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https://github.com/bevyengine/bevy
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015f2c69ca
# Objective Continue improving the user experience of our UI Node API in the direction specified by [Bevy's Next Generation Scene / UI System](https://github.com/bevyengine/bevy/discussions/14437) ## Solution As specified in the document above, merge `Style` fields into `Node`, and move "computed Node fields" into `ComputedNode` (I chose this name over something like `ComputedNodeLayout` because it currently contains more than just layout info. If we want to break this up / rename these concepts, lets do that in a separate PR). `Style` has been removed. This accomplishes a number of goals: ## Ergonomics wins Specifying both `Node` and `Style` is now no longer required for non-default styles Before: ```rust commands.spawn(( Node::default(), Style { width: Val::Px(100.), ..default() }, )); ``` After: ```rust commands.spawn(Node { width: Val::Px(100.), ..default() }); ``` ## Conceptual clarity `Style` was never a comprehensive "style sheet". It only defined "core" style properties that all `Nodes` shared. Any "styled property" that couldn't fit that mold had to be in a separate component. A "real" style system would style properties _across_ components (`Node`, `Button`, etc). We have plans to build a true style system (see the doc linked above). By moving the `Style` fields to `Node`, we fully embrace `Node` as the driving concept and remove the "style system" confusion. ## Next Steps * Consider identifying and splitting out "style properties that aren't core to Node". This should not happen for Bevy 0.15. --- ## Migration Guide Move any fields set on `Style` into `Node` and replace all `Style` component usage with `Node`. Before: ```rust commands.spawn(( Node::default(), Style { width: Val::Px(100.), ..default() }, )); ``` After: ```rust commands.spawn(Node { width: Val::Px(100.), ..default() }); ``` For any usage of the "computed node properties" that used to live on `Node`, use `ComputedNode` instead: Before: ```rust fn system(nodes: Query<&Node>) { for node in &nodes { let computed_size = node.size(); } } ``` After: ```rust fn system(computed_nodes: Query<&ComputedNode>) { for computed_node in &computed_nodes { let computed_size = computed_node.size(); } } ```
297 lines
10 KiB
Rust
297 lines
10 KiB
Rust
//! Enable controls for morph targets detected in a loaded scene.
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//!
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//! Collect morph targets and assign keys to them,
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//! shows on screen additional controls for morph targets.
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//!
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//! Illustrates how to access and modify individual morph target weights.
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//! See the [`update_morphs`] system for details.
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//!
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//! Also illustrates how to read morph target names in [`detect_morphs`].
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use crate::scene_viewer_plugin::SceneHandle;
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use bevy::prelude::*;
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use std::fmt;
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const WEIGHT_PER_SECOND: f32 = 0.8;
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const ALL_MODIFIERS: &[KeyCode] = &[KeyCode::ShiftLeft, KeyCode::ControlLeft, KeyCode::AltLeft];
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const AVAILABLE_KEYS: [MorphKey; 56] = [
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MorphKey::new("r", &[], KeyCode::KeyR),
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MorphKey::new("t", &[], KeyCode::KeyT),
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MorphKey::new("z", &[], KeyCode::KeyZ),
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MorphKey::new("i", &[], KeyCode::KeyI),
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MorphKey::new("o", &[], KeyCode::KeyO),
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MorphKey::new("p", &[], KeyCode::KeyP),
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MorphKey::new("f", &[], KeyCode::KeyF),
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MorphKey::new("g", &[], KeyCode::KeyG),
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MorphKey::new("h", &[], KeyCode::KeyH),
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MorphKey::new("j", &[], KeyCode::KeyJ),
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MorphKey::new("k", &[], KeyCode::KeyK),
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MorphKey::new("y", &[], KeyCode::KeyY),
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MorphKey::new("x", &[], KeyCode::KeyX),
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MorphKey::new("c", &[], KeyCode::KeyC),
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MorphKey::new("v", &[], KeyCode::KeyV),
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MorphKey::new("b", &[], KeyCode::KeyB),
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MorphKey::new("n", &[], KeyCode::KeyN),
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MorphKey::new("m", &[], KeyCode::KeyM),
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MorphKey::new("0", &[], KeyCode::Digit0),
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MorphKey::new("1", &[], KeyCode::Digit1),
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MorphKey::new("2", &[], KeyCode::Digit2),
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MorphKey::new("3", &[], KeyCode::Digit3),
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MorphKey::new("4", &[], KeyCode::Digit4),
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MorphKey::new("5", &[], KeyCode::Digit5),
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MorphKey::new("6", &[], KeyCode::Digit6),
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MorphKey::new("7", &[], KeyCode::Digit7),
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MorphKey::new("8", &[], KeyCode::Digit8),
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MorphKey::new("9", &[], KeyCode::Digit9),
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MorphKey::new("lshift-R", &[KeyCode::ShiftLeft], KeyCode::KeyR),
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MorphKey::new("lshift-T", &[KeyCode::ShiftLeft], KeyCode::KeyT),
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MorphKey::new("lshift-Z", &[KeyCode::ShiftLeft], KeyCode::KeyZ),
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MorphKey::new("lshift-I", &[KeyCode::ShiftLeft], KeyCode::KeyI),
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MorphKey::new("lshift-O", &[KeyCode::ShiftLeft], KeyCode::KeyO),
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MorphKey::new("lshift-P", &[KeyCode::ShiftLeft], KeyCode::KeyP),
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MorphKey::new("lshift-F", &[KeyCode::ShiftLeft], KeyCode::KeyF),
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MorphKey::new("lshift-G", &[KeyCode::ShiftLeft], KeyCode::KeyG),
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MorphKey::new("lshift-H", &[KeyCode::ShiftLeft], KeyCode::KeyH),
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MorphKey::new("lshift-J", &[KeyCode::ShiftLeft], KeyCode::KeyJ),
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MorphKey::new("lshift-K", &[KeyCode::ShiftLeft], KeyCode::KeyK),
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MorphKey::new("lshift-Y", &[KeyCode::ShiftLeft], KeyCode::KeyY),
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MorphKey::new("lshift-X", &[KeyCode::ShiftLeft], KeyCode::KeyX),
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MorphKey::new("lshift-C", &[KeyCode::ShiftLeft], KeyCode::KeyC),
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MorphKey::new("lshift-V", &[KeyCode::ShiftLeft], KeyCode::KeyV),
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MorphKey::new("lshift-B", &[KeyCode::ShiftLeft], KeyCode::KeyB),
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MorphKey::new("lshift-N", &[KeyCode::ShiftLeft], KeyCode::KeyN),
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MorphKey::new("lshift-M", &[KeyCode::ShiftLeft], KeyCode::KeyM),
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MorphKey::new("lshift-0", &[KeyCode::ShiftLeft], KeyCode::Digit0),
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MorphKey::new("lshift-1", &[KeyCode::ShiftLeft], KeyCode::Digit1),
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MorphKey::new("lshift-2", &[KeyCode::ShiftLeft], KeyCode::Digit2),
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MorphKey::new("lshift-3", &[KeyCode::ShiftLeft], KeyCode::Digit3),
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MorphKey::new("lshift-4", &[KeyCode::ShiftLeft], KeyCode::Digit4),
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MorphKey::new("lshift-5", &[KeyCode::ShiftLeft], KeyCode::Digit5),
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MorphKey::new("lshift-6", &[KeyCode::ShiftLeft], KeyCode::Digit6),
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MorphKey::new("lshift-7", &[KeyCode::ShiftLeft], KeyCode::Digit7),
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MorphKey::new("lshift-8", &[KeyCode::ShiftLeft], KeyCode::Digit8),
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MorphKey::new("lshift-9", &[KeyCode::ShiftLeft], KeyCode::Digit9),
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];
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#[derive(Clone, Copy)]
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enum WeightChange {
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Increase,
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Decrease,
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}
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impl WeightChange {
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fn reverse(&mut self) {
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*self = match *self {
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WeightChange::Increase => WeightChange::Decrease,
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WeightChange::Decrease => WeightChange::Increase,
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}
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}
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fn sign(self) -> f32 {
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match self {
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WeightChange::Increase => 1.0,
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WeightChange::Decrease => -1.0,
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}
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}
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fn change_weight(&mut self, weight: f32, change: f32) -> f32 {
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let mut change = change * self.sign();
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let new_weight = weight + change;
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if new_weight <= 0.0 || new_weight >= 1.0 {
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self.reverse();
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change = -change;
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}
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weight + change
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}
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}
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struct Target {
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entity_name: Option<String>,
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entity: Entity,
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name: Option<String>,
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index: usize,
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weight: f32,
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change_dir: WeightChange,
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}
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impl fmt::Display for Target {
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fn fmt(&self, f: &mut fmt::Formatter<'_>) -> fmt::Result {
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match (self.name.as_ref(), self.entity_name.as_ref()) {
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(None, None) => write!(f, "animation{} of {:?}", self.index, self.entity),
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(None, Some(entity)) => write!(f, "animation{} of {entity}", self.index),
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(Some(target), None) => write!(f, "{target} of {:?}", self.entity),
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(Some(target), Some(entity)) => write!(f, "{target} of {entity}"),
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}?;
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write!(f, ": {}", self.weight)
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}
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}
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impl Target {
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fn text_span(&self, key: &str, style: TextFont) -> (String, TextFont) {
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(format!("[{key}] {self}\n"), style)
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}
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fn new(
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entity_name: Option<&Name>,
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weights: &[f32],
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target_names: Option<&[String]>,
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entity: Entity,
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) -> Vec<Target> {
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let get_name = |i| target_names.and_then(|names| names.get(i));
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let entity_name = entity_name.map(Name::as_str);
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weights
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.iter()
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.enumerate()
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.map(|(index, weight)| Target {
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entity_name: entity_name.map(ToOwned::to_owned),
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entity,
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name: get_name(index).cloned(),
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index,
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weight: *weight,
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change_dir: WeightChange::Increase,
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})
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.collect()
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}
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}
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#[derive(Resource)]
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struct WeightsControl {
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weights: Vec<Target>,
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}
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struct MorphKey {
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name: &'static str,
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modifiers: &'static [KeyCode],
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key: KeyCode,
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}
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impl MorphKey {
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const fn new(name: &'static str, modifiers: &'static [KeyCode], key: KeyCode) -> Self {
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MorphKey {
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name,
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modifiers,
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key,
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}
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}
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fn active(&self, inputs: &ButtonInput<KeyCode>) -> bool {
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let mut modifier = self.modifiers.iter();
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let mut non_modifier = ALL_MODIFIERS.iter().filter(|m| !self.modifiers.contains(m));
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let key = inputs.pressed(self.key);
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let modifier = modifier.all(|m| inputs.pressed(*m));
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let non_modifier = non_modifier.all(|m| !inputs.pressed(*m));
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key && modifier && non_modifier
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}
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}
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fn update_text(
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controls: Option<ResMut<WeightsControl>>,
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text: Single<Entity, With<Text>>,
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morphs: Query<&MorphWeights>,
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mut writer: TextUiWriter,
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) {
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let Some(mut controls) = controls else {
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return;
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};
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for (i, target) in controls.weights.iter_mut().enumerate() {
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let Ok(weights) = morphs.get(target.entity) else {
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continue;
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};
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let Some(&actual_weight) = weights.weights().get(target.index) else {
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continue;
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};
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if actual_weight != target.weight {
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target.weight = actual_weight;
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}
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let key_name = &AVAILABLE_KEYS[i].name;
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*writer.text(*text, i + 3) = format!("[{key_name}] {target}\n");
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}
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}
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fn update_morphs(
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controls: Option<ResMut<WeightsControl>>,
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mut morphs: Query<&mut MorphWeights>,
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input: Res<ButtonInput<KeyCode>>,
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time: Res<Time>,
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) {
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let Some(mut controls) = controls else {
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return;
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};
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for (i, target) in controls.weights.iter_mut().enumerate() {
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if !AVAILABLE_KEYS[i].active(&input) {
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continue;
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}
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let Ok(mut weights) = morphs.get_mut(target.entity) else {
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continue;
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};
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// To update individual morph target weights, get the `MorphWeights`
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// component and call `weights_mut` to get access to the weights.
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let weights_slice = weights.weights_mut();
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let i = target.index;
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let change = time.delta_secs() * WEIGHT_PER_SECOND;
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let new_weight = target.change_dir.change_weight(weights_slice[i], change);
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weights_slice[i] = new_weight;
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target.weight = new_weight;
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}
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}
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fn detect_morphs(
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mut commands: Commands,
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morphs: Query<(Entity, &MorphWeights, Option<&Name>)>,
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meshes: Res<Assets<Mesh>>,
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scene_handle: Res<SceneHandle>,
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mut setup: Local<bool>,
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) {
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let no_morphing = morphs.iter().len() == 0;
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if no_morphing {
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return;
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}
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if scene_handle.is_loaded && !*setup {
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*setup = true;
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} else {
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return;
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}
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let mut detected = Vec::new();
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for (entity, weights, name) in &morphs {
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let target_names = weights
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.first_mesh()
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.and_then(|h| meshes.get(h))
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.and_then(|m| m.morph_target_names());
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let targets = Target::new(name, weights.weights(), target_names, entity);
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detected.extend(targets);
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}
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detected.truncate(AVAILABLE_KEYS.len());
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let style = TextFont {
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font_size: 13.0,
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..default()
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};
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let mut spans = vec![
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("Morph Target Controls\n".into(), style.clone()),
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("---------------\n".into(), style.clone()),
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];
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let target_to_text =
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|(i, target): (usize, &Target)| target.text_span(AVAILABLE_KEYS[i].name, style.clone());
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spans.extend(detected.iter().enumerate().map(target_to_text));
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commands.insert_resource(WeightsControl { weights: detected });
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commands
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.spawn((
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Text::default(),
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Node {
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position_type: PositionType::Absolute,
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top: Val::Px(10.0),
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left: Val::Px(10.0),
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..default()
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},
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))
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.with_children(|p| {
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p.spawn((TextSpan::new("Morph Target Controls\n"), style.clone()));
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p.spawn((TextSpan::new("---------------\n"), style));
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});
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}
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pub struct MorphViewerPlugin;
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impl Plugin for MorphViewerPlugin {
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fn build(&self, app: &mut App) {
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app.add_systems(
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Update,
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(
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update_morphs,
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detect_morphs,
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update_text.after(update_morphs),
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),
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);
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}
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}
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