mirror of
https://github.com/bevyengine/bevy
synced 2024-12-23 19:43:07 +00:00
c313e21d65
# Objective - Update `wgpu` to 0.14.0, `naga` to `0.10.0`, `winit` to 0.27.4, `raw-window-handle` to 0.5.0, `ndk` to 0.7. ## Solution --- ## Changelog ### Changed - Changed `RawWindowHandleWrapper` to `RawHandleWrapper` which wraps both `RawWindowHandle` and `RawDisplayHandle`, which satisfies the `impl HasRawWindowHandle and HasRawDisplayHandle` that `wgpu` 0.14.0 requires. - Changed `bevy_window::WindowDescriptor`'s `cursor_locked` to `cursor_grab_mode`, change its type from `bool` to `bevy_window::CursorGrabMode`. ## Migration Guide - Adjust usage of `bevy_window::WindowDescriptor`'s `cursor_locked` to `cursor_grab_mode`, and adjust its type from `bool` to `bevy_window::CursorGrabMode`.
279 lines
11 KiB
Rust
279 lines
11 KiB
Rust
use crate::converters::convert_cursor_grab_mode;
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use bevy_math::{DVec2, IVec2};
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use bevy_utils::HashMap;
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use bevy_window::{
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MonitorSelection, RawHandleWrapper, Window, WindowDescriptor, WindowId, WindowMode,
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};
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use raw_window_handle::{HasRawDisplayHandle, HasRawWindowHandle};
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use winit::{
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dpi::{LogicalPosition, LogicalSize, PhysicalPosition, PhysicalSize},
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window::Fullscreen,
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};
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#[derive(Debug, Default)]
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pub struct WinitWindows {
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pub windows: HashMap<winit::window::WindowId, winit::window::Window>,
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pub window_id_to_winit: HashMap<WindowId, winit::window::WindowId>,
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pub winit_to_window_id: HashMap<winit::window::WindowId, WindowId>,
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// Some winit functions, such as `set_window_icon` can only be used from the main thread. If
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// they are used in another thread, the app will hang. This marker ensures `WinitWindows` is
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// only ever accessed with bevy's non-send functions and in NonSend systems.
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_not_send_sync: core::marker::PhantomData<*const ()>,
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}
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impl WinitWindows {
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pub fn create_window(
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&mut self,
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event_loop: &winit::event_loop::EventLoopWindowTarget<()>,
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window_id: WindowId,
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window_descriptor: &WindowDescriptor,
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) -> Window {
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let mut winit_window_builder = winit::window::WindowBuilder::new();
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let &WindowDescriptor {
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width,
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height,
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position,
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monitor,
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scale_factor_override,
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..
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} = window_descriptor;
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let logical_size = LogicalSize::new(width, height);
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let monitor = match monitor {
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MonitorSelection::Current => None,
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MonitorSelection::Primary => event_loop.primary_monitor(),
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MonitorSelection::Index(i) => event_loop.available_monitors().nth(i),
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};
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let selected_or_primary_monitor = monitor.clone().or_else(|| event_loop.primary_monitor());
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winit_window_builder = match window_descriptor.mode {
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WindowMode::BorderlessFullscreen => winit_window_builder
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.with_fullscreen(Some(Fullscreen::Borderless(selected_or_primary_monitor))),
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WindowMode::Fullscreen => winit_window_builder.with_fullscreen(Some(
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Fullscreen::Exclusive(get_best_videomode(&selected_or_primary_monitor.unwrap())),
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)),
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WindowMode::SizedFullscreen => winit_window_builder.with_fullscreen(Some(
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Fullscreen::Exclusive(get_fitting_videomode(
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&selected_or_primary_monitor.unwrap(),
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window_descriptor.width as u32,
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window_descriptor.height as u32,
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)),
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)),
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_ => {
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if let Some(sf) = scale_factor_override {
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winit_window_builder.with_inner_size(logical_size.to_physical::<f64>(sf))
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} else {
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winit_window_builder.with_inner_size(logical_size)
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}
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}
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.with_resizable(window_descriptor.resizable)
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.with_decorations(window_descriptor.decorations)
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.with_transparent(window_descriptor.transparent),
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};
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let constraints = window_descriptor.resize_constraints.check_constraints();
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let min_inner_size = LogicalSize {
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width: constraints.min_width,
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height: constraints.min_height,
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};
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let max_inner_size = LogicalSize {
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width: constraints.max_width,
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height: constraints.max_height,
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};
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let winit_window_builder =
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if constraints.max_width.is_finite() && constraints.max_height.is_finite() {
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winit_window_builder
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.with_min_inner_size(min_inner_size)
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.with_max_inner_size(max_inner_size)
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} else {
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winit_window_builder.with_min_inner_size(min_inner_size)
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};
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#[allow(unused_mut)]
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let mut winit_window_builder = winit_window_builder.with_title(&window_descriptor.title);
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#[cfg(target_arch = "wasm32")]
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{
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use wasm_bindgen::JsCast;
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use winit::platform::web::WindowBuilderExtWebSys;
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if let Some(selector) = &window_descriptor.canvas {
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let window = web_sys::window().unwrap();
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let document = window.document().unwrap();
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let canvas = document
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.query_selector(&selector)
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.expect("Cannot query for canvas element.");
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if let Some(canvas) = canvas {
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let canvas = canvas.dyn_into::<web_sys::HtmlCanvasElement>().ok();
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winit_window_builder = winit_window_builder.with_canvas(canvas);
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} else {
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panic!("Cannot find element: {}.", selector);
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}
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}
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}
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let winit_window = winit_window_builder.build(event_loop).unwrap();
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if window_descriptor.mode == WindowMode::Windowed {
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use bevy_window::WindowPosition::*;
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match position {
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Automatic => {
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if let Some(monitor) = monitor {
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winit_window.set_outer_position(monitor.position());
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}
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}
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Centered => {
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if let Some(monitor) = monitor.or_else(|| winit_window.current_monitor()) {
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let monitor_position = monitor.position().cast::<f64>();
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let size = monitor.size();
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// Logical to physical window size
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let PhysicalSize::<u32> { width, height } =
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logical_size.to_physical(monitor.scale_factor());
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let position = PhysicalPosition {
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x: size.width.saturating_sub(width) as f64 / 2. + monitor_position.x,
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y: size.height.saturating_sub(height) as f64 / 2. + monitor_position.y,
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};
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winit_window.set_outer_position(position);
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}
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}
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At(position) => {
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if let Some(monitor) = monitor.or_else(|| winit_window.current_monitor()) {
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let monitor_position = DVec2::from(<(_, _)>::from(monitor.position()));
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let position = monitor_position + position.as_dvec2();
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if let Some(sf) = scale_factor_override {
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winit_window.set_outer_position(
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LogicalPosition::new(position.x, position.y).to_physical::<f64>(sf),
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);
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} else {
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winit_window
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.set_outer_position(LogicalPosition::new(position.x, position.y));
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}
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}
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}
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}
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}
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match winit_window
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.set_cursor_grab(convert_cursor_grab_mode(window_descriptor.cursor_grab_mode))
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{
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Ok(_) | Err(winit::error::ExternalError::NotSupported(_)) => {}
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Err(err) => Err(err).unwrap(),
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}
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winit_window.set_cursor_visible(window_descriptor.cursor_visible);
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self.window_id_to_winit.insert(window_id, winit_window.id());
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self.winit_to_window_id.insert(winit_window.id(), window_id);
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#[cfg(target_arch = "wasm32")]
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{
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use winit::platform::web::WindowExtWebSys;
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if window_descriptor.canvas.is_none() {
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let canvas = winit_window.canvas();
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let window = web_sys::window().unwrap();
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let document = window.document().unwrap();
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let body = document.body().unwrap();
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body.append_child(&canvas)
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.expect("Append canvas to HTML body.");
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}
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}
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let position = winit_window
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.outer_position()
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.ok()
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.map(|position| IVec2::new(position.x, position.y));
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let inner_size = winit_window.inner_size();
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let scale_factor = winit_window.scale_factor();
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let raw_handle = RawHandleWrapper {
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window_handle: winit_window.raw_window_handle(),
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display_handle: winit_window.raw_display_handle(),
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};
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self.windows.insert(winit_window.id(), winit_window);
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Window::new(
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window_id,
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window_descriptor,
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inner_size.width,
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inner_size.height,
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scale_factor,
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position,
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Some(raw_handle),
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)
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}
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pub fn get_window(&self, id: WindowId) -> Option<&winit::window::Window> {
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self.window_id_to_winit
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.get(&id)
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.and_then(|id| self.windows.get(id))
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}
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pub fn get_window_id(&self, id: winit::window::WindowId) -> Option<WindowId> {
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self.winit_to_window_id.get(&id).cloned()
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}
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pub fn remove_window(&mut self, id: WindowId) -> Option<winit::window::Window> {
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let winit_id = self.window_id_to_winit.remove(&id)?;
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// Don't remove from winit_to_window_id, to track that we used to know about this winit window
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self.windows.remove(&winit_id)
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}
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}
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pub fn get_fitting_videomode(
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monitor: &winit::monitor::MonitorHandle,
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width: u32,
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height: u32,
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) -> winit::monitor::VideoMode {
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let mut modes = monitor.video_modes().collect::<Vec<_>>();
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fn abs_diff(a: u32, b: u32) -> u32 {
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if a > b {
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return a - b;
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}
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b - a
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}
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modes.sort_by(|a, b| {
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use std::cmp::Ordering::*;
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match abs_diff(a.size().width, width).cmp(&abs_diff(b.size().width, width)) {
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Equal => {
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match abs_diff(a.size().height, height).cmp(&abs_diff(b.size().height, height)) {
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Equal => b
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.refresh_rate_millihertz()
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.cmp(&a.refresh_rate_millihertz()),
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default => default,
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}
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}
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default => default,
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}
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});
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modes.first().unwrap().clone()
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}
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pub fn get_best_videomode(monitor: &winit::monitor::MonitorHandle) -> winit::monitor::VideoMode {
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let mut modes = monitor.video_modes().collect::<Vec<_>>();
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modes.sort_by(|a, b| {
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use std::cmp::Ordering::*;
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match b.size().width.cmp(&a.size().width) {
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Equal => match b.size().height.cmp(&a.size().height) {
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Equal => b
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.refresh_rate_millihertz()
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.cmp(&a.refresh_rate_millihertz()),
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default => default,
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},
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default => default,
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}
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});
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modes.first().unwrap().clone()
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}
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