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# Objective
The `post_processing` example is currently broken when run with webgl2.
```
cargo run --example post_processing --target=wasm32-unknown-unknown
```
```
wasm.js:387 panicked at 'wgpu error: Validation Error
Caused by:
In Device::create_render_pipeline
note: label = `post_process_pipeline`
In the provided shader, the type given for group 0 binding 2 has a size of 4. As the device does not support `DownlevelFlags::BUFFER_BINDINGS_NOT_16_BYTE_ALIGNED`, the type must have a size that is a multiple of 16 bytes.
```
I bisected the breakage to
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android-res/mipmap-mdpi | ||
branding | ||
data | ||
docs | ||
environment_maps | ||
fonts | ||
models | ||
pixel | ||
scenes | ||
shaders | ||
sounds | ||
textures |