bevy/pipelined
John c05a9cf8f5 Expose command encoders (#3271)
# Objective
I'm exposing these command encoders so bevy user's can create their own command encoders. This is useful when you want to copy a texture to a texture or create a compute pass manually for example.

Note: I formatted this file which might of changed the order of some exports.

## Solution
Just re-export `CommandEncoder` and `CommandEncoderDescriptor`.
2021-12-08 00:41:32 +00:00
..
bevy_core_pipeline Add support for opaque, alpha mask, and alpha blend modes (#3072) 2021-11-16 03:03:27 +00:00
bevy_gltf2 Fix clippy lints for 1.57 (#3238) 2021-12-02 23:40:37 +00:00
bevy_pbr2 Fix clippy lints for 1.57 (#3238) 2021-12-02 23:40:37 +00:00
bevy_render2 Expose command encoders (#3271) 2021-12-08 00:41:32 +00:00
bevy_sprite2 Default image used in PipelinedSpriteBundle to be able to render without loading a texture (#3270) 2021-12-07 01:13:55 +00:00