..
animate_shader.rs
Deprecate shapes in bevy_render::mesh::shape
( #11773 )
2024-02-08 18:01:34 +00:00
array_texture.rs
Removed Into<AssedId<T>> for Handle<T> as mentioned in #12600 ( #12655 )
2024-03-22 20:26:12 +00:00
compute_shader_game_of_life.rs
Handle wgsl errors in the game of life example ( #13624 )
2024-06-03 13:31:56 +00:00
custom_vertex_attribute.rs
Intern mesh vertex buffer layouts so that we don't have to compare them over and over. ( #12216 )
2024-03-01 20:56:21 +00:00
extended_material.rs
Migrate from LegacyColor
to bevy_color::Color
( #12163 )
2024-02-29 19:35:12 +00:00
fallback_image.rs
Deprecate shapes in bevy_render::mesh::shape
( #11773 )
2024-02-08 18:01:34 +00:00
gpu_readback.rs
Use BufferVec
for gpu_readback
example ( #13668 )
2024-06-04 19:31:44 +00:00
post_processing.rs
Refactor App
and SubApp
internals for better separation ( #9202 )
2024-03-31 03:16:10 +00:00
shader_defs.rs
Intern mesh vertex buffer layouts so that we don't have to compare them over and over. ( #12216 )
2024-03-01 20:56:21 +00:00
shader_instancing.rs
Make render phases render world resources instead of components. ( #13277 )
2024-05-21 18:23:04 +00:00
shader_material.rs
Migrate from LegacyColor
to bevy_color::Color
( #12163 )
2024-02-29 19:35:12 +00:00
shader_material_2d.rs
Migrate from LegacyColor
to bevy_color::Color
( #12163 )
2024-02-29 19:35:12 +00:00
shader_material_glsl.rs
Intern mesh vertex buffer layouts so that we don't have to compare them over and over. ( #12216 )
2024-03-01 20:56:21 +00:00
shader_material_screenspace_texture.rs
Migrate from LegacyColor
to bevy_color::Color
( #12163 )
2024-02-29 19:35:12 +00:00
shader_prepass.rs
Updates default Text font size to 24px ( #13603 )
2024-05-31 16:41:27 +00:00
texture_binding_array.rs
Use BindGroupLayoutEntryBuilder in texture_binding_array example ( #13169 )
2024-05-02 20:10:32 +00:00