|
/// The current spline mode, which determines the spline method used in conjunction with the
|
|
/// control points.
|
|
#[derive(Clone, Copy, Resource, Default)]
|
|
enum SplineMode {
|
|
#[default]
|
|
Hermite,
|
|
Cardinal,
|
|
B,
|
|
}
|
|
|
|
impl std::fmt::Display for SplineMode {
|
|
fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
|
|
match self {
|
|
SplineMode::Hermite => f.write_str("Hermite"),
|
|
SplineMode::Cardinal => f.write_str("Cardinal"),
|
|
SplineMode::B => f.write_str("B"),
|
|
}
|
|
}
|
|
}
|
|
|
|
/// The current cycling mode, which determines whether the control points should be interpolated
|
|
/// cyclically (to make a loop).
|
|
#[derive(Clone, Copy, Resource, Default)]
|
|
enum CyclingMode {
|
|
#[default]
|
|
NotCyclic,
|
|
Cyclic,
|
|
}
|
|
|
|
impl std::fmt::Display for CyclingMode {
|
|
fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
|
|
match self {
|
|
CyclingMode::NotCyclic => f.write_str("Not Cyclic"),
|
|
CyclingMode::Cyclic => f.write_str("Cyclic"),
|
|
}
|
|
}
|
|
}
|
|
|
|
/// The curve presently being displayed. This is optional because there may not be enough control
|
|
/// points to actually generate a curve.
|
|
#[derive(Clone, Default, Resource)]
|
|
struct Curve(Option<CubicCurve<Vec2>>);
|
|
|
|
/// The control points used to generate a curve. The tangent components are only used in the case of
|
|
/// Hermite interpolation.
|
|
#[derive(Clone, Resource)]
|
|
struct ControlPoints {
|
|
points_and_tangents: Vec<(Vec2, Vec2)>,
|
|
}
|
|
|
|
/// This system is responsible for updating the [`Curve`] when the [control points] or active modes
|
|
/// change.
|
|
///
|
|
/// [control points]: ControlPoints
|
|
fn update_curve(
|
|
control_points: Res<ControlPoints>,
|
|
spline_mode: Res<SplineMode>,
|
|
cycling_mode: Res<CyclingMode>,
|
|
mut curve: ResMut<Curve>,
|
|
) {
|
|
if !control_points.is_changed() && !spline_mode.is_changed() && !cycling_mode.is_changed() {
|
|
return;
|
|
}
|
|
|
|
*curve = form_curve(&control_points, *spline_mode, *cycling_mode);
|
|
}
|
|
|
|
/// This system uses gizmos to draw the current [`Curve`] by breaking it up into a large number
|
|
/// of line segments.
|
|
fn draw_curve(curve: Res<Curve>, mut gizmos: Gizmos) {
|
|
let Some(ref curve) = curve.0 else {
|
|
return;
|
|
};
|
|
// Scale resolution with curve length so it doesn't degrade as the length increases.
|
|
let resolution = 100 * curve.segments().len();
|
|
gizmos.linestrip(
|
|
curve.iter_positions(resolution).map(|pt| pt.extend(0.0)),
|
|
Color::srgb(1.0, 1.0, 1.0),
|
|
);
|
|
}
|
|
|
|
/// This system uses gizmos to draw the current [control points] as circles, displaying their
|
|
/// tangent vectors as arrows in the case of a Hermite spline.
|
|
///
|
|
/// [control points]: ControlPoints
|
|
fn draw_control_points(
|
|
control_points: Res<ControlPoints>,
|
|
spline_mode: Res<SplineMode>,
|
|
mut gizmos: Gizmos,
|
|
) {
|
|
for &(point, tangent) in &control_points.points_and_tangents {
|
|
gizmos.circle_2d(point, 10.0, Color::srgb(0.0, 1.0, 0.0));
|
|
|
|
if matches!(*spline_mode, SplineMode::Hermite) {
|
|
gizmos.arrow_2d(point, point + tangent, Color::srgb(1.0, 0.0, 0.0));
|
|
}
|
|
}
|
|
}
|
|
|
|
/// Helper function for generating a [`Curve`] from [control points] and selected modes.
|
|
///
|
|
/// [control points]: ControlPoints
|
|
fn form_curve(
|
|
control_points: &ControlPoints,
|
|
spline_mode: SplineMode,
|
|
cycling_mode: CyclingMode,
|
|
) -> Curve {
|
|
let (points, tangents): (Vec<_>, Vec<_>) =
|
|
control_points.points_and_tangents.iter().copied().unzip();
|
|
|
|
match spline_mode {
|
|
SplineMode::Hermite => {
|
|
let spline = CubicHermite::new(points, tangents);
|
|
Curve(match cycling_mode {
|
|
CyclingMode::NotCyclic => spline.to_curve().ok(),
|
|
CyclingMode::Cyclic => spline.to_curve_cyclic().ok(),
|
|
})
|
|
}
|
|
SplineMode::Cardinal => {
|
|
let spline = CubicCardinalSpline::new_catmull_rom(points);
|
|
Curve(match cycling_mode {
|
|
CyclingMode::NotCyclic => spline.to_curve().ok(),
|
|
CyclingMode::Cyclic => spline.to_curve_cyclic().ok(),
|
|
})
|
|
}
|
|
SplineMode::B => {
|
|
let spline = CubicBSpline::new(points);
|
|
Curve(match cycling_mode {
|
|
CyclingMode::NotCyclic => spline.to_curve().ok(),
|
|
CyclingMode::Cyclic => spline.to_curve_cyclic().ok(),
|
|
})
|
|
}
|
|
}
|
|
}
|
|
|
|
// --------------------
|
|
// Text-related Components and Systems
|
|
// --------------------
|
|
|
|
/// Marker component for the text node that displays the current [`SplineMode`].
|
|
#[derive(Component)]
|
|
struct SplineModeText;
|
|
|
|
/// Marker component for the text node that displays the current [`CyclingMode`].
|
|
#[derive(Component)]
|
|
struct CyclingModeText;
|
|
|
|
fn update_spline_mode_text(
|
|
spline_mode: Res<SplineMode>,
|
|
mut spline_mode_text: Query<&mut Text, With<SplineModeText>>,
|
|
) {
|
|
if !spline_mode.is_changed() {
|
|
return;
|
|
}
|
|
|
|
let new_text = format!("Spline: {}", *spline_mode);
|
|
|
|
for mut spline_mode_text in spline_mode_text.iter_mut() {
|
|
(**spline_mode_text).clone_from(&new_text);
|
|
}
|
|
}
|
|
|
|
fn update_cycling_mode_text(
|
|
cycling_mode: Res<CyclingMode>,
|
|
mut cycling_mode_text: Query<&mut Text, With<CyclingModeText>>,
|
|
) {
|
|
if !cycling_mode.is_changed() {
|
|
return;
|
|
}
|
|
|
|
let new_text = format!("{}", *cycling_mode);
|
|
|
|
for mut cycling_mode_text in cycling_mode_text.iter_mut() {
|
|
(**cycling_mode_text).clone_from(&new_text);
|
|
}
|
|
}
|
|
|
|
// -----------------------------------
|
|
// Input-related Resources and Systems
|
|
// -----------------------------------
|
|
|
|
/// A small state machine which tracks a click-and-drag motion used to create new control points.
|
|
///
|
|
/// When the user is not doing a click-and-drag motion, the `start` field is `None`. When the user
|
|
/// presses the left mouse button, the location of that press is temporarily stored in the field.
|
|
#[derive(Clone, Default, Resource)]
|
|
struct MouseEditMove {
|
|
start: Option<Vec2>,
|
|
}
|
|
|
|
/// The current mouse position, if known.
|
|
#[derive(Clone, Default, Resource)]
|
|
struct MousePosition(Option<Vec2>);
|
|
|
|
/// Update the current cursor position and track it in the [`MousePosition`] resource.
|
|
fn handle_mouse_move(
|
|
mut cursor_events: EventReader<CursorMoved>,
|
|
mut mouse_position: ResMut<MousePosition>,
|
|
) {
|
|
if let Some(cursor_event) = cursor_events.read().last() {
|
|
mouse_position.0 = Some(cursor_event.position);
|
|
}
|
|
}
|
|
|
|
/// This system handles updating the [`MouseEditMove`] resource, orchestrating the logical part
|
|
/// of the click-and-drag motion which actually creates new control points.
|
|
fn handle_mouse_press(
|
|
mut button_events: EventReader<MouseButtonInput>,
|
|
mouse_position: Res<MousePosition>,
|
|
mut edit_move: ResMut<MouseEditMove>,
|
|
mut control_points: ResMut<ControlPoints>,
|
|
camera: Single<(&Camera, &GlobalTransform)>,
|
|
) {
|
|
let Some(mouse_pos) = mouse_position.0 else {
|
|
return;
|
|
};
|
|
|
|
// Handle click and drag behavior
|
|
for button_event in button_events.read() {
|
|
if button_event.button != MouseButton::Left {
|
|
continue;
|
|
}
|
|
|
|
match button_event.state {
|
|
ButtonState::Pressed => {
|
|
if edit_move.start.is_some() {
|
|
// If the edit move already has a start, press event should do nothing.
|
|
continue;
|
|
}
|
|
// This press represents the start of the edit move.
|
|
edit_move.start = Some(mouse_pos);
|
|
}
|
|
|
|
ButtonState::Released => {
|
|
// Release is only meaningful if we started an edit move.
|
|
let Some(start) = edit_move.start else {
|
|
continue;
|
|
};
|
|
|
|
let (camera, camera_transform) = *camera;
|
|
|
|
// Convert the starting point and end point (current mouse pos) into world coords:
|
|
let Ok(point) = camera.viewport_to_world_2d(camera_transform, start) else {
|
|
continue;
|
|
};
|
|
let Ok(end_point) = camera.viewport_to_world_2d(camera_transform, mouse_pos) else {
|
|
continue;
|
|
};
|
|
let tangent = end_point - point;
|
|
|
|
// The start of the click-and-drag motion represents the point to add,
|
|
// while the difference with the current position represents the tangent.
|
|
control_points.points_and_tangents.push((point, tangent));
|
|
|
|
// Reset the edit move since we've consumed it.
|
|
edit_move.start = None;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
/// This system handles drawing the "preview" control point based on the state of [`MouseEditMove`].
|
|
fn draw_edit_move(
|
|
edit_move: Res<MouseEditMove>,
|
|
mouse_position: Res<MousePosition>,
|
|
mut gizmos: Gizmos,
|
|
camera: Single<(&Camera, &GlobalTransform)>,
|
|
) {
|
|
let Some(start) = edit_move.start else {
|
|
return;
|
|
};
|
|
let Some(mouse_pos) = mouse_position.0 else {
|
|
return;
|
|
};
|
|
|
|
let (camera, camera_transform) = *camera;
|
|
|
|
// Resources store data in viewport coordinates, so we need to convert to world coordinates
|
|
// to display them:
|
|
let Ok(start) = camera.viewport_to_world_2d(camera_transform, start) else {
|
|
return;
|
|
};
|
|
let Ok(end) = camera.viewport_to_world_2d(camera_transform, mouse_pos) else {
|
|
return;
|
|
};
|
|
|
|
gizmos.circle_2d(start, 10.0, Color::srgb(0.0, 1.0, 0.7));
|
|
gizmos.circle_2d(start, 7.0, Color::srgb(0.0, 1.0, 0.7));
|
|
gizmos.arrow_2d(start, end, Color::srgb(1.0, 0.0, 0.7));
|
|
}
|
|
|
|
/// This system handles all keyboard commands.
|
|
fn handle_keypress(
|
|
keyboard: Res<ButtonInput<KeyCode>>,
|
|
mut spline_mode: ResMut<SplineMode>,
|
|
mut cycling_mode: ResMut<CyclingMode>,
|
|
mut control_points: ResMut<ControlPoints>,
|
|
) {
|
|
// S => change spline mode
|
|
if keyboard.just_pressed(KeyCode::KeyS) {
|
|
*spline_mode = match *spline_mode {
|
|
SplineMode::Hermite => SplineMode::Cardinal,
|
|
SplineMode::Cardinal => SplineMode::B,
|
|
SplineMode::B => SplineMode::Hermite,
|
|
}
|
|
}
|
|
|
|
// C => change cycling mode
|
|
if keyboard.just_pressed(KeyCode::KeyC) {
|
|
*cycling_mode = match *cycling_mode {
|
|
CyclingMode::NotCyclic => CyclingMode::Cyclic,
|
|
CyclingMode::Cyclic => CyclingMode::NotCyclic,
|
|
}
|
|
}
|
|
|
|
// R => remove last control point
|
|
if keyboard.just_pressed(KeyCode::KeyR) {
|
|
control_points.points_and_tangents.pop();
|
|
}
|
|
}
|