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# Objective Add a method for getting a world space ray from a viewport position. Opted to add a `Ray` type to `bevy_math` instead of returning a tuple of `Vec3`'s as this is clearer and easier to document The docs on `viewport_to_world` are okay, but I'm not super happy with them. ## Changelog * Add `Camera::viewport_to_world` * Add `Camera::ndc_to_world` * Add `Ray` to `bevy_math` * Some doc tweaks Co-authored-by: devil-ira <justthecooldude@gmail.com> |
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