bevy/examples/2d/text2d.rs
Denis Laprise 7d0e98f34c Implement rotation for Text2d (#2084)
Fixes https://github.com/bevyengine/bevy/issues/2080

![CleanShot 2021-05-02 at 22 50 09](https://user-images.githubusercontent.com/11653/116844876-373ca780-ab99-11eb-8f61-8d93d929bff0.gif)


Co-authored-by: Nathan Stocks <cleancut@github.com>
Co-authored-by: Denis Laprise <nside@users.noreply.github.com>
2021-05-06 03:55:55 +00:00

82 lines
2.6 KiB
Rust

use bevy::prelude::*;
fn main() {
App::build()
.add_plugins(DefaultPlugins)
.add_startup_system(setup.system())
.add_system(animate_translation.system())
.add_system(animate_rotation.system())
.add_system(animate_scale.system())
.run();
}
struct AnimateTranslation;
struct AnimateRotation;
struct AnimateScale;
fn setup(mut commands: Commands, asset_server: Res<AssetServer>) {
let font = asset_server.load("fonts/FiraSans-Bold.ttf");
let text_style = TextStyle {
font,
font_size: 60.0,
color: Color::WHITE,
};
let text_alignment = TextAlignment {
vertical: VerticalAlign::Center,
horizontal: HorizontalAlign::Center,
};
// 2d camera
commands.spawn_bundle(OrthographicCameraBundle::new_2d());
// Demonstrate changing translation
commands
.spawn_bundle(Text2dBundle {
text: Text::with_section("translation", text_style.clone(), text_alignment),
..Default::default()
})
.insert(AnimateTranslation);
// Demonstrate changing rotation
commands
.spawn_bundle(Text2dBundle {
text: Text::with_section("rotation", text_style.clone(), text_alignment),
..Default::default()
})
.insert(AnimateRotation);
// Demonstrate changing scale
commands
.spawn_bundle(Text2dBundle {
text: Text::with_section("scale", text_style, text_alignment),
..Default::default()
})
.insert(AnimateScale);
}
fn animate_translation(
time: Res<Time>,
mut query: Query<&mut Transform, (With<Text>, With<AnimateTranslation>)>,
) {
for mut transform in query.iter_mut() {
transform.translation.x = 100.0 * time.seconds_since_startup().sin() as f32 - 400.0;
transform.translation.y = 100.0 * time.seconds_since_startup().cos() as f32;
}
}
fn animate_rotation(
time: Res<Time>,
mut query: Query<&mut Transform, (With<Text>, With<AnimateRotation>)>,
) {
for mut transform in query.iter_mut() {
transform.rotation = Quat::from_rotation_z(time.seconds_since_startup().cos() as f32);
}
}
fn animate_scale(
time: Res<Time>,
mut query: Query<&mut Transform, (With<Text>, With<AnimateScale>)>,
) {
// Consider changing font-size instead of scaling the transform. Scaling a Text2D will scale the
// rendered quad, resulting in a pixellated look.
for mut transform in query.iter_mut() {
transform.translation = Vec3::new(400.0, 0.0, 0.0);
transform.scale = Vec3::splat((time.seconds_since_startup().sin() as f32 + 1.1) * 2.0);
}
}