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https://github.com/bevyengine/bevy
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# Objective `AudioPlayer::<AudioSource>(assets.load("audio.mp3"))` is awkward and complicated to type because the `AudioSource` generic type cannot be elided. This is especially annoying because `AudioSource` is used in the majority of cases. Most users don't need to think about it. ## Solution Add an `AudioPlayer::new()` function that is hard-coded to `AudioSource`, allowing `AudioPlayer::new(assets.load("audio.mp3"))`. Prefer using that in the relevant places.
17 lines
486 B
Rust
17 lines
486 B
Rust
//! This example illustrates how to load and play an audio file.
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//! For loading additional audio formats, you can enable the corresponding feature for that audio format.
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use bevy::prelude::*;
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fn main() {
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App::new()
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.add_plugins(DefaultPlugins)
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.add_systems(Startup, setup)
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.run();
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}
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fn setup(asset_server: Res<AssetServer>, mut commands: Commands) {
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commands.spawn(AudioPlayer::new(
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asset_server.load("sounds/Windless Slopes.ogg"),
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));
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}
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